cycles separateRGB: fix for cuda kernel building.

Array indexing doesn't work there.

I'm yet to setup my CUDA computer, in the meantime this proved to work (tested by Daniel Salazar).
If I found other ways of doing it I get back to that.
This commit is contained in:
Dalai Felinto 2011-12-02 07:13:48 +00:00
parent 0cff8e6c9c
commit 1da758ffff

@ -30,8 +30,14 @@ __device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_of
{
float3 color = stack_load_float3(stack, icolor_offset);
if (stack_valid(out_offset))
stack_store_float(stack, out_offset, color[color_index]);
if (stack_valid(out_offset)) {
if (color_index == 0)
stack_store_float(stack, out_offset, color.x);
else if (color_index == 1)
stack_store_float(stack, out_offset, color.y);
else
stack_store_float(stack, out_offset, color.z);
}
}
CCL_NAMESPACE_END