forked from bartvdbraak/blender
Fix #26408: [texture paint] brush spacing
Implemented non-spacing strokes (which are making paint step at each mouse-move event).
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@ -1018,6 +1018,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl
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len= normalize_v2(dmousepos);
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len= normalize_v2(dmousepos);
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painter->accumdistance += len;
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painter->accumdistance += len;
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if (brush->flag & BRUSH_SPACE) {
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/* do paint op over unpainted distance */
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/* do paint op over unpainted distance */
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while ((len > 0.0f) && (painter->accumdistance >= spacing)) {
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while ((len > 0.0f) && (painter->accumdistance >= spacing)) {
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step= spacing - startdistance;
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step= spacing - startdistance;
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@ -1042,6 +1043,18 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl
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painter->accumdistance -= spacing;
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painter->accumdistance -= spacing;
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startdistance -= spacing;
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startdistance -= spacing;
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}
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}
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} else {
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brush_jitter_pos(brush, pos, finalpos);
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if (painter->cache.enabled)
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brush_painter_refresh_cache(painter, finalpos);
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totpaintops += func(user, painter->cache.ibuf, pos, finalpos);
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painter->lastpaintpos[0]= pos[0];
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painter->lastpaintpos[1]= pos[1];
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painter->accumdistance= 0;
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}
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/* do airbrush paint ops, based on the number of paint ops left over
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/* do airbrush paint ops, based on the number of paint ops left over
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from regular painting. this is a temporary solution until we have
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from regular painting. this is a temporary solution until we have
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