forked from bartvdbraak/blender
Fix #29740: missing cycles viewport update with animated node socket values.
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1e96b5f284
@ -69,13 +69,13 @@ bool BlenderSync::sync_recalc()
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BL::BlendData::materials_iterator b_mat;
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for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
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if(b_mat->is_updated())
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if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
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shader_map.set_recalc(*b_mat);
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BL::BlendData::lamps_iterator b_lamp;
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for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
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if(b_lamp->is_updated())
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if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
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shader_map.set_recalc(*b_lamp);
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BL::BlendData::objects_iterator b_ob;
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@ -107,7 +107,8 @@ bool BlenderSync::sync_recalc()
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BL::BlendData::worlds_iterator b_world;
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for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
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if(world_map == b_world->ptr.data && b_world->is_updated())
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if(world_map == b_world->ptr.data &&
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(b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
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world_recalc = true;
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bool recalc =
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