Fix #29740: missing cycles viewport update with animated node socket values.

This commit is contained in:
Brecht Van Lommel 2012-01-02 19:44:07 +00:00
parent 0eb8a384c9
commit 1e96b5f284

@ -69,13 +69,13 @@ bool BlenderSync::sync_recalc()
BL::BlendData::materials_iterator b_mat;
for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat)
if(b_mat->is_updated())
if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated()))
shader_map.set_recalc(*b_mat);
BL::BlendData::lamps_iterator b_lamp;
for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
if(b_lamp->is_updated())
if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
shader_map.set_recalc(*b_lamp);
BL::BlendData::objects_iterator b_ob;
@ -107,7 +107,8 @@ bool BlenderSync::sync_recalc()
BL::BlendData::worlds_iterator b_world;
for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
if(world_map == b_world->ptr.data && b_world->is_updated())
if(world_map == b_world->ptr.data &&
(b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
world_recalc = true;
bool recalc =