forked from bartvdbraak/blender
Cycles: Always assign the proper value for volume bounces.
I don't see a reason not to do this, and this also fixes update problems when 3D View rendering is running (no volume shader), and then a volume shader gets added.
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@ -86,11 +86,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
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kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
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kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
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kintegrator->max_transmission_bounce = max_transmission_bounce + 1;
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if(kintegrator->use_volumes)
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kintegrator->max_volume_bounce = max_volume_bounce + 1;
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else
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kintegrator->max_volume_bounce = 1;
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kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
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kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
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