forked from bartvdbraak/blender
GP: Cleanup some lowercase texts
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parent
6995d51c75
commit
1f1eea675f
@ -111,13 +111,13 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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layout.prop(fx, "samples")
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layout.prop(fx, "samples")
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layout.separator()
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layout.separator()
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layout.prop(fx, "use_object", text="Use object as pivot")
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layout.prop(fx, "use_object", text="Use Object As Pivot")
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if fx.use_object:
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if fx.use_object:
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row = layout.row()
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row = layout.row()
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row.prop(fx, "object", text="Object")
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row.prop(fx, "object", text="Object")
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layout.separator()
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layout.separator()
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layout.prop(fx, "use_wave", text="Use Wave effect")
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layout.prop(fx, "use_wave", text="Use Wave Effect")
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if fx.use_wave is True:
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if fx.use_wave is True:
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row = layout.row(align=True)
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row = layout.row(align=True)
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row.prop(fx, "orientation", expand=True)
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row.prop(fx, "orientation", expand=True)
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@ -136,7 +136,7 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
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layout.separator()
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layout.separator()
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layout.prop(fx, "radius")
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layout.prop(fx, "radius")
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layout.prop(fx, "samples")
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layout.prop(fx, "samples")
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layout.prop(fx, "use_alpha_mode", text="Use alpha mode")
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layout.prop(fx, "use_alpha_mode", text="Use Alpha Mode")
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def FX_SWIRL(self, layout, fx):
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def FX_SWIRL(self, layout, fx):
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layout.prop(fx, "object", text="Object")
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layout.prop(fx, "object", text="Object")
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