forked from bartvdbraak/blender
Group duplicator fix: the invisible group objects didn't draw, but were
still visible in render.
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@ -3348,6 +3348,10 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
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Mat4CpyMat4(obd->obmat, dob->mat);
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/* group duplis need to set ob matrices correct, for deform. so no_draw is part handled */
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if(dob->no_draw)
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continue;
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if(obd->type!=OB_MBALL) {
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#ifndef DISABLE_YAFRAY
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/* yafray: special case handling of duplivert/dupligroup objects.
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