forked from bartvdbraak/blender
Fix #29755: cycles crash with array modifier that can produce material indices
that are out of bounds.
This commit is contained in:
parent
5c27b34fbf
commit
2077b7e3b7
@ -78,8 +78,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
|
||||
|
||||
for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) {
|
||||
int4 vi = get_int4(f->vertices_raw());
|
||||
int n= (vi[3] == 0)? 3: 4;
|
||||
int shader = used_shaders[f->material_index()];
|
||||
int n = (vi[3] == 0)? 3: 4;
|
||||
int mi = clamp(f->material_index(), 0, used_shaders.size()-1);
|
||||
int shader = used_shaders[mi];
|
||||
bool smooth = f->use_smooth();
|
||||
|
||||
mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
|
||||
|
Loading…
Reference in New Issue
Block a user