forked from bartvdbraak/blender
Cleanup: make format
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parent
19f3a93e22
commit
213b4f76ee
@ -290,7 +290,7 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
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ustring vcol_name = ustring(l->name().c_str());
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const bool need_vcol = mesh->need_attribute(scene, vcol_name) ||
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mesh->need_attribute(scene, vcol_std);
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mesh->need_attribute(scene, vcol_std);
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if (!need_vcol) {
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continue;
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@ -325,7 +325,7 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
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ustring vcol_name = ustring(l->name().c_str());
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const bool need_vcol = mesh->need_attribute(scene, vcol_name) ||
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mesh->need_attribute(scene, vcol_std);
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mesh->need_attribute(scene, vcol_std);
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if (!need_vcol) {
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continue;
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@ -451,9 +451,9 @@ string CUDADevice::compile_kernel(const DeviceRequestedFeatures &requested_featu
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printf("Compiling CUDA kernel ...\n%s\n", command.c_str());
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#ifdef _WIN32
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# ifdef _WIN32
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command = "call " + command;
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#endif
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# endif
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if (system(command.c_str()) != 0) {
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cuda_error_message(
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"Failed to execute compilation command, "
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@ -483,7 +483,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
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break;
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case ATTR_STD_VERTEX_COLOR:
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attr = add(name,TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
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attr = add(name, TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
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break;
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case ATTR_STD_GENERATED:
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case ATTR_STD_POSITION_UNDEFORMED:
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