forked from bartvdbraak/blender
code cleanup: remove Python.h include from blenkernel.
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6e97ecee00
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21bf13989f
@ -244,7 +244,7 @@ PyObject* AUD_initPython()
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return module;
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return module;
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}
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}
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PyObject* AUD_getPythonFactory(AUD_Sound* sound)
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void* AUD_getPythonFactory(AUD_Sound* sound)
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{
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{
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if(sound)
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if(sound)
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{
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{
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@ -259,9 +259,9 @@ PyObject* AUD_getPythonFactory(AUD_Sound* sound)
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return NULL;
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return NULL;
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}
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}
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AUD_Sound* AUD_getPythonSound(PyObject* sound)
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AUD_Sound* AUD_getPythonSound(void* sound)
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{
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{
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Factory* factory = checkFactory(sound);
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Factory* factory = checkFactory((PyObject *)sound);
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if(!factory)
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if(!factory)
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return NULL;
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return NULL;
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@ -29,10 +29,6 @@
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#ifndef __AUD_C_API_H__
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#ifndef __AUD_C_API_H__
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#define __AUD_C_API_H__
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#define __AUD_C_API_H__
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#ifdef WITH_PYTHON
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#include "Python.h"
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#endif
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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@ -740,14 +736,14 @@ extern AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* seque
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* \param sound The sound factory.
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* \param sound The sound factory.
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* \return The python factory.
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* \return The python factory.
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*/
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*/
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extern PyObject* AUD_getPythonFactory(AUD_Sound* sound);
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extern void* AUD_getPythonFactory(AUD_Sound* sound);
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/**
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/**
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* Retrieves the sound factory of a python factory.
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* Retrieves the sound factory of a python factory.
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* \param sound The python factory.
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* \param sound The python factory.
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* \return The sound factory.
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* \return The sound factory.
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*/
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*/
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extern AUD_Sound* AUD_getPythonSound(PyObject* sound);
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extern AUD_Sound* AUD_getPythonSound(void* sound);
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#endif
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#endif
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -317,9 +317,6 @@ if(WITH_PYTHON)
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list(APPEND INC
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list(APPEND INC
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../python
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../python
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)
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)
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list(APPEND INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_PYTHON)
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add_definitions(-DWITH_PYTHON)
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if(WITH_PYTHON_SECURITY)
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if(WITH_PYTHON_SECURITY)
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@ -32,7 +32,6 @@ if env['WITH_BF_FRAMESERVER']:
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if env['WITH_BF_PYTHON']:
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if env['WITH_BF_PYTHON']:
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incs += ' ../python'
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incs += ' ../python'
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incs += ' ' + env['BF_PYTHON_INC']
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defs.append('WITH_PYTHON')
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defs.append('WITH_PYTHON')
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if env['BF_DEBUG']:
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if env['BF_DEBUG']:
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defs.append('DEBUG')
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defs.append('DEBUG')
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@ -433,7 +433,7 @@ PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRI
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{
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{
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
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if (!actuator->m_sound.isNull())
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if (!actuator->m_sound.isNull())
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return AUD_getPythonFactory(&actuator->m_sound);
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return (PyObject *)AUD_getPythonFactory(&actuator->m_sound);
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else
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else
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Py_RETURN_NONE;
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Py_RETURN_NONE;
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}
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}
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@ -547,7 +547,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
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if (!PyArg_Parse(value, "O", &sound))
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if (!PyArg_Parse(value, "O", &sound))
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return PY_SET_ATTR_FAIL;
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return PY_SET_ATTR_FAIL;
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AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound(sound));
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AUD_Reference<AUD_IFactory>* snd = reinterpret_cast<AUD_Reference<AUD_IFactory>*>(AUD_getPythonSound((void *)sound));
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if (snd)
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if (snd)
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{
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{
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actuator->m_sound = *snd;
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actuator->m_sound = *snd;
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