forked from bartvdbraak/blender
Bugfix, reported by Basse: static particles didnt render correct with
"Layer" Lamp. Was just missing a value being written in halo struct.
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@ -1094,6 +1094,7 @@ static void render_static_particle_system(Object *ob, PartEff *paf)
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har->lay= ob->lay;
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}
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}
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if(har) har->lay= ob->lay;
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}
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VECCOPY(vec1, vec);
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