Bugfix, reported by Basse: static particles didnt render correct with

"Layer" Lamp. Was just missing a value being written in halo struct.
This commit is contained in:
Ton Roosendaal 2004-12-19 18:04:48 +00:00
parent b0162a19fd
commit 21e524fa8f

@ -1094,6 +1094,7 @@ static void render_static_particle_system(Object *ob, PartEff *paf)
har->lay= ob->lay;
}
}
if(har) har->lay= ob->lay;
}
VECCOPY(vec1, vec);