Fix [#30954] Fluid obstacle checkbox has no effect

Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
This commit is contained in:
Daniel Genrich 2012-04-21 22:09:09 +00:00
parent 64fe7139ec
commit 21f6bac0a3
2 changed files with 3 additions and 5 deletions

@ -1453,9 +1453,7 @@ void LbmFsgrSolver::initMovingObstacles(bool staticInit) {
//errMsg("GEOACTT"," obj "<<obj->getName()<<" a:"<<active<<","<<wasActive<<" s"<<sourceTime<<" t"<<targetTime <<" v"<<mObjectSpeeds[OId] );
// skip inactive in/out flows
if(ntype==CFInvalid){ errMsg("LbmFsgrSolver::initMovingObstacles","Invalid obj type "<<obj->getGeoInitType()); continue; }
/* DG: only inflows/outlfows could be activated/deactivated, test new code that everything can be activated
if((!active) && (otype&(CFMbndOutflow|CFMbndInflow)) ) continue; */
if((!active) /* && (otype&(CFMbndOutflow|CFMbndInflow)) */ ) continue;
if((!active) && (otype&(CFMbndOutflow|CFMbndInflow)) ) continue;
// copied from recalculateObjectSpeeds
mObjectSpeeds[OId] = vec2L(mpParam->calculateLattVelocityFromRw( vec2P( (*mpGiObjects)[OId]->getInitialVelocity(mSimulationTime) )));

@ -55,11 +55,11 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
return
col.prop(fluid, "type")
if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
col.prop(fluid, "use")
layout = layout.column()
if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
layout.active = fluid.use
if fluid.type == 'DOMAIN':