forked from bartvdbraak/blender
metaball outlines were drawing with Render Override enabled.
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@ -5022,6 +5022,8 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
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}
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if(ml==NULL) return 1;
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if(v3d->flag2 & V3D_RENDER_OVERRIDE) return 0;
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/* in case solid draw, reset wire colors */
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if(ob->flag & SELECT) {
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