forked from bartvdbraak/blender
PyDoc: use glClearColor before glClear in gpu docs
ref T79491 Maniphest Tasks: T79491 Differential Revision: https://developer.blender.org/D8471
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@ -20,6 +20,7 @@ from gpu_extras.presets import draw_circle_2d
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offscreen = gpu.types.GPUOffScreen(512, 512)
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offscreen = gpu.types.GPUOffScreen(512, 512)
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with offscreen.bind():
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with offscreen.bind():
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bgl.glClearColor(0.0, 0.0, 0.0, 0.0)
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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with gpu.matrix.push_pop():
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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# reset matrices -> use normalized device coordinates [-1, 1]
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@ -25,6 +25,7 @@ RING_AMOUNT = 10
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offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
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offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
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with offscreen.bind():
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with offscreen.bind():
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bgl.glClearColor(0.0, 0.0, 0.0, 0.0)
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
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with gpu.matrix.push_pop():
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with gpu.matrix.push_pop():
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# reset matrices -> use normalized device coordinates [-1, 1]
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# reset matrices -> use normalized device coordinates [-1, 1]
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