Remove BDR_isect.h

The purpose of this and the previous commit is to remove the old mesh
intersection function (activated by the "Intersect" button in the mesh buts)
This commit is contained in:
Francis Laurence 2003-01-13 19:20:34 +00:00
parent fd2a468d5d
commit 22b42656aa

@ -1,92 +0,0 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Some geometrical operations (intersection and such).
*/
#ifndef BDR_ISECT_H
#define BDR_ISECT_H
struct EditVert;
struct EditVlak;
/**
* Intersect a face and a linesegment
*
* @param v1 Vertex 1 of the face
* @param v2 Vertex 2 of the face
* @param v3 Vertex 3 of the face
* @param v4 Point 1 on the line
* @param v5 Point 2 on the line
* @param vec Location of the intersection (if it exists)
*
* @retval -1 colliniar
* @retval 0 no intersection
* @retval 1 exact intersection of edge and line
* @retval 2 cross-intersection
*/
short IsectFL(float *v1, float *v2, float *v3,
float *v4, float *v5, float *vec);
/**
* Intersect two lines
*
* @param v1 Point 1 of line 1
* @param v2 Point 2 of line 1
* @param v3 Point 1 of line 2
* @param v4 Point 2 of line 2
* @param cox projection (?)
* @param coy projection (?)
* @param labda answer (?)
* @param mu answer (?)
* @param vec answer (?)
*
* @retval -1 colliniar
* @retval 0 no intersection of segments
* @retval 1 exact intersection of segments
* @retval 2 cross-intersection of segments
*/
short IsectLL(float *v1, float *v2, float *v3, float *v4,
short cox, short coy,
float *labda, float *mu, float *vec);
int count_comparevlak(struct EditVlak *vl1, struct EditVlak *vl2);
void empty(void);
void addisedge(float *vec, short* edflag,
struct EditVlak *vl1, struct EditVlak *vl2,
short tel);
void oldedsort_andmake(struct EditVert **olded, int edcount, int proj);
short maxco(float *v1, float *v2);
void newfillvert(struct EditVert *v1);
void addisfaces(struct EditVlak *evl);
void intersect_mesh(void);
#endif /* BDR_ISECT_H */