forked from bartvdbraak/blender
Remove BDR_isect.h
The purpose of this and the previous commit is to remove the old mesh intersection function (activated by the "Intersect" button in the mesh buts)
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Some geometrical operations (intersection and such).
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*/
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#ifndef BDR_ISECT_H
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#define BDR_ISECT_H
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struct EditVert;
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struct EditVlak;
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/**
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* Intersect a face and a linesegment
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*
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* @param v1 Vertex 1 of the face
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* @param v2 Vertex 2 of the face
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* @param v3 Vertex 3 of the face
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* @param v4 Point 1 on the line
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* @param v5 Point 2 on the line
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* @param vec Location of the intersection (if it exists)
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*
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* @retval -1 colliniar
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* @retval 0 no intersection
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* @retval 1 exact intersection of edge and line
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* @retval 2 cross-intersection
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*/
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short IsectFL(float *v1, float *v2, float *v3,
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float *v4, float *v5, float *vec);
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/**
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* Intersect two lines
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*
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* @param v1 Point 1 of line 1
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* @param v2 Point 2 of line 1
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* @param v3 Point 1 of line 2
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* @param v4 Point 2 of line 2
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* @param cox projection (?)
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* @param coy projection (?)
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* @param labda answer (?)
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* @param mu answer (?)
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* @param vec answer (?)
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*
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* @retval -1 colliniar
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* @retval 0 no intersection of segments
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* @retval 1 exact intersection of segments
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* @retval 2 cross-intersection of segments
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*/
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short IsectLL(float *v1, float *v2, float *v3, float *v4,
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short cox, short coy,
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float *labda, float *mu, float *vec);
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int count_comparevlak(struct EditVlak *vl1, struct EditVlak *vl2);
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void empty(void);
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void addisedge(float *vec, short* edflag,
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struct EditVlak *vl1, struct EditVlak *vl2,
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short tel);
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void oldedsort_andmake(struct EditVert **olded, int edcount, int proj);
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short maxco(float *v1, float *v2);
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void newfillvert(struct EditVert *v1);
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void addisfaces(struct EditVlak *evl);
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void intersect_mesh(void);
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#endif /* BDR_ISECT_H */
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