forked from bartvdbraak/blender
Cycles: Keep ccl_always_inline always inlining the stuff
It works around strange shading bug when building with MSVC. If such weirdeness continues, we perhaps would need to use proper inline flags all the time. Anyway, lets see how things will behave now.
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@ -44,12 +44,7 @@
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#define __KERNEL_WITH_SSE_ALIGN__
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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# ifdef NDEBUG
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# define ccl_device_inline static __forceinline
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# else
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# define ccl_device_inline static
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# endif
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#define ccl_device_inline static __forceinline
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#define ccl_align(...) __declspec(align(__VA_ARGS__))
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#ifdef __KERNEL_64_BIT__
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#define ccl_try_align(...) __declspec(align(__VA_ARGS__))
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