forked from bartvdbraak/blender
Cleanup optimization compile flags for mingw-w64.
After testing it seems that for safe debug sessions, debug build optimizations need to be off. Also removed sse flags from release flags since they are included in ray optimization flags which are on by default.
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8f2c848075
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232980eef0
@ -1011,8 +1011,10 @@ elseif(WIN32)
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set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
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if(WITH_MINGW64)
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#Yes, the point for MinGW64 is moar optimization by default :)
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set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -mmmx -msse -msse2 -ftree-vectorize")
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#We need to take care though not to have these on debug builds because they may play funky with gdb
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if(CMAKE_BUILD_TYPE MATCHES "Release")
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set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -mmmx -ftree-vectorize")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
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set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS} -lpthread")
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@ -167,7 +167,7 @@ BF_BOOST_LIBPATH = BF_BOOST + '/lib'
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#Ray trace optimization
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WITH_BF_RAYOPTIMIZATION = True
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BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2', '-ftree-vectorize']
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BF_RAYOPTIMIZATION_SSE_FLAGS = ['-mmmx', '-msse', '-msse2']
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#Produces errors while rendering with subsurf/multires,
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WITH_BF_OPENMP = False
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@ -182,7 +182,7 @@ CXXFLAGS = [ '-fpermissive' ]
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CPPFLAGS = ['-DWIN32', '-DMS_WIN64', '-DFREE_WINDOWS', '-DFREE_WINDOWS64', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64', '-D_LARGEFILE64_SOURCE', '-DBOOST_ALL_NO_LIB', '-DBOOST_THREAD_USE_LIB', '-DGLEW_STATIC']
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REL_CFLAGS = []
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REL_CXXFLAGS = []
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REL_CCFLAGS = ['-DNDEBUG', '-O2', '-mmmx', '-msse', '-msse2', '-ftree-vectorize']
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REL_CCFLAGS = ['-DNDEBUG', '-O2', '-ftree-vectorize']
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C_WARN = ['-Wno-char-subscripts', '-Wdeclaration-after-statement', '-Wstrict-prototypes']
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