fix own mistake in recent commit, was using glIndexPointer incorrectly.

This commit is contained in:
Campbell Barton 2011-09-10 01:39:21 +00:00
parent 015813642b
commit 23b843130b

@ -79,10 +79,10 @@
/* it has outline, back, and two optional tria meshes */
typedef struct uiWidgetTrias {
int tot;
unsigned int tot;
float vec[32][2];
int (*index)[3];
unsigned int (*index)[3];
} uiWidgetTrias;
@ -146,7 +146,7 @@ static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
static float num_tria_vert[3][2]= {
{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}};
static int num_tria_face[1][3]= {
static unsigned int num_tria_face[1][3]= {
{0, 1, 2}};
static float scroll_circle_vert[16][2]= {
@ -155,7 +155,7 @@ static float scroll_circle_vert[16][2]= {
{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107},
{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}};
static int scroll_circle_face[14][3]= {
static unsigned int scroll_circle_face[14][3]= {
{0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6},
{6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}};
@ -163,13 +163,13 @@ static float menu_tria_vert[6][2]= {
{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82},
{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}};
static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
static unsigned int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
static float check_tria_vert[6][2]= {
{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551},
{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}};
static int check_tria_face[4][3]= {
static unsigned int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
GLubyte checker_stipple_sml[32*32/8] =
@ -533,12 +533,9 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize
static void widget_trias_draw(uiWidgetTrias *tria)
{
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_INDEX_ARRAY);
glIndexPointer(GL_INT, 0, tria->index);
glVertexPointer(2, GL_FLOAT, 0, tria->vec);
glDrawArrays(GL_TRIANGLES, 0, tria->tot*3);
glDrawElements(GL_TRIANGLES, tria->tot*3, GL_UNSIGNED_INT, tria->index);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_INDEX_ARRAY);
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)