forked from bartvdbraak/blender
BGE: Fix KX_LightObject python API documentation.
Replace "..attribute::" by ".. attribute::".
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@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
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:type: float (read only)
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..attribute:: shadowFrustumSize
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.. attribute:: shadowFrustumSize
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Size of the frustum used for creating the shadowmap.
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:type: float (read only)
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..attribute:: shadowBindId
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.. attribute:: shadowBindId
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The OpenGL shadow texture bind number/id.
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:type: int (read only)
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..attribute:: shadowMapType
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.. attribute:: shadowMapType
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The shadow shadow map type (0 -> Simple; 1 -> Variance)
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:type: int (read only)
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..attribute:: shadowBias
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.. attribute:: shadowBias
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The shadow buffer sampling bias.
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:type: float (read only)
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..attribute:: shadowBleedBias
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.. attribute:: shadowBleedBias
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The bias for reducing light-bleed on variance shadow maps.
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:type: float (read only)
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..attribute:: useShadow
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.. attribute:: useShadow
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Returns True if the light has Shadow option activated, else returns False.
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