UI: move gpencil tool-draw code to topbar

The grease pencil UI was showing twice in tool properties space.
Move to top-bar because this UI is meant as quick convenience access
which is expanded on in the tool properties editor.
This commit is contained in:
Campbell Barton 2018-11-04 10:25:27 +11:00
parent bc870f17a7
commit 2402c56a67
2 changed files with 80 additions and 48 deletions

@ -1328,56 +1328,9 @@ class _defs_gpencil_paint:
row.prop(gp_settings, "use_material_pin", text="")
@staticmethod
def draw_settings_common(context, layout, tool):
ob = context.active_object
if ob and ob.mode == 'GPENCIL_PAINT':
brush = context.active_gpencil_brush
if brush is None:
return
gp_settings = brush.gpencil_settings
row = layout.row(align=True)
ts = context.scene.tool_settings
settings = ts.gpencil_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if brush.gpencil_tool == 'ERASE':
row = layout.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
if gp_settings.eraser_mode == 'SOFT':
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
elif brush.gpencil_tool == 'FILL':
row = layout.row()
row.prop(gp_settings, "fill_leak", text="Leak Size")
row.prop(brush, "size", text="Thickness")
row.prop(gp_settings, "fill_simplify_level", text="Simplify")
_defs_gpencil_paint.draw_color_selector(context, layout)
row = layout.row(align=True)
row.prop(gp_settings, "fill_draw_mode", text="")
row.prop(gp_settings, "show_fill_boundary", text="", icon='GRID')
else: # bgpsettings.tool == 'DRAW':
row = layout.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
_defs_gpencil_paint.draw_color_selector(context, layout)
@staticmethod
def generate_from_brushes(context):
def draw_settings(context, layout, tool):
_defs_gpencil_paint.draw_settings_common(context, layout, tool)
return generate_from_brushes_tool_slots_ex(
context, context.tool_settings.gpencil_paint,
icon_prefix="brush.gpencil_draw.",
@ -1389,7 +1342,6 @@ class _defs_gpencil_paint:
),
tooldef_keywords=dict(
operator="gpencil.draw",
draw_settings=draw_settings,
),
)
@ -2044,6 +1996,7 @@ class VIEW3D_PT_tools_active(ToolSelectPanelHelper, Panel):
],
}
class TOPBAR_PT_annotation_layers(Panel, AnnotationDataPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'

@ -241,6 +241,7 @@ class _draw_left_context_mode:
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
layout.prop(brush, "direction", text="", expand=True)
@staticmethod
def PAINT_TEXTURE(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
@ -258,6 +259,7 @@ class _draw_left_context_mode:
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
@staticmethod
def PAINT_VERTEX(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
@ -275,6 +277,7 @@ class _draw_left_context_mode:
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
@staticmethod
def PAINT_WEIGHT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
@ -291,6 +294,80 @@ class _draw_left_context_mode:
UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
@staticmethod
def GPENCIL_PAINT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.gpencil_paint
brush = paint.brush
if brush is None:
return
gp_settings = brush.gpencil_settings
def draw_color_selector():
ma = gp_settings.material
row = layout.row(align=True)
icon_id = 0
if ma:
icon_id = ma.id_data.preview.icon_id
txt_ma = ma.name
maxw = 25
if len(txt_ma) > maxw:
txt_ma = txt_ma[:maxw - 5] + '..' + txt_ma[-3:]
else:
txt_ma = ""
row.label(text="Material:")
sub = row.row()
sub.ui_units_x = 8
sub.popover(
panel="TOPBAR_PT_gpencil_materials",
text=txt_ma,
icon_value=icon_id,
)
row.prop(gp_settings, "use_material_pin", text="")
row = layout.row(align=True)
ts = context.scene.tool_settings
settings = ts.gpencil_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if brush.gpencil_tool == 'ERASE':
row = layout.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
if gp_settings.eraser_mode == 'SOFT':
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
elif brush.gpencil_tool == 'FILL':
row = layout.row()
row.prop(gp_settings, "fill_leak", text="Leak Size")
row.prop(brush, "size", text="Thickness")
row.prop(gp_settings, "fill_simplify_level", text="Simplify")
draw_color_selector()
row = layout.row(align=True)
row.prop(gp_settings, "fill_draw_mode", text="")
row.prop(gp_settings, "show_fill_boundary", text="", icon='GRID')
else: # bgpsettings.tool == 'DRAW':
row = layout.row(align=True)
row.prop(brush, "size", text="Radius")
row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
row = layout.row(align=True)
row.prop(gp_settings, "pen_strength", slider=True)
row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
draw_color_selector()
@staticmethod
def PARTICLE(context, layout, tool):
# See: 'VIEW3D_PT_tools_brush', basically a duplicate
settings = context.tool_settings.particle_edit
@ -323,6 +400,7 @@ class _draw_left_context_mode:
sub.prop(settings, "emitter_distance", text="Distance")
class IMAGE_EDITOR:
@staticmethod
def VIEW(context, layout, tool):
tool_settings = context.tool_settings
if tool_settings.use_uv_sculpt:
@ -340,6 +418,7 @@ class _draw_left_context_mode:
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "use_pressure_strength")
@staticmethod
def PAINT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return