forked from bartvdbraak/blender
UI: move gpencil tool-draw code to topbar
The grease pencil UI was showing twice in tool properties space. Move to top-bar because this UI is meant as quick convenience access which is expanded on in the tool properties editor.
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bc870f17a7
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2402c56a67
@ -1328,56 +1328,9 @@ class _defs_gpencil_paint:
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row.prop(gp_settings, "use_material_pin", text="")
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@staticmethod
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def draw_settings_common(context, layout, tool):
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ob = context.active_object
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if ob and ob.mode == 'GPENCIL_PAINT':
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brush = context.active_gpencil_brush
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if brush is None:
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return
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gp_settings = brush.gpencil_settings
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row = layout.row(align=True)
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ts = context.scene.tool_settings
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settings = ts.gpencil_paint
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row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
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if brush.gpencil_tool == 'ERASE':
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row = layout.row(align=True)
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row.prop(brush, "size", text="Radius")
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row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
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if gp_settings.eraser_mode == 'SOFT':
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row = layout.row(align=True)
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row.prop(gp_settings, "pen_strength", slider=True)
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row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
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elif brush.gpencil_tool == 'FILL':
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row = layout.row()
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row.prop(gp_settings, "fill_leak", text="Leak Size")
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row.prop(brush, "size", text="Thickness")
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row.prop(gp_settings, "fill_simplify_level", text="Simplify")
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_defs_gpencil_paint.draw_color_selector(context, layout)
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row = layout.row(align=True)
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row.prop(gp_settings, "fill_draw_mode", text="")
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row.prop(gp_settings, "show_fill_boundary", text="", icon='GRID')
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else: # bgpsettings.tool == 'DRAW':
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row = layout.row(align=True)
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row.prop(brush, "size", text="Radius")
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row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
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row = layout.row(align=True)
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row.prop(gp_settings, "pen_strength", slider=True)
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row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
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_defs_gpencil_paint.draw_color_selector(context, layout)
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@staticmethod
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def generate_from_brushes(context):
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def draw_settings(context, layout, tool):
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_defs_gpencil_paint.draw_settings_common(context, layout, tool)
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return generate_from_brushes_tool_slots_ex(
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context, context.tool_settings.gpencil_paint,
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icon_prefix="brush.gpencil_draw.",
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@ -1389,7 +1342,6 @@ class _defs_gpencil_paint:
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),
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tooldef_keywords=dict(
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operator="gpencil.draw",
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draw_settings=draw_settings,
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),
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)
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@ -2044,6 +1996,7 @@ class VIEW3D_PT_tools_active(ToolSelectPanelHelper, Panel):
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],
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}
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class TOPBAR_PT_annotation_layers(Panel, AnnotationDataPanel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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@ -241,6 +241,7 @@ class _draw_left_context_mode:
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UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
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layout.prop(brush, "direction", text="", expand=True)
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@staticmethod
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def PAINT_TEXTURE(context, layout, tool):
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if (tool is None) or (not tool.has_datablock):
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return
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@ -258,6 +259,7 @@ class _draw_left_context_mode:
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UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
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UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
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@staticmethod
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def PAINT_VERTEX(context, layout, tool):
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if (tool is None) or (not tool.has_datablock):
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return
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@ -275,6 +277,7 @@ class _draw_left_context_mode:
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UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
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UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
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@staticmethod
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def PAINT_WEIGHT(context, layout, tool):
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if (tool is None) or (not tool.has_datablock):
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return
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@ -291,6 +294,80 @@ class _draw_left_context_mode:
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UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius")
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UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength")
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@staticmethod
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def GPENCIL_PAINT(context, layout, tool):
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if (tool is None) or (not tool.has_datablock):
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return
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paint = context.tool_settings.gpencil_paint
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brush = paint.brush
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if brush is None:
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return
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gp_settings = brush.gpencil_settings
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def draw_color_selector():
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ma = gp_settings.material
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row = layout.row(align=True)
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icon_id = 0
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if ma:
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icon_id = ma.id_data.preview.icon_id
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txt_ma = ma.name
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maxw = 25
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if len(txt_ma) > maxw:
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txt_ma = txt_ma[:maxw - 5] + '..' + txt_ma[-3:]
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else:
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txt_ma = ""
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row.label(text="Material:")
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sub = row.row()
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sub.ui_units_x = 8
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sub.popover(
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panel="TOPBAR_PT_gpencil_materials",
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text=txt_ma,
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icon_value=icon_id,
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)
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row.prop(gp_settings, "use_material_pin", text="")
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row = layout.row(align=True)
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ts = context.scene.tool_settings
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settings = ts.gpencil_paint
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row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
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if brush.gpencil_tool == 'ERASE':
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row = layout.row(align=True)
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row.prop(brush, "size", text="Radius")
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row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
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if gp_settings.eraser_mode == 'SOFT':
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row = layout.row(align=True)
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row.prop(gp_settings, "pen_strength", slider=True)
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row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
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elif brush.gpencil_tool == 'FILL':
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row = layout.row()
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row.prop(gp_settings, "fill_leak", text="Leak Size")
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row.prop(brush, "size", text="Thickness")
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row.prop(gp_settings, "fill_simplify_level", text="Simplify")
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draw_color_selector()
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row = layout.row(align=True)
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row.prop(gp_settings, "fill_draw_mode", text="")
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row.prop(gp_settings, "show_fill_boundary", text="", icon='GRID')
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else: # bgpsettings.tool == 'DRAW':
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row = layout.row(align=True)
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row.prop(brush, "size", text="Radius")
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row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
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row = layout.row(align=True)
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row.prop(gp_settings, "pen_strength", slider=True)
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row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
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draw_color_selector()
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@staticmethod
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def PARTICLE(context, layout, tool):
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# See: 'VIEW3D_PT_tools_brush', basically a duplicate
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settings = context.tool_settings.particle_edit
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@ -323,6 +400,7 @@ class _draw_left_context_mode:
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sub.prop(settings, "emitter_distance", text="Distance")
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class IMAGE_EDITOR:
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@staticmethod
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def VIEW(context, layout, tool):
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tool_settings = context.tool_settings
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if tool_settings.use_uv_sculpt:
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@ -340,6 +418,7 @@ class _draw_left_context_mode:
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UnifiedPaintPanel.prop_unified_strength(row, context, brush, "strength", slider=True, text="Strength")
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UnifiedPaintPanel.prop_unified_strength(row, context, brush, "use_pressure_strength")
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@staticmethod
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def PAINT(context, layout, tool):
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if (tool is None) or (not tool.has_datablock):
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return
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