forked from bartvdbraak/blender
Fix #33171: Sculpt lag in recent builds
Issue was caused by own previous change in PBVH which in this case lead to unneeded draw buffers rebuilding.
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@ -1715,11 +1715,14 @@ void BLI_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj,
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bvh->grids = grids;
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bvh->gridadj = gridadj;
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bvh->gridfaces = gridfaces;
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bvh->grid_flag_mats = flagmats;
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bvh->grid_hidden = grid_hidden;
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for (a = 0; a < bvh->totnode; ++a)
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BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]);
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if (flagmats != bvh->grid_flag_mats || bvh->grid_hidden != grid_hidden) {
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bvh->grid_flag_mats = flagmats;
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bvh->grid_hidden = grid_hidden;
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for (a = 0; a < bvh->totnode; ++a)
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BLI_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]);
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}
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}
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float (*BLI_pbvh_get_vertCos(PBVH * pbvh))[3]
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