forked from bartvdbraak/blender
- fix for drawing lamp name in 3d window at correct location.
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@ -3667,8 +3667,7 @@ void draw_object(Base *base)
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if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
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if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
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if(dtx & OB_TEXSPACE) drawtexspace(ob);
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if(dtx & OB_TEXSPACE) drawtexspace(ob);
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if(dtx & OB_DRAWNAME) {
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if(dtx & OB_DRAWNAME) {
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if(ob->type==OB_LAMP) glRasterPos3fv(ob->obmat[3]);
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glRasterPos3f(0.0, 0.0, 0.0);
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else glRasterPos3f(0.0, 0.0, 0.0);
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BMF_DrawString(G.font, " ");
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BMF_DrawString(G.font, " ");
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BMF_DrawString(G.font, ob->id.name+2);
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BMF_DrawString(G.font, ob->id.name+2);
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