forked from bartvdbraak/blender
- add cloth button wasnt working because it was set to execute the operator.
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly) - move the AddPresetBase class into presets.py since all the presets are defined there.
This commit is contained in:
parent
0fe908181e
commit
247f9cfc04
@ -19,7 +19,57 @@
|
||||
import bpy
|
||||
import os
|
||||
|
||||
from wm import AddPresetBase
|
||||
class AddPresetBase(bpy.types.Operator):
|
||||
'''Base preset class, only for subclassing
|
||||
subclasses must define
|
||||
- preset_values
|
||||
- preset_path '''
|
||||
bl_idname = "render.preset_add"
|
||||
bl_label = "Add Render Preset"
|
||||
|
||||
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "")
|
||||
|
||||
'''
|
||||
preset_values = [
|
||||
"bpy.context.scene.render_data.resolution_x",
|
||||
"bpy.context.scene.render_data.resolution_y",
|
||||
"bpy.context.scene.render_data.pixel_aspect_x",
|
||||
"bpy.context.scene.render_data.pixel_aspect_y",
|
||||
"bpy.context.scene.render_data.fps",
|
||||
"bpy.context.scene.render_data.fps_base",
|
||||
"bpy.context.scene.render_data.resolution_percentage",
|
||||
]
|
||||
|
||||
preset_subdir = "render"
|
||||
'''
|
||||
|
||||
def _as_filename(self, name): # could reuse for other presets
|
||||
for char in " !@#$%^&*(){}:\";'[]<>,./?":
|
||||
name = name.replace('.', '_')
|
||||
return name.lower()
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
if not self.properties.name:
|
||||
return ('FINISHED',)
|
||||
|
||||
filename = self._as_filename(self.properties.name) + ".py"
|
||||
|
||||
target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
|
||||
|
||||
file_preset = open(os.path.join(target_path, filename), 'w')
|
||||
|
||||
for rna_path in self.preset_values:
|
||||
file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
|
||||
|
||||
file_preset.close()
|
||||
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.invoke_props_popup(self, event)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
|
||||
class AddPresetRender(AddPresetBase):
|
||||
@ -38,7 +88,7 @@ class AddPresetRender(AddPresetBase):
|
||||
"bpy.context.scene.render_data.resolution_percentage",
|
||||
]
|
||||
|
||||
preset_path = os.path.join("presets", "render")
|
||||
preset_subdir = "render"
|
||||
|
||||
|
||||
class AddPresetSSS(AddPresetBase):
|
||||
@ -63,7 +113,7 @@ class AddPresetSSS(AddPresetBase):
|
||||
"bpy.context.material.subsurface_scattering.texture_factor",
|
||||
]
|
||||
|
||||
preset_path = os.path.join("presets", "sss")
|
||||
preset_subdir = "sss"
|
||||
|
||||
class AddPresetCloth(AddPresetBase):
|
||||
'''Add a Cloth Preset.'''
|
||||
@ -80,7 +130,7 @@ class AddPresetCloth(AddPresetBase):
|
||||
"bpy.context.cloth.settings.air_damping",
|
||||
]
|
||||
|
||||
preset_path = os.path.join("presets", "cloth")
|
||||
preset_subdir = "cloth"
|
||||
|
||||
bpy.ops.add(AddPresetRender)
|
||||
bpy.ops.add(AddPresetSSS)
|
||||
|
@ -392,53 +392,6 @@ class WM_OT_reload_scripts(bpy.types.Operator):
|
||||
'''
|
||||
return ('FINISHED',)
|
||||
|
||||
class AddPresetBase(bpy.types.Operator):
|
||||
'''Base preset class, only for subclassing
|
||||
subclasses must define
|
||||
- preset_values
|
||||
- preset_path '''
|
||||
bl_idname = "render.preset_add"
|
||||
bl_label = "Add Render Preset"
|
||||
|
||||
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
|
||||
|
||||
'''
|
||||
preset_values = [
|
||||
"bpy.context.scene.render_data.resolution_x",
|
||||
"bpy.context.scene.render_data.resolution_y",
|
||||
"bpy.context.scene.render_data.pixel_aspect_x",
|
||||
"bpy.context.scene.render_data.pixel_aspect_y",
|
||||
"bpy.context.scene.render_data.fps",
|
||||
"bpy.context.scene.render_data.fps_base",
|
||||
"bpy.context.scene.render_data.resolution_percentage",
|
||||
]
|
||||
|
||||
preset_path = os.path.join("presets", "render")
|
||||
'''
|
||||
|
||||
def _as_filename(self, name): # could reuse for other presets
|
||||
for char in " !@#$%^&*(){}:\";'[]<>,./?":
|
||||
name = name.replace('.', '_')
|
||||
return name.lower()
|
||||
|
||||
def execute(self, context):
|
||||
filename = self._as_filename(self.properties.name) + ".py"
|
||||
|
||||
target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, self.preset_path, filename)
|
||||
|
||||
file_preset = open(target_path, 'w')
|
||||
|
||||
for rna_path in self.preset_values:
|
||||
file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
|
||||
|
||||
file_preset.close()
|
||||
|
||||
return ('FINISHED',)
|
||||
|
||||
def invoke(self, context, event):
|
||||
wm = context.manager
|
||||
wm.invoke_props_popup(self, event)
|
||||
return ('RUNNING_MODAL',)
|
||||
|
||||
bpy.ops.add(MESH_OT_delete_edgeloop)
|
||||
|
||||
|
@ -78,6 +78,8 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
|
||||
if wide_ui:
|
||||
split.column()
|
||||
|
||||
split.operator_context = 'INVOKE_DEFAULT'
|
||||
|
||||
if md:
|
||||
cloth = md.settings
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user