Added basics for oour precious Buttons Window. The one that will be
(OH NO!) vertical one day? ;)
This commit is contained in:
Ton Roosendaal 2008-12-13 19:00:54 +00:00
parent 04e264a7a2
commit 2493644509
13 changed files with 758 additions and 3 deletions

@ -235,6 +235,7 @@ PULIB = $(NAN_MOTO)/lib/libmoto.a
PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/ed_space/libed_space.a
PULIB += $(OCGDIR)/blender/ed_buttons/libed_buttons.a
PULIB += $(OCGDIR)/blender/ed_node/libed_node.a
PULIB += $(OCGDIR)/blender/ed_image/libed_image.a
PULIB += $(OCGDIR)/blender/ed_ipo/libed_ipo.a

@ -5125,9 +5125,21 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_LEFT);
break;
}
//case SPACE_XXX: // FIXME... add other ones
case SPACE_NODE:
{
SpaceNode *snode= (SpaceNode *)sl;
memcpy(&ar->v2d, &snode->v2d, sizeof(View2D));
break;
}
case SPACE_BUTS:
{
SpaceButs *sbuts= (SpaceButs *)sl;
memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D));
break;
}
//case SPACE_XXX: // FIXME... add other ones
// memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D));
// break;
}

@ -29,6 +29,6 @@
# Bounces make to subdirectories.
SOURCEDIR = source/blender/editors
DIRS = datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node
DIRS = datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node space_buttons
include nan_subdirs.mk

@ -14,5 +14,6 @@ SConscript(['datafiles/SConscript',
'space_ipo/SConscript',
'space_image/SConscript',
'space_node/SConscript',
'space_buttons/SConscript',
'transform/SConscript',
'screen/SConscript'])

@ -0,0 +1,88 @@
/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BIF_PREVIEWRENDER_H
#define BIF_PREVIEWRENDER_H
#include "DNA_vec_types.h"
struct View3D;
struct SpaceButs;
struct RenderInfo;
struct Image;
struct ScrArea;
struct uiBlock;
struct Render;
#define PREVIEW_RENDERSIZE 140
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
/* stores rendered preview - is also used for icons */
typedef struct RenderInfo {
int pr_rectx;
int pr_recty;
short curtile, tottile, status;
rcti disprect; /* storage for view3d preview rect */
unsigned int* rect;
struct Render *re; /* persistant render */
} RenderInfo;
/* ri->status */
#define PR_DBASE 1
#define PR_DISPRECT 2
#define PR_PROJECTED 4
#define PR_ROTATED 8
/* Render the preview
pr_method:
- PR_DRAW_RENDER: preview is rendered and drawn, as indicated by called context (buttons panel)
- PR_ICON_RENDER: the preview is not drawn and the function is not dynamic,
so no events are processed. Hopefully fast enough for at least 32x32
- PR_DO_RENDER: preview is rendered, not drawn, but events are processed for afterqueue,
in use for node editor now.
*/
#define PR_DRAW_RENDER 0
#define PR_ICON_RENDER 1
#define PR_DO_RENDER 2
#if 0
void BIF_previewrender (struct ID *id, struct RenderInfo *ri, struct ScrArea *area, int pr_method);
void BIF_previewrender_buts (struct SpaceButs *sbuts);
void BIF_previewdraw (struct ScrArea *sa, struct uiBlock *block);
void BIF_preview_changed (short id_code);
void BIF_preview_init_dbase (void);
void BIF_preview_free_dbase (void);
void BIF_view3d_previewrender(struct ScrArea *sa);
void BIF_view3d_previewdraw (struct ScrArea *sa, struct uiBlock *block);
void BIF_view3d_previewrender_free(struct View3D *v3d);
void BIF_view3d_previewrender_clear(struct ScrArea *sa);
void BIF_view3d_previewrender_signal(struct ScrArea *sa, short signal);
#endif
#endif

@ -38,6 +38,7 @@ void ED_spacetype_view3d(void);
void ED_spacetype_ipo(void);
void ED_spacetype_image(void);
void ED_spacetype_node(void);
void ED_spacetype_buttons(void);
#endif /* ED_AREA_H */

@ -67,6 +67,7 @@ void ED_spacetypes_init(void)
ED_spacetype_ipo();
ED_spacetype_image();
ED_spacetype_node();
ED_spacetype_buttons();
// ...
/* register operator types for screen and all spaces */

@ -0,0 +1,53 @@
#
# $Id: Makefile 14 2002-10-13 15:57:19Z hans $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2007 Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL LICENSE BLOCK *****
#
# Makes module object directory and bounces make to subdirectories.
LIBNAME = ed_buttons
DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
CFLAGS += $(LEVEL_1_C_WARNINGS)
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
# not very neat....
CPPFLAGS += -I../../windowmanager
CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../imbuf
CPPFLAGS += -I../../python
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
# own include
CPPFLAGS += -I../include

@ -0,0 +1,9 @@
#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
env.BlenderLib ( 'bf_editors_space_buttons', sources, Split(incs), [], libtype=['core','intern'], priority=[35, 40] )

@ -0,0 +1,234 @@
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "buttons_intern.h"
/* ************************ header area region *********************** */
static void do_viewmenu(bContext *C, void *arg, int event)
{
}
static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
{
ScrArea *curarea= C->area;
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
uiBlockSetButmFunc(block, do_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
#define B_NEWSPACE 100
#define B_CONTEXT_SWITCH 101
#define B_BUTSPREVIEW 102
#define B_NEWFRAME 103
static void do_buttons_buttons(bContext *C, void *arg, int event)
{
switch(event) {
case B_NEWSPACE:
ED_newspace(C->area, C->area->butspacetype);
WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL);
break;
case B_NEWFRAME:
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
break;
}
}
void buttons_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= C->area;
SpaceButs *sbuts= sa->spacedata.first;
uiBlock *block;
int xco, yco= 3;
block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
if(ED_screen_area_active(C)) uiBlockSetCol(block, TH_HEADER);
else uiBlockSetCol(block, TH_HEADERDESEL);
xco = 8;
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
windowtype_pup(), xco, yco, XIC+10, YIC,
&(C->area->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays Current Window Type. "
"Click for menu of available types.");
xco += XIC + 14;
uiBlockSetEmboss(block, UI_EMBOSSN);
if (sa->flag & HEADER_NO_PULLDOWN) {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
xco+=XIC;
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
int xmax;
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefPulldownBut(block, dummy_viewmenu, C->area,
"View", xco, yco-2, xmax-3, 24, "");
xco+=XIC+xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
xco+= XIC;
/* select the context to be drawn, per contex/tab the actual context is tested */
uiBlockSetEmboss(block, UI_EMBOSS); // normal
switch(sbuts->mainb) {
case CONTEXT_SCENE:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
break;
case CONTEXT_OBJECT:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
break;
case CONTEXT_SHADING:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
break;
case CONTEXT_EDITING:
break;
case CONTEXT_SCRIPT:
break;
case CONTEXT_LOGIC:
break;
}
uiBlockEndAlign(block);
xco+=XIC;
uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),yco,60,YIC, &(C->scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
xco+= 80;
// XXX buttons_active_id(&id, &idfrom);
// sbuts->lockpoin= id;
/* always as last */
sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
uiEndBlock(C, block);
uiDrawBlock(block);
}

@ -0,0 +1,81 @@
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_BUTTONS_INTERN_H
#define ED_BUTTONS_INTERN_H
/* warning: the values of these defines are used in sbuts->tabs[7] */
/* buts->mainb new */
#define CONTEXT_SCENE 0
#define CONTEXT_OBJECT 1
#define CONTEXT_TYPES 2
#define CONTEXT_SHADING 3
#define CONTEXT_EDITING 4
#define CONTEXT_SCRIPT 5
#define CONTEXT_LOGIC 6
/* buts->tab new */
#define TAB_SHADING_MAT 0
#define TAB_SHADING_TEX 1
#define TAB_SHADING_RAD 2
#define TAB_SHADING_WORLD 3
#define TAB_SHADING_LAMP 4
#define TAB_OBJECT_OBJECT 0
#define TAB_OBJECT_PHYSICS 1
#define TAB_OBJECT_PARTICLE 2
#define TAB_SCENE_RENDER 0
#define TAB_SCENE_WORLD 1
#define TAB_SCENE_ANIM 2
#define TAB_SCENE_SOUND 3
#define TAB_SCENE_SEQUENCER 4
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2
#define BUTS_SENS_LINK 4
#define BUTS_CONT_SEL 8
#define BUTS_CONT_ACT 16
#define BUTS_CONT_LINK 32
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
#define BUTS_SENS_STATE 512
#define BUTS_ACT_STATE 1024
/* internal exports only */
/* image_header.c */
void buttons_header_buttons(const bContext *C, ARegion *ar);
#endif /* ED_BUTTONS_INTERN_H */

@ -0,0 +1,273 @@
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_previewrender.h"
#include "buttons_intern.h" // own include
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(void)
{
ARegion *ar;
SpaceButs *sbuts;
sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype= SPACE_BUTS;
sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
UI_view2d_header_default(&ar->v2d);
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
/* buts space goes from (0,0) to (1280, 228) */
sbuts->v2d.tot.xmin= 0.0f;
sbuts->v2d.tot.ymin= 0.0f;
sbuts->v2d.tot.xmax= 1279.0f;
sbuts->v2d.tot.ymax= 228.0f;
sbuts->v2d.min[0]= 256.0f;
sbuts->v2d.min[1]= 42.0f;
sbuts->v2d.max[0]= 2048.0f;
sbuts->v2d.max[1]= 450.0f;
sbuts->v2d.minzoom= 0.5f;
sbuts->v2d.maxzoom= 1.21f;
sbuts->v2d.scroll= 0;
sbuts->v2d.keepaspect= 1;
sbuts->v2d.keepzoom= 1;
sbuts->v2d.keeptot= 1;
sbuts->v2d.cur= sbuts->v2d.tot;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceButs *sbuts= (SpaceButs*) sl;
if(sbuts->ri) {
if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect);
MEM_freeN(sbuts->ri);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceButs *sbutsn= MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->ri= NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void buttons_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
// SpaceButs *sbuts= C->area->spacedata.first;
View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* data... */
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
void buttons_operatortypes(void)
{
}
void buttons_keymap(struct wmWindowManager *wm)
{
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar)
{
UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
}
static void buttons_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
buttons_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
static void buttons_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid= SPACE_BUTS;
st->new= buttons_new;
st->free= buttons_free;
st->init= buttons_init;
st->duplicate= buttons_duplicate;
st->operatortypes= buttons_operatortypes;
st->keymap= buttons_keymap;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init= buttons_main_area_init;
art->draw= buttons_main_area_draw;
art->listener= buttons_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
art->init= buttons_header_area_init;
art->draw= buttons_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_CHANNELS;
art->minsizex= 80;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
// art->init= buttons_channel_area_init;
// art->draw= buttons_channel_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}

@ -152,6 +152,7 @@ void image_header_buttons(const bContext *C, ARegion *ar)
xmax= GetButStringLength("View");
uiDefPulldownBut(block, dummy_viewmenu, C->area,
"View", xco, yco-2, xmax-3, 24, "");
xco+=XIC+xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);