- removing conflicts in svn merge (didnt notice)

- adding more Makefiles
This commit is contained in:
Ton Roosendaal 2007-12-24 19:13:04 +00:00
parent 8c91939824
commit 25135a201b
5 changed files with 6 additions and 170 deletions

@ -33,12 +33,12 @@
include nan_definitions.mk
DIRS = blenloader readblenfile
DIRS = windowmanager blenloader readblenfile
DIRS += avi imbuf render radiosity blenlib blenkernel blenpluginapi
DIRS += makesdna src yafray
DIRS += python nodes
DIRS += makesdna yafray
DIRS += nodes
ifeq ($(WITH_FREETYPE2), true)
ifeq ($(INTERNATIONAL), true)
DIRS += ftfont
endif

@ -39,7 +39,6 @@
extern ListBase editNurb;
#include "radio.h"
#include "BIF_editmesh.h"
#include "BIF_editmesh.h"
#include "BIF_editfont.h"
@ -53,163 +52,5 @@ extern ListBase editNurb;
#include "BSE_sequence.h"
<<<<<<< .mine
=======
void mainqenter (unsigned short event, short val);
void waitcursor(int);
void allqueue(unsigned short event, short val);
#define REDRAWVIEW3D 0x4010
#define REDRAWBUTSOBJECT 0x4018
#define REDRAWBUTSEDIT 0x4019
struct Material;
extern struct Material defmaterial;
/* exotic.c */
void load_editMesh(void);
void make_editMesh(void);
struct EditMesh;
void free_editMesh(struct EditMesh *);
void free_editArmature(void);
void docenter_new(void);
int saveover(char *str);
/* image.c */
#include "DNA_image_types.h"
void free_realtime_image(Image *ima); // has to become a callback, opengl stuff
/* ipo.c */
void copy_view3d_lock(short val); // was a hack, to make scene layer ipo's possible
/* library.c */
void allspace(unsigned short event, short val) ;
#define OOPS_TEST 2
/* mball.c */
extern struct ListBase editelems;
/* object.c */
struct ScriptLink;
void BPY_free_scriptlink(struct ScriptLink *slink);
void BPY_copy_scriptlink(struct ScriptLink *scriptlink);
float *give_cursor(void); // become a callback or argument
void exit_posemode(int freedata);
/* packedFile.c */
short pupmenu(char *instr); // will be general callback
/* sca.c */
#define LEFTMOUSE 0x001 // because of mouse sensor
/* scene.c */
#include "DNA_sequence_types.h"
void free_editing(struct Editing *ed); // scenes and sequences problem...
void BPY_do_all_scripts (short int event);
int BPY_call_importloader(char *name);
extern char texstr[20][12]; /* buttons.c */
/* editsca.c */
void make_unique_prop_names(char *str);
/* DerivedMesh.c */
void bglBegin(int mode);
void bglVertex3fv(float *vec);
void bglVertex3f(float x, float y, float z);
void bglEnd(void);
struct Object;
/* booleanops.c */
struct DerivedMesh *NewBooleanDerivedMesh(struct Object *ob,
struct Object *ob_select, int int_op_type);
/* verse_*.c */
struct VerseVert;
struct VerseFace;
struct VerseSession;
struct VNode;
struct VTag;
struct VTagGroup;
struct VBitmapLayer;
struct VLink;
struct VLayer;
struct Mesh;
void post_vertex_create(struct VerseVert *vvert);
void post_vertex_set_xyz(struct VerseVert *vvert);
void post_vertex_delete(struct VerseVert *vvert);
void post_vertex_free_constraint(struct VerseVert *vvert);
void post_polygon_create(struct VerseFace *vface);
void post_polygon_set_corner(struct VerseFace *vface);
void post_polygon_delete(struct VerseFace *vface);
void post_polygon_free_constraint(struct VerseFace *vface);
void post_polygon_set_uint8(struct VerseFace *vface);
void post_node_create(struct VNode *vnode);
void post_node_destroy(struct VNode *vnode);
void post_node_name_set(struct VNode *vnode);
void post_tag_change(struct VTag *vtag);
void post_taggroup_create(struct VTagGroup *vtaggroup);
char *verse_client_name(void);
void post_transform(struct VNode *vnode);
void post_transform_pos(struct VNode *vnode);
void post_transform_rot(struct VNode *vnode);
void post_transform_scale(struct VNode *vnode);
void post_object_free_constraint(struct VNode *vnode);
void post_link_set(struct VLink *vlink);
void post_link_destroy(struct VLink *vlink);
void post_connect_accept(struct VerseSession *session);
void post_connect_terminated(struct VerseSession *session);
void post_connect_update(struct VerseSession *session);
void add_screenhandler(struct bScreen *sc, short eventcode, short val);
void post_bitmap_dimension_set(struct VNode *vnode);
void post_bitmap_layer_create(struct VBitmapLayer *vblayer);
void post_bitmap_layer_destroy(struct VBitmapLayer *vblayer);
void post_bitmap_tile_set(struct VBitmapLayer *vblayer, unsigned int xs, unsigned int ys);
void create_meshdata_from_geom_node(struct Mesh *me, struct VNode *vnode);
void post_geometry_free_constraint(struct VNode *vnode);
void post_layer_create(struct VLayer *vlayer);
void post_layer_destroy(struct VLayer *vlayer);
void post_server_add(void);
/* multires.c */
struct Multires;
struct MultiresLevel;
struct MultiresLevel *multires_level_n(struct Multires *mr, int n);
void multires_free(struct Multires *mr);
void multires_set_level(struct Object *ob, struct Mesh *me, const int render);
void multires_update_levels(struct Mesh *me, const int render);
void multires_calc_level_maps(struct MultiresLevel *lvl);
struct Multires *multires_copy(struct Multires *orig);
/* sculptmode.c */
struct SculptData;
void sculpt_reset_curve(struct SculptData *sd);
void sculptmode_free_all(struct Scene *sce);
void sculptmode_init(struct Scene *sce);
/* zbuf.c */
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* imagetexture.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
/* modifier.c */
struct MeshDeformModifierData;
void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
float (*vertexcos)[3], int totvert, float cagemat[][4]);
/* particle.c */
struct ParticleSystem;
void PE_free_particle_edit(struct ParticleSystem *psys);
void PE_get_colors(char sel[4], char nosel[4]);
void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys);
>>>>>>> .r12991
#endif

@ -44,13 +44,8 @@ struct ListBase;
struct MemFile;
struct bContext;
<<<<<<< .mine
#define BLENDER_VERSION 250
#define BLENDER_SUBVERSION 0
=======
#define BLENDER_VERSION 245
#define BLENDER_SUBVERSION 12
>>>>>>> .r12991
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0

@ -32,6 +32,6 @@
# Bounces make to subdirectories.
SOURCEDIR = source/blender/blenkernel
DIRS = intern bad_level_call_stubs
DIRS = intern
include nan_subdirs.mk

@ -4418,7 +4418,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
/* this is a bad level call, but currently type change
* can happen after redraw, so force redraw from here */
allqueue(REDRAWBUTSOBJECT, 0);
// allqueue(REDRAWBUTSOBJECT, 0);
}
else
oldtotpart = psys->totpart;