BGE: removed support for time dependent modifiers, they don't make sense in the GE. Disable modifiers when Bullet soft body is used: bullet needs the original vertex array.

This commit is contained in:
Benoit Bolsee 2009-04-24 19:49:15 +00:00
parent a5f4d7cb53
commit 252928ab36
2 changed files with 10 additions and 2 deletions

@ -2158,6 +2158,7 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
if((md->mode & required_mode) != required_mode) continue;
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
if(mti->type == eModifierTypeType_OnlyDeform) {
if(!deformedVerts)
@ -2228,6 +2229,7 @@ static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
}
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(needMapping && !modifier_supportsMapping(md)) continue;
if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
/* add an orco layer if needed by this modifier */
if(dm && mti->requiredDataMask) {

@ -97,10 +97,16 @@ bool BL_ModifierDeformer::HasCompatibleDeformer(Object *ob)
{
if (!ob->modifiers.first)
return false;
// soft body cannot use mesh modifiers
if ((ob->gameflag & OB_SOFT_BODY) != 0)
return false;
ModifierData* md;
for (md = (ModifierData*)ob->modifiers.first; md; md = (ModifierData*)md->next) {
if (md->mode & eModifierMode_Realtime)
return true;
if (modifier_dependsOnTime(md))
continue;
if (!(md->mode & eModifierMode_Realtime))
continue;
return true;
}
return false;
}