forked from bartvdbraak/blender
Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics. Added RigidBody constraint UI LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody Contribution by RCRuiz, Ramon Carlos.
This commit is contained in:
parent
99d66e1d5e
commit
2572b9f72c
@ -723,7 +723,40 @@ void *new_constraint_data (short type)
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result = data;
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}
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break;
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default:
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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{
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bRigidBodyJointConstraint *data;
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int i;
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Base *base_iter;
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data = MEM_callocN(sizeof(bRigidBodyJointConstraint), "RigidBodyToConstraint");
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base_iter = G.scene->base.first;
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while( base_iter && !data->tar ) {
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if( ( ( base_iter->flag & SELECT ) &&
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// ( base_iter->lay & G.vd->lay ) ) &&
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( base_iter != G.scene->basact ) )
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)
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data->tar=base_iter->object;
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base_iter = base_iter->next;
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}
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data->type=1;
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data->pivX=0.0;
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data->pivY=0.0;
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data->pivZ=0.0;
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data->axX=0.0;
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data->axY=0.0;
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data->axZ=1.0;
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for (i=0;i<6;i++)
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{
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data->minLimit[i]=0.0;
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data->maxLimit[i]=0.0;
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}
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data->extraFz=0.0;
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result = data;
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}
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break;
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default:
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result = NULL;
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break;
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}
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@ -2014,6 +2047,12 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
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VecMulf(ob->obmat[2], size[2]/obsize[2]);
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}
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break;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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{
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}
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break;
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default:
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printf ("Error: Unknown constraint type\n");
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break;
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@ -1690,6 +1690,13 @@ static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist)
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data= ((bSizeLimitConstraint*)con->data);
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};
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break;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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{
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bRigidBodyJointConstraint *data;
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data= ((bRigidBodyJointConstraint*)con->data);
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data->tar = newlibadr(fd, id->lib, data->tar);
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};
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break;
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case CONSTRAINT_TYPE_NULL:
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break;
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@ -6589,6 +6596,12 @@ static void expand_constraints(FileData *fd, Main *mainvar, ListBase *lb)
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expand_doit(fd, mainvar, data->tar);
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break;
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}
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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{
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bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint*)curcon->data;
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expand_doit(fd, mainvar, data->tar);
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break;
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}
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case CONSTRAINT_TYPE_NULL:
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break;
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default:
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@ -741,6 +741,9 @@ static void write_constraints(WriteData *wd, ListBase *conlist)
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case CONSTRAINT_TYPE_SIZELIMIT:
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writestruct(wd, DATA, "bSizeLimitConstraint", 1, con->data);
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break;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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writestruct(wd, DATA, "bRigidBodyJointConstraint", 1, con->data);
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break;
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default:
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break;
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}
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@ -639,6 +639,7 @@ enum {
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B_CONSTRAINT_ADD_LOCLIMIT,
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B_CONSTRAINT_ADD_ROTLIMIT,
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B_CONSTRAINT_ADD_SIZELIMIT,
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B_CONSTRAINT_ADD_RIGIDBODYJOINT,
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B_CONSTRAINT_INF
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};
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@ -194,6 +194,26 @@ typedef struct bSizeLimitConstraint{
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short pad1;
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} bSizeLimitConstraint;
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/* Rigid Body constraint */
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typedef struct bRigidBodyJointConstraint{
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Object *tar;
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Object *child;
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int type;
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float pivX;
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float pivY;
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float pivZ;
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float axX;
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float axY;
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float axZ;
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float minLimit[6];
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float maxLimit[6];
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float extraFz;
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short flag;
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short pad;
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short pad1;
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short pad2;
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} bRigidBodyJointConstraint;
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/* bConstraint.type */
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#define CONSTRAINT_TYPE_NULL 0
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#define CONSTRAINT_TYPE_CHILDOF 1 /* Unimplemented */
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@ -212,7 +232,7 @@ typedef struct bSizeLimitConstraint{
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#define CONSTRAINT_TYPE_DISTANCELIMIT 14
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#define CONSTRAINT_TYPE_STRETCHTO 15 /* claiming this to be mine :) is in tuhopuu bjornmose */
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#define CONSTRAINT_TYPE_MINMAX 16 /* floor constraint */
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#define CONSTRAINT_TYPE_RIGIDBODYJOINT 17 /* rigidbody constraint */
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/* bConstraint.flag */
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/* expand for UI */
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@ -298,5 +318,10 @@ typedef struct bSizeLimitConstraint{
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#define LIMIT_NOPARENT 0x01
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#define CONSTRAINT_RB_BALL 1
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#define CONSTRAINT_RB_HINGE 2
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#define CONSTRAINT_RB_GENERIC6DOF 3
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#define CONSTRAINT_RB_VEHICLE 11
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#endif
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@ -368,6 +368,9 @@ void get_constraint_typestring (char *str, void *con_v)
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case CONSTRAINT_TYPE_SIZELIMIT:
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strcpy (str, "Limit Scale");
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return;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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strcpy (str, "Rigid Body");
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return;
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default:
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strcpy (str, "Unknown");
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return;
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@ -405,6 +408,8 @@ static int get_constraint_col(bConstraint *con)
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return TH_BUT_POPUP;
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case CONSTRAINT_TYPE_SIZELIMIT:
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return TH_BUT_POPUP;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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return TH_BUT_SETTING;
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default:
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return TH_REDALERT;
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}
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@ -1126,6 +1131,97 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
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uiBlockEndAlign(block);
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}
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break;
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case CONSTRAINT_TYPE_RIGIDBODYJOINT:
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{
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bRigidBodyJointConstraint *data = con->data;
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int togButWidth = 70;
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int offsetY = 150;
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float extremeLin = 1000.f;
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float extremeAngX = 180.f;
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float extremeAngY = 45.f;
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float extremeAngZ = 45.f;
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int textButWidth = ((width/2)-togButWidth);
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uiDefButS(block, MENU, B_SWITCHRENDER, "Joint Types%t|Ball%x1|Hinge%x2|Generic6DOF%x3",//|Extra Force%x6",
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*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
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height = 310;
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uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
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{
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//uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
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uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "Child:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");
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//if (data->tar)
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// uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "Child:", *xco+135, *yco-50, 130, 18, &data->child, "Child2 Object (if this exist then this object will be the pivot Only)");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot X:", *xco, *yco-75, 130, 18, &data->pivX, -10000, 10000, 100.0, 0.0, "Offset Joint");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Y:", *xco, *yco-100, 130, 18, &data->pivY, -10000, 10000, 100.0, 0.0, "Offset Joint");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Z:", *xco, *yco-125, 130, 18, &data->pivZ, -10000, 10000, 100.0, 0.0, "Offset Joint");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax X:", *xco+135, *yco-75, 130, 18, &data->axX, -10000, 10000, 100.0, 0.0, "Offset Joint");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Y:", *xco+135, *yco-100, 130, 18, &data->axY, -10000, 10000, 100.0, 0.0, "Offset Joint");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Z:", *xco+135, *yco-125, 130, 18, &data->axZ, -10000, 10000, 100.0, 0.0, "Offset Joint");
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/* Draw Pairs of LimitToggle+LimitValue */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "LinMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"min x limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "LinMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"max x limit");
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uiBlockEndAlign(block);
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offsetY += 20;
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "LinMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"min y limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "LinMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"max y limit");
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uiBlockEndAlign(block);
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offsetY += 20;
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "LinMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"min z limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "LinMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"max z limit");
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uiBlockEndAlign(block);
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offsetY += 20;
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/* Draw Pairs of LimitToggle+LimitValue */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "AngMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"min x limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "AngMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"max x limit");
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uiBlockEndAlign(block);
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offsetY += 20;
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "AngMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"min y limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "AngMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"max y limit");
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uiBlockEndAlign(block);
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offsetY += 20;
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "AngMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"min z limit");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "AngMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
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uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"max z limit");
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uiBlockEndAlign(block);
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}
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}
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break;
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case CONSTRAINT_TYPE_NULL:
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{
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height = 17;
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@ -1141,7 +1237,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
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(*yco)-=(24+height);
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}
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if (con->type!=CONSTRAINT_TYPE_NULL) {
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if ((con->type!=CONSTRAINT_TYPE_NULL)&&(con->type!=CONSTRAINT_TYPE_RIGIDBODYJOINT)) {
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uiBlockBeginAlign(block);
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uiDefButF(block, NUMSLI, B_CONSTRAINT_INF, "Influence ", *xco, *yco, 197, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
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but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Show", *xco+200, *yco, 45, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show constraint's ipo in the Ipo window, adds a channel if not there");
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@ -1190,6 +1286,8 @@ static uiBlock *add_constraintmenu(void *arg_unused)
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uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
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uiDefBut(block, BUTM, B_CONSTRAINT_ADD_RIGIDBODYJOINT,"Rigid Body Joint", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");//rcruiz
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if (ob->flag & OB_POSEMODE) {
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
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@ -1362,6 +1460,15 @@ void do_constraintbuts(unsigned short event)
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BIF_undo_push("Add constraint");
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}
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break;
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case B_CONSTRAINT_ADD_RIGIDBODYJOINT:
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{
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bConstraint *con;
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con = add_new_constraint(CONSTRAINT_TYPE_RIGIDBODYJOINT);
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add_constraint_to_active(ob, con);
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BIF_undo_push("Add constraint");
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}
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break;
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default:
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break;
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@ -169,6 +169,7 @@
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extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);
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extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);//rcruiz
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/**
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* When the mipmap setting changes, we want to redraw the view right
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@ -541,6 +542,78 @@ void start_game(void)
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#endif
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}
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void start_RBSimulation(void)
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{
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#if GAMEBLENDER == 1
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#ifndef NO_KETSJI
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Scene *sc, *startscene = G.scene;
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LinkNode *scene_cfra_store;
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/* XXX, silly code - the game engine can
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* access any scene through logic, so we try
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* to make sure each scene has a valid camera,
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* just in case the game engine tries to use it.
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*
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* Better would be to make a better routine
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* in the game engine for finding the camera.
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* - zr
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* Note: yes, this is all very badly hacked! (ton)
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*/
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for (sc= G.main->scene.first; sc; sc= sc->id.next) {
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if (!sc->camera) {
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Base *base;
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for (base= sc->base.first; base; base= base->next)
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if (base->object->type==OB_CAMERA)
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break;
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|
||||
sc->camera= base?base->object:NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* these two lines make sure front and backbuffer are equal. for swapbuffers */
|
||||
markdirty_all();
|
||||
screen_swapbuffers();
|
||||
|
||||
/* can start from header */
|
||||
mywinset(curarea->win);
|
||||
|
||||
scene_cfra_store= save_and_reset_all_scene_cfra();
|
||||
|
||||
|
||||
/* game engine will do its own sounds. */
|
||||
sound_stop_all_sounds();
|
||||
sound_exit_audio();
|
||||
|
||||
/* Before jumping into Ketsji, we configure some settings. */
|
||||
space_set_commmandline_options();
|
||||
|
||||
SaveState();
|
||||
StartKetsjiShellSimulation(curarea, startscene->id.name+2, G.main,G.sipo, 1);
|
||||
RestoreState();
|
||||
/* Restart BPY - unload the game engine modules. */
|
||||
BPY_end_python();
|
||||
BPY_start_python(0, NULL); /* argc, argv stored there already */
|
||||
BPY_post_start_python(); /* userpref path and menus init */
|
||||
|
||||
restore_all_scene_cfra(scene_cfra_store);
|
||||
set_scene_bg(startscene);
|
||||
scene_update_for_newframe(G.scene, G.scene->lay);
|
||||
|
||||
if (G.flags & G_FILE_AUTOPLAY)
|
||||
exit_usiblender();
|
||||
|
||||
/* groups could have changed ipo */
|
||||
allqueue(REDRAWNLA, 0);
|
||||
allqueue(REDRAWACTION, 0);
|
||||
allspace(REMAKEIPO, 0);
|
||||
allqueue(REDRAWIPO, 0);
|
||||
#endif
|
||||
#else
|
||||
notice("YOU NEED GAME ENGIEN TO RUN THE SIMULATION!");
|
||||
#endif
|
||||
}
|
||||
|
||||
static void changeview3dspace(ScrArea *sa, void *spacedata)
|
||||
{
|
||||
setwinmatrixview3d(sa->winx, sa->winy, NULL); /* 0= no pick rect */
|
||||
@ -1771,6 +1844,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
clear_parent();
|
||||
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY))
|
||||
make_proxy();
|
||||
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY|LR_SHIFTKEY)) {
|
||||
start_RBSimulation();
|
||||
}
|
||||
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
|
||||
select_bone_parent();
|
||||
else if((G.qual==0)) {
|
||||
|
@ -348,7 +348,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
|
||||
rasterizer->Init();
|
||||
|
||||
// start the engine
|
||||
ketsjiengine->StartEngine();
|
||||
ketsjiengine->StartEngine(true);
|
||||
|
||||
// the mainloop
|
||||
while (!exitrequested)
|
||||
@ -449,3 +449,349 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
|
||||
|
||||
if (bfd) BLO_blendfiledata_free(bfd);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include "BSE_headerbuttons.h"
|
||||
void update_for_newframe();
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
|
||||
char* scenename,
|
||||
struct Main* maggie,
|
||||
struct SpaceIpo *sipo,
|
||||
int always_use_expand_framing)
|
||||
{
|
||||
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
||||
|
||||
Main* blenderdata = maggie;
|
||||
|
||||
char* startscenename = scenename;
|
||||
char pathname[160];
|
||||
strcpy (pathname, maggie->name);
|
||||
STR_String exitstring = "";
|
||||
BlendFileData *bfd= NULL;
|
||||
|
||||
bgl::InitExtensions(1);
|
||||
|
||||
do
|
||||
{
|
||||
// View3D *v3d= (View3D*) area->spacedata.first;
|
||||
|
||||
// get some preferences
|
||||
SYS_SystemHandle syshandle = SYS_GetSystem();
|
||||
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
|
||||
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
|
||||
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
|
||||
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
||||
bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
|
||||
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
|
||||
bool usemat = false;
|
||||
|
||||
/* #ifdef GL_ARB_multitexture
|
||||
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
|
||||
usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
|
||||
int unitmax=0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
|
||||
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
|
||||
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
|
||||
} else {
|
||||
bgl::max_texture_units = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
*/
|
||||
// create the canvas, rasterizer and rendertools
|
||||
RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
|
||||
//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
|
||||
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
|
||||
RAS_IRasterizer* rasterizer = NULL;
|
||||
|
||||
// let's see if we want to use vertexarrays or not
|
||||
int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
|
||||
bool useVertexArrays = (usevta > 0);
|
||||
|
||||
bool lock_arrays = (displaylists && useVertexArrays);
|
||||
|
||||
if(displaylists && !useVertexArrays)
|
||||
rasterizer = new RAS_ListRasterizer(canvas);
|
||||
else if (useVertexArrays && bgl::QueryVersion(1, 1))
|
||||
rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
|
||||
else
|
||||
rasterizer = new RAS_OpenGLRasterizer(canvas);
|
||||
|
||||
// create the inputdevices
|
||||
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
|
||||
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
|
||||
|
||||
// create a networkdevice
|
||||
NG_NetworkDeviceInterface* networkdevice = new
|
||||
NG_LoopBackNetworkDeviceInterface();
|
||||
|
||||
// get an audiodevice
|
||||
SND_DeviceManager::Subscribe();
|
||||
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
|
||||
audiodevice->UseCD();
|
||||
|
||||
// create a ketsji/blendersystem (only needed for timing and stuff)
|
||||
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
|
||||
|
||||
// create the ketsjiengine
|
||||
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
|
||||
|
||||
/* // set the devices
|
||||
ketsjiengine->SetKeyboardDevice(keyboarddevice);
|
||||
ketsjiengine->SetMouseDevice(mousedevice);
|
||||
ketsjiengine->SetNetworkDevice(networkdevice);
|
||||
ketsjiengine->SetCanvas(canvas);
|
||||
ketsjiengine->SetRenderTools(rendertools);
|
||||
ketsjiengine->SetRasterizer(rasterizer);
|
||||
ketsjiengine->SetNetworkDevice(networkdevice);
|
||||
ketsjiengine->SetAudioDevice(audiodevice);
|
||||
ketsjiengine->SetUseFixedTime(usefixed);
|
||||
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
|
||||
|
||||
*/
|
||||
|
||||
// some blender stuff
|
||||
MT_CmMatrix4x4 projmat;
|
||||
MT_CmMatrix4x4 viewmat;
|
||||
int i;
|
||||
|
||||
/* for (i = 0; i < 16; i++)
|
||||
{
|
||||
float *viewmat_linear= (float*) v3d->viewmat;
|
||||
viewmat.setElem(i, viewmat_linear[i]);
|
||||
}
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
float *projmat_linear = (float*) area->winmat;
|
||||
projmat.setElem(i, projmat_linear[i]);
|
||||
}
|
||||
*/
|
||||
/* float camzoom = (1.41421 + (v3d->camzoom / 50.0));
|
||||
camzoom *= camzoom;
|
||||
camzoom = 4.0 / camzoom;
|
||||
*/
|
||||
// ketsjiengine->SetDrawType(v3d->drawtype);
|
||||
// ketsjiengine->SetCameraZoom(camzoom);
|
||||
/*
|
||||
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
|
||||
if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
|
||||
{
|
||||
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
|
||||
if (bfd) BLO_blendfiledata_free(bfd);
|
||||
|
||||
char basedpath[160];
|
||||
// base the actuator filename with respect
|
||||
// to the original file working directory
|
||||
if (exitstring != "")
|
||||
strcpy(basedpath, exitstring.Ptr());
|
||||
|
||||
BLI_convertstringcode(basedpath, pathname, 0);
|
||||
bfd = load_game_data(basedpath);
|
||||
|
||||
// if it wasn't loaded, try it forced relative
|
||||
if (!bfd)
|
||||
{
|
||||
// just add "//" in front of it
|
||||
char temppath[162];
|
||||
strcpy(temppath, "//");
|
||||
strcat(temppath, basedpath);
|
||||
|
||||
BLI_convertstringcode(temppath, pathname, 0);
|
||||
bfd = load_game_data(temppath);
|
||||
}
|
||||
|
||||
// if we got a loaded blendfile, proceed
|
||||
if (bfd)
|
||||
{
|
||||
blenderdata = bfd->main;
|
||||
startscenename = bfd->curscene->id.name + 2;
|
||||
}
|
||||
// else forget it, we can't find it
|
||||
else
|
||||
{
|
||||
exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
|
||||
}
|
||||
}
|
||||
*/
|
||||
Scene *blscene = NULL;
|
||||
if (!bfd)
|
||||
{
|
||||
blscene = (Scene*) maggie->scene.first;
|
||||
for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
|
||||
{
|
||||
if (startscenename == (sce->id.name+2))
|
||||
{
|
||||
blscene = sce;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
blscene = bfd->curscene;
|
||||
}
|
||||
int cframe,startFrame;
|
||||
if (blscene)
|
||||
{
|
||||
cframe=blscene->r.cfra;
|
||||
startFrame = blscene->r.sfra;
|
||||
blscene->r.cfra=startFrame;
|
||||
update_for_newframe();
|
||||
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
|
||||
}
|
||||
|
||||
// Quad buffered needs a special window.
|
||||
if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
||||
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
|
||||
|
||||
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
|
||||
{
|
||||
/*if (v3d->persp != 2)
|
||||
{
|
||||
ketsjiengine->EnableCameraOverride(startscenename);
|
||||
ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
|
||||
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
|
||||
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
|
||||
}*/
|
||||
|
||||
// create a scene converter, create and convert the startingscene
|
||||
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
|
||||
ketsjiengine->SetSceneConverter(sceneconverter);
|
||||
|
||||
if (always_use_expand_framing)
|
||||
sceneconverter->SetAlwaysUseExpandFraming(true);
|
||||
|
||||
if(usemat)
|
||||
sceneconverter->SetMaterials(true);
|
||||
|
||||
KX_Scene* startscene = new KX_Scene(keyboarddevice,
|
||||
mousedevice,
|
||||
networkdevice,
|
||||
audiodevice,
|
||||
startscenename);
|
||||
|
||||
// some python things
|
||||
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
|
||||
ketsjiengine->SetPythonDictionary(dictionaryobject);
|
||||
initRasterizer(rasterizer, canvas);
|
||||
PyObject *gameLogic = initGameLogic(startscene);
|
||||
initGameKeys();
|
||||
initPythonConstraintBinding();
|
||||
|
||||
if (sceneconverter)
|
||||
{
|
||||
// convert and add scene
|
||||
sceneconverter->ConvertScene(
|
||||
startscenename,
|
||||
startscene,
|
||||
dictionaryobject,
|
||||
keyboarddevice,
|
||||
rendertools,
|
||||
canvas);
|
||||
ketsjiengine->AddScene(startscene);
|
||||
|
||||
// init the rasterizer
|
||||
//rasterizer->Init();
|
||||
|
||||
// start the engine
|
||||
ketsjiengine->StartEngine(false);
|
||||
|
||||
// the mainloop
|
||||
while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
|
||||
{
|
||||
printf("frame %i\n",blscene->r.cfra);
|
||||
// first check if we want to exit
|
||||
exitrequested = ketsjiengine->GetExitCode();
|
||||
|
||||
// kick the engine
|
||||
ketsjiengine->NextFrame();
|
||||
blscene->r.cfra=blscene->r.cfra+1;
|
||||
update_for_newframe();
|
||||
// render the frame
|
||||
//ketsjiengine->Render();
|
||||
|
||||
// test for the ESC key
|
||||
/*while (qtest())
|
||||
{
|
||||
short val;
|
||||
unsigned short event = extern_qread(&val);
|
||||
|
||||
if (keyboarddevice->ConvertBlenderEvent(event,val))
|
||||
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
|
||||
|
||||
if (event==MOUSEX) {
|
||||
val = val - scrarea_get_win_x(area);
|
||||
} else if (event==MOUSEY) {
|
||||
val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
|
||||
}
|
||||
|
||||
mousedevice->ConvertBlenderEvent(event,val);
|
||||
}*/
|
||||
}
|
||||
exitstring = ketsjiengine->GetExitString();
|
||||
// when exiting the mainloop
|
||||
//dictionaryClearByHand(gameLogic);
|
||||
//ketsjiengine->StopEngine();
|
||||
//exitGamePythonScripting();
|
||||
//networkdevice->Disconnect();
|
||||
}
|
||||
if (sceneconverter)
|
||||
{
|
||||
delete sceneconverter;
|
||||
sceneconverter = NULL;
|
||||
}
|
||||
}
|
||||
blscene->r.cfra=cframe;
|
||||
// set the cursor back to normal
|
||||
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
|
||||
|
||||
// clean up some stuff
|
||||
audiodevice->StopCD();
|
||||
if (ketsjiengine)
|
||||
{
|
||||
delete ketsjiengine;
|
||||
ketsjiengine = NULL;
|
||||
}
|
||||
if (kxsystem)
|
||||
{
|
||||
delete kxsystem;
|
||||
kxsystem = NULL;
|
||||
}
|
||||
if (networkdevice)
|
||||
{
|
||||
delete networkdevice;
|
||||
networkdevice = NULL;
|
||||
}
|
||||
if (keyboarddevice)
|
||||
{
|
||||
delete keyboarddevice;
|
||||
keyboarddevice = NULL;
|
||||
}
|
||||
if (mousedevice)
|
||||
{
|
||||
delete mousedevice;
|
||||
mousedevice = NULL;
|
||||
}
|
||||
/*if (rasterizer)
|
||||
{
|
||||
delete rasterizer;
|
||||
rasterizer = NULL;
|
||||
}
|
||||
if (rendertools)
|
||||
{
|
||||
delete rendertools;
|
||||
rendertools = NULL;
|
||||
}
|
||||
if (canvas)
|
||||
{
|
||||
delete canvas;
|
||||
canvas = NULL;
|
||||
}*/
|
||||
SND_DeviceManager::Unsubscribe();
|
||||
|
||||
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
||||
if (bfd) BLO_blendfiledata_free(bfd);
|
||||
}
|
@ -1515,6 +1515,84 @@ static struct Scene *GetSceneForName(struct Main *maggie, const STR_String& scen
|
||||
return (Scene*) maggie->scene.first;
|
||||
}
|
||||
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "BIF_editconstraint.h"
|
||||
|
||||
bPoseChannel *get_active_posechannel2 (Object *ob)
|
||||
{
|
||||
bArmature *arm= (bArmature*)ob->data;
|
||||
bPoseChannel *pchan;
|
||||
|
||||
/* find active */
|
||||
for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
||||
if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
|
||||
return pchan;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ListBase *get_active_constraints2(Object *ob)
|
||||
{
|
||||
if (!ob)
|
||||
return NULL;
|
||||
|
||||
if (ob->flag & OB_POSEMODE) {
|
||||
bPoseChannel *pchan;
|
||||
|
||||
pchan = get_active_posechannel2(ob);
|
||||
if (pchan)
|
||||
return &pchan->constraints;
|
||||
}
|
||||
else
|
||||
return &ob->constraints;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void RBJconstraints(Object *ob)//not used
|
||||
{
|
||||
ListBase *conlist;
|
||||
bConstraint *curcon;
|
||||
|
||||
conlist = get_active_constraints2(ob);
|
||||
|
||||
if (conlist) {
|
||||
for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
|
||||
|
||||
printf("%i\n",curcon->type);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#include "PHY_IPhysicsEnvironment.h"
|
||||
#include "KX_IPhysicsController.h"
|
||||
#include "PHY_DynamicTypes.h"
|
||||
|
||||
KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc){//not used
|
||||
|
||||
for (int j=0;j<sumolist->GetCount();j++)
|
||||
{
|
||||
KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
|
||||
if (gameobje->GetName()==busc)
|
||||
return gameobje->GetPhysicsController();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist){
|
||||
|
||||
for (int j=0;j<sumolist->GetCount();j++)
|
||||
{
|
||||
KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
|
||||
if (gameobje->GetName()==busc)
|
||||
return gameobje;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// convert blender objects into ketsji gameobjects
|
||||
void BL_ConvertBlenderObjects(struct Main* maggie,
|
||||
@ -1812,6 +1890,77 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
|
||||
|
||||
}
|
||||
|
||||
// create physics joints
|
||||
for (i=0;i<sumolist->GetCount();i++)
|
||||
{
|
||||
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
|
||||
struct Object* blenderobject = converter->FindBlenderObject(gameobj);
|
||||
int nummeshes = gameobj->GetMeshCount();
|
||||
RAS_MeshObject* meshobj = 0;
|
||||
ListBase *conlist;
|
||||
bConstraint *curcon;
|
||||
conlist = get_active_constraints2(blenderobject);
|
||||
if (conlist) {
|
||||
for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
|
||||
if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
|
||||
bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
|
||||
if (dat->tar)
|
||||
if (!dat->child){
|
||||
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
|
||||
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
|
||||
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
|
||||
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
|
||||
/*switch(dat->type){
|
||||
case CONSTRAINT_RB_BALL:
|
||||
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
|
||||
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
|
||||
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
|
||||
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
|
||||
break;
|
||||
case CONSTRAINT_RB_HINGE:
|
||||
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
|
||||
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
|
||||
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
|
||||
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Intento de actualizar posicion
|
||||
/*for (i=0;i<sumolist->GetCount();i++)
|
||||
{
|
||||
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
|
||||
struct Object* blenderobject = converter->FindBlenderObject(gameobj);
|
||||
|
||||
MT_Point3 pos = MT_Point3(
|
||||
blenderobject->loc[0]+blenderobject->dloc[0],
|
||||
blenderobject->loc[1]+blenderobject->dloc[1],
|
||||
blenderobject->loc[2]+blenderobject->dloc[2]
|
||||
);
|
||||
MT_Vector3 eulxyz = MT_Vector3(
|
||||
blenderobject->rot[0],
|
||||
blenderobject->rot[1],
|
||||
blenderobject->rot[2]
|
||||
);
|
||||
MT_Vector3 scale = MT_Vector3(
|
||||
blenderobject->size[0],
|
||||
blenderobject->size[1],
|
||||
blenderobject->size[2]
|
||||
);
|
||||
|
||||
gameobj->NodeSetLocalPosition(pos);
|
||||
gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
|
||||
gameobj->NodeSetLocalScale(scale);
|
||||
gameobj->NodeUpdateGS(0,true);
|
||||
}*/
|
||||
//rcruiz>
|
||||
|
||||
|
||||
templist->Release();
|
||||
sumolist->Release();
|
||||
|
||||
|
@ -576,7 +576,7 @@ Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
|
||||
}
|
||||
|
||||
|
||||
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
|
||||
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
|
||||
{
|
||||
|
||||
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
|
||||
@ -604,6 +604,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
|
||||
if (ipo)
|
||||
{
|
||||
//clear the curve data
|
||||
if (clearIpo){
|
||||
IpoCurve *icu1;
|
||||
int numCurves = 0;
|
||||
for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
|
||||
@ -618,6 +619,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
|
||||
MEM_freeN( tmpicu );
|
||||
localDel_ipoCurve( tmpicu ,m_sipo);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
ipo = add_ipo(blenderObject->id.name+2, ID_OB);
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
|
||||
void RegisterWorldInfo(KX_WorldInfo *worldinfo);
|
||||
|
||||
virtual void ResetPhysicsObjectsAnimationIpo();
|
||||
virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo);
|
||||
|
||||
///this generates ipo curves for position, rotation, allowing to use game physics in animation
|
||||
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);
|
||||
|
@ -673,7 +673,7 @@ bool GPG_Application::startEngine(void)
|
||||
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
|
||||
}
|
||||
m_rasterizer->Init();
|
||||
m_ketsjiengine->StartEngine();
|
||||
m_ketsjiengine->StartEngine(true);
|
||||
m_engineRunning = true;
|
||||
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
virtual bool TryAndLoadNewFile() = 0;
|
||||
|
||||
|
||||
virtual void ResetPhysicsObjectsAnimationIpo() = 0;
|
||||
virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
|
||||
|
||||
///this generates ipo curves for position, rotation, allowing to use game physics in animation
|
||||
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
|
||||
|
@ -254,7 +254,7 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
|
||||
* Blender into Ketsji native (realtime) format also sets up the
|
||||
* graphics context
|
||||
*/
|
||||
void KX_KetsjiEngine::StartEngine()
|
||||
void KX_KetsjiEngine::StartEngine(bool clearIpo)
|
||||
{
|
||||
m_clockTime = m_kxsystem->GetTimeInSeconds();
|
||||
m_frameTime = m_kxsystem->GetTimeInSeconds();
|
||||
@ -266,7 +266,7 @@ void KX_KetsjiEngine::StartEngine()
|
||||
|
||||
if (m_game2ipo)
|
||||
{
|
||||
m_sceneconverter->ResetPhysicsObjectsAnimationIpo();
|
||||
m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo);
|
||||
m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame);
|
||||
}
|
||||
|
||||
|
@ -205,7 +205,7 @@ public:
|
||||
void NextFrame();
|
||||
void Render();
|
||||
|
||||
void StartEngine();
|
||||
void StartEngine(bool clearIpo);
|
||||
void StopEngine();
|
||||
void Export(const STR_String& filename);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user