Reserved some Bullet 2.x constraint data.

Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics.
Added RigidBody constraint UI
LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody
Contribution by RCRuiz, Ramon Carlos.
This commit is contained in:
Erwin Coumans 2006-11-30 00:19:27 +00:00
parent 99d66e1d5e
commit 2572b9f72c
15 changed files with 772 additions and 11 deletions

@ -723,7 +723,40 @@ void *new_constraint_data (short type)
result = data;
}
break;
default:
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data;
int i;
Base *base_iter;
data = MEM_callocN(sizeof(bRigidBodyJointConstraint), "RigidBodyToConstraint");
base_iter = G.scene->base.first;
while( base_iter && !data->tar ) {
if( ( ( base_iter->flag & SELECT ) &&
// ( base_iter->lay & G.vd->lay ) ) &&
( base_iter != G.scene->basact ) )
)
data->tar=base_iter->object;
base_iter = base_iter->next;
}
data->type=1;
data->pivX=0.0;
data->pivY=0.0;
data->pivZ=0.0;
data->axX=0.0;
data->axY=0.0;
data->axZ=1.0;
for (i=0;i<6;i++)
{
data->minLimit[i]=0.0;
data->maxLimit[i]=0.0;
}
data->extraFz=0.0;
result = data;
}
break;
default:
result = NULL;
break;
}
@ -2014,6 +2047,12 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
VecMulf(ob->obmat[2], size[2]/obsize[2]);
}
break;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
}
break;
default:
printf ("Error: Unknown constraint type\n");
break;

@ -1690,6 +1690,13 @@ static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist)
data= ((bSizeLimitConstraint*)con->data);
};
break;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data;
data= ((bRigidBodyJointConstraint*)con->data);
data->tar = newlibadr(fd, id->lib, data->tar);
};
break;
case CONSTRAINT_TYPE_NULL:
break;
@ -6589,6 +6596,12 @@ static void expand_constraints(FileData *fd, Main *mainvar, ListBase *lb)
expand_doit(fd, mainvar, data->tar);
break;
}
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint*)curcon->data;
expand_doit(fd, mainvar, data->tar);
break;
}
case CONSTRAINT_TYPE_NULL:
break;
default:

@ -741,6 +741,9 @@ static void write_constraints(WriteData *wd, ListBase *conlist)
case CONSTRAINT_TYPE_SIZELIMIT:
writestruct(wd, DATA, "bSizeLimitConstraint", 1, con->data);
break;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
writestruct(wd, DATA, "bRigidBodyJointConstraint", 1, con->data);
break;
default:
break;
}

@ -639,6 +639,7 @@ enum {
B_CONSTRAINT_ADD_LOCLIMIT,
B_CONSTRAINT_ADD_ROTLIMIT,
B_CONSTRAINT_ADD_SIZELIMIT,
B_CONSTRAINT_ADD_RIGIDBODYJOINT,
B_CONSTRAINT_INF
};

@ -194,6 +194,26 @@ typedef struct bSizeLimitConstraint{
short pad1;
} bSizeLimitConstraint;
/* Rigid Body constraint */
typedef struct bRigidBodyJointConstraint{
Object *tar;
Object *child;
int type;
float pivX;
float pivY;
float pivZ;
float axX;
float axY;
float axZ;
float minLimit[6];
float maxLimit[6];
float extraFz;
short flag;
short pad;
short pad1;
short pad2;
} bRigidBodyJointConstraint;
/* bConstraint.type */
#define CONSTRAINT_TYPE_NULL 0
#define CONSTRAINT_TYPE_CHILDOF 1 /* Unimplemented */
@ -212,7 +232,7 @@ typedef struct bSizeLimitConstraint{
#define CONSTRAINT_TYPE_DISTANCELIMIT 14
#define CONSTRAINT_TYPE_STRETCHTO 15 /* claiming this to be mine :) is in tuhopuu bjornmose */
#define CONSTRAINT_TYPE_MINMAX 16 /* floor constraint */
#define CONSTRAINT_TYPE_RIGIDBODYJOINT 17 /* rigidbody constraint */
/* bConstraint.flag */
/* expand for UI */
@ -298,5 +318,10 @@ typedef struct bSizeLimitConstraint{
#define LIMIT_NOPARENT 0x01
#define CONSTRAINT_RB_BALL 1
#define CONSTRAINT_RB_HINGE 2
#define CONSTRAINT_RB_GENERIC6DOF 3
#define CONSTRAINT_RB_VEHICLE 11
#endif

@ -368,6 +368,9 @@ void get_constraint_typestring (char *str, void *con_v)
case CONSTRAINT_TYPE_SIZELIMIT:
strcpy (str, "Limit Scale");
return;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
strcpy (str, "Rigid Body");
return;
default:
strcpy (str, "Unknown");
return;
@ -405,6 +408,8 @@ static int get_constraint_col(bConstraint *con)
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_SIZELIMIT:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
return TH_BUT_SETTING;
default:
return TH_REDALERT;
}
@ -1126,6 +1131,97 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data = con->data;
int togButWidth = 70;
int offsetY = 150;
float extremeLin = 1000.f;
float extremeAngX = 180.f;
float extremeAngY = 45.f;
float extremeAngZ = 45.f;
int textButWidth = ((width/2)-togButWidth);
uiDefButS(block, MENU, B_SWITCHRENDER, "Joint Types%t|Ball%x1|Hinge%x2|Generic6DOF%x3",//|Extra Force%x6",
*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
height = 310;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
{
//uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "Child:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");
//if (data->tar)
// uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "Child:", *xco+135, *yco-50, 130, 18, &data->child, "Child2 Object (if this exist then this object will be the pivot Only)");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot X:", *xco, *yco-75, 130, 18, &data->pivX, -10000, 10000, 100.0, 0.0, "Offset Joint");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Y:", *xco, *yco-100, 130, 18, &data->pivY, -10000, 10000, 100.0, 0.0, "Offset Joint");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Z:", *xco, *yco-125, 130, 18, &data->pivZ, -10000, 10000, 100.0, 0.0, "Offset Joint");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax X:", *xco+135, *yco-75, 130, 18, &data->axX, -10000, 10000, 100.0, 0.0, "Offset Joint");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Y:", *xco+135, *yco-100, 130, 18, &data->axY, -10000, 10000, 100.0, 0.0, "Offset Joint");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Z:", *xco+135, *yco-125, 130, 18, &data->axZ, -10000, 10000, 100.0, 0.0, "Offset Joint");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "LinMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"min x limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "LinMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"max x limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "LinMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"min y limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "LinMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"max y limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "LinMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"min z limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "LinMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"max z limit");
uiBlockEndAlign(block);
offsetY += 20;
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "AngMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"min x limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "AngMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"max x limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "AngMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"min y limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "AngMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"max y limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "AngMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"min z limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "AngMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth-5), 18, &(data->maxLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"max z limit");
uiBlockEndAlign(block);
}
}
break;
case CONSTRAINT_TYPE_NULL:
{
height = 17;
@ -1141,7 +1237,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
(*yco)-=(24+height);
}
if (con->type!=CONSTRAINT_TYPE_NULL) {
if ((con->type!=CONSTRAINT_TYPE_NULL)&&(con->type!=CONSTRAINT_TYPE_RIGIDBODYJOINT)) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CONSTRAINT_INF, "Influence ", *xco, *yco, 197, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Show", *xco+200, *yco, 45, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show constraint's ipo in the Ipo window, adds a channel if not there");
@ -1190,6 +1286,8 @@ static uiBlock *add_constraintmenu(void *arg_unused)
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_RIGIDBODYJOINT,"Rigid Body Joint", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");//rcruiz
if (ob->flag & OB_POSEMODE) {
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
@ -1362,6 +1460,15 @@ void do_constraintbuts(unsigned short event)
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_RIGIDBODYJOINT:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_RIGIDBODYJOINT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
default:
break;

@ -169,6 +169,7 @@
extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);
extern void StartKetsjiShellSimulation(ScrArea *area, char* startscenename, struct Main* maggie, struct SpaceIpo* sipo,int always_use_expand_framing);//rcruiz
/**
* When the mipmap setting changes, we want to redraw the view right
@ -541,6 +542,78 @@ void start_game(void)
#endif
}
void start_RBSimulation(void)
{
#if GAMEBLENDER == 1
#ifndef NO_KETSJI
Scene *sc, *startscene = G.scene;
LinkNode *scene_cfra_store;
/* XXX, silly code - the game engine can
* access any scene through logic, so we try
* to make sure each scene has a valid camera,
* just in case the game engine tries to use it.
*
* Better would be to make a better routine
* in the game engine for finding the camera.
* - zr
* Note: yes, this is all very badly hacked! (ton)
*/
for (sc= G.main->scene.first; sc; sc= sc->id.next) {
if (!sc->camera) {
Base *base;
for (base= sc->base.first; base; base= base->next)
if (base->object->type==OB_CAMERA)
break;
sc->camera= base?base->object:NULL;
}
}
/* these two lines make sure front and backbuffer are equal. for swapbuffers */
markdirty_all();
screen_swapbuffers();
/* can start from header */
mywinset(curarea->win);
scene_cfra_store= save_and_reset_all_scene_cfra();
/* game engine will do its own sounds. */
sound_stop_all_sounds();
sound_exit_audio();
/* Before jumping into Ketsji, we configure some settings. */
space_set_commmandline_options();
SaveState();
StartKetsjiShellSimulation(curarea, startscene->id.name+2, G.main,G.sipo, 1);
RestoreState();
/* Restart BPY - unload the game engine modules. */
BPY_end_python();
BPY_start_python(0, NULL); /* argc, argv stored there already */
BPY_post_start_python(); /* userpref path and menus init */
restore_all_scene_cfra(scene_cfra_store);
set_scene_bg(startscene);
scene_update_for_newframe(G.scene, G.scene->lay);
if (G.flags & G_FILE_AUTOPLAY)
exit_usiblender();
/* groups could have changed ipo */
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
#endif
#else
notice("YOU NEED GAME ENGIEN TO RUN THE SIMULATION!");
#endif
}
static void changeview3dspace(ScrArea *sa, void *spacedata)
{
setwinmatrixview3d(sa->winx, sa->winy, NULL); /* 0= no pick rect */
@ -1771,6 +1844,9 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
clear_parent();
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY))
make_proxy();
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY|LR_SHIFTKEY)) {
start_RBSimulation();
}
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
select_bone_parent();
else if((G.qual==0)) {

@ -348,7 +348,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
rasterizer->Init();
// start the engine
ketsjiengine->StartEngine();
ketsjiengine->StartEngine(true);
// the mainloop
while (!exitrequested)
@ -449,3 +449,349 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if (bfd) BLO_blendfiledata_free(bfd);
}
#ifdef __cplusplus
extern "C" {
#endif
#include "BSE_headerbuttons.h"
void update_for_newframe();
#ifdef __cplusplus
}
#endif
extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
char* scenename,
struct Main* maggie,
struct SpaceIpo *sipo,
int always_use_expand_framing)
{
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie;
char* startscenename = scenename;
char pathname[160];
strcpy (pathname, maggie->name);
STR_String exitstring = "";
BlendFileData *bfd= NULL;
bgl::InitExtensions(1);
do
{
// View3D *v3d= (View3D*) area->spacedata.first;
// get some preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
bool usemat = false;
/* #ifdef GL_ARB_multitexture
if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
int unitmax=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
//std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
} else {
bgl::max_texture_units = 0;
}
#endif
*/
// create the canvas, rasterizer and rendertools
RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
//canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
// let's see if we want to use vertexarrays or not
int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
bool useVertexArrays = (usevta > 0);
bool lock_arrays = (displaylists && useVertexArrays);
if(displaylists && !useVertexArrays)
rasterizer = new RAS_ListRasterizer(canvas);
else if (useVertexArrays && bgl::QueryVersion(1, 1))
rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
// create a networkdevice
NG_NetworkDeviceInterface* networkdevice = new
NG_LoopBackNetworkDeviceInterface();
// get an audiodevice
SND_DeviceManager::Subscribe();
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
audiodevice->UseCD();
// create a ketsji/blendersystem (only needed for timing and stuff)
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
// create the ketsjiengine
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
/* // set the devices
ketsjiengine->SetKeyboardDevice(keyboarddevice);
ketsjiengine->SetMouseDevice(mousedevice);
ketsjiengine->SetNetworkDevice(networkdevice);
ketsjiengine->SetCanvas(canvas);
ketsjiengine->SetRenderTools(rendertools);
ketsjiengine->SetRasterizer(rasterizer);
ketsjiengine->SetNetworkDevice(networkdevice);
ketsjiengine->SetAudioDevice(audiodevice);
ketsjiengine->SetUseFixedTime(usefixed);
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
*/
// some blender stuff
MT_CmMatrix4x4 projmat;
MT_CmMatrix4x4 viewmat;
int i;
/* for (i = 0; i < 16; i++)
{
float *viewmat_linear= (float*) v3d->viewmat;
viewmat.setElem(i, viewmat_linear[i]);
}
for (i = 0; i < 16; i++)
{
float *projmat_linear = (float*) area->winmat;
projmat.setElem(i, projmat_linear[i]);
}
*/
/* float camzoom = (1.41421 + (v3d->camzoom / 50.0));
camzoom *= camzoom;
camzoom = 4.0 / camzoom;
*/
// ketsjiengine->SetDrawType(v3d->drawtype);
// ketsjiengine->SetCameraZoom(camzoom);
/*
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
{
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
if (bfd) BLO_blendfiledata_free(bfd);
char basedpath[160];
// base the actuator filename with respect
// to the original file working directory
if (exitstring != "")
strcpy(basedpath, exitstring.Ptr());
BLI_convertstringcode(basedpath, pathname, 0);
bfd = load_game_data(basedpath);
// if it wasn't loaded, try it forced relative
if (!bfd)
{
// just add "//" in front of it
char temppath[162];
strcpy(temppath, "//");
strcat(temppath, basedpath);
BLI_convertstringcode(temppath, pathname, 0);
bfd = load_game_data(temppath);
}
// if we got a loaded blendfile, proceed
if (bfd)
{
blenderdata = bfd->main;
startscenename = bfd->curscene->id.name + 2;
}
// else forget it, we can't find it
else
{
exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
}
}
*/
Scene *blscene = NULL;
if (!bfd)
{
blscene = (Scene*) maggie->scene.first;
for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
{
if (startscenename == (sce->id.name+2))
{
blscene = sce;
break;
}
}
} else {
blscene = bfd->curscene;
}
int cframe,startFrame;
if (blscene)
{
cframe=blscene->r.cfra;
startFrame = blscene->r.sfra;
blscene->r.cfra=startFrame;
update_for_newframe();
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
}
// Quad buffered needs a special window.
if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
/*if (v3d->persp != 2)
{
ketsjiengine->EnableCameraOverride(startscenename);
ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
}*/
// create a scene converter, create and convert the startingscene
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
ketsjiengine->SetSceneConverter(sceneconverter);
if (always_use_expand_framing)
sceneconverter->SetAlwaysUseExpandFraming(true);
if(usemat)
sceneconverter->SetMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
audiodevice,
startscenename);
// some python things
PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(rasterizer, canvas);
PyObject *gameLogic = initGameLogic(startscene);
initGameKeys();
initPythonConstraintBinding();
if (sceneconverter)
{
// convert and add scene
sceneconverter->ConvertScene(
startscenename,
startscene,
dictionaryobject,
keyboarddevice,
rendertools,
canvas);
ketsjiengine->AddScene(startscene);
// init the rasterizer
//rasterizer->Init();
// start the engine
ketsjiengine->StartEngine(false);
// the mainloop
while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
{
printf("frame %i\n",blscene->r.cfra);
// first check if we want to exit
exitrequested = ketsjiengine->GetExitCode();
// kick the engine
ketsjiengine->NextFrame();
blscene->r.cfra=blscene->r.cfra+1;
update_for_newframe();
// render the frame
//ketsjiengine->Render();
// test for the ESC key
/*while (qtest())
{
short val;
unsigned short event = extern_qread(&val);
if (keyboarddevice->ConvertBlenderEvent(event,val))
exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
if (event==MOUSEX) {
val = val - scrarea_get_win_x(area);
} else if (event==MOUSEY) {
val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
}
mousedevice->ConvertBlenderEvent(event,val);
}*/
}
exitstring = ketsjiengine->GetExitString();
// when exiting the mainloop
//dictionaryClearByHand(gameLogic);
//ketsjiengine->StopEngine();
//exitGamePythonScripting();
//networkdevice->Disconnect();
}
if (sceneconverter)
{
delete sceneconverter;
sceneconverter = NULL;
}
}
blscene->r.cfra=cframe;
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
// clean up some stuff
audiodevice->StopCD();
if (ketsjiengine)
{
delete ketsjiengine;
ketsjiengine = NULL;
}
if (kxsystem)
{
delete kxsystem;
kxsystem = NULL;
}
if (networkdevice)
{
delete networkdevice;
networkdevice = NULL;
}
if (keyboarddevice)
{
delete keyboarddevice;
keyboarddevice = NULL;
}
if (mousedevice)
{
delete mousedevice;
mousedevice = NULL;
}
/*if (rasterizer)
{
delete rasterizer;
rasterizer = NULL;
}
if (rendertools)
{
delete rendertools;
rendertools = NULL;
}
if (canvas)
{
delete canvas;
canvas = NULL;
}*/
SND_DeviceManager::Unsubscribe();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
if (bfd) BLO_blendfiledata_free(bfd);
}

@ -1515,6 +1515,84 @@ static struct Scene *GetSceneForName(struct Main *maggie, const STR_String& scen
return (Scene*) maggie->scene.first;
}
#include "DNA_constraint_types.h"
#include "BIF_editconstraint.h"
bPoseChannel *get_active_posechannel2 (Object *ob)
{
bArmature *arm= (bArmature*)ob->data;
bPoseChannel *pchan;
/* find active */
for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
return pchan;
}
return NULL;
}
ListBase *get_active_constraints2(Object *ob)
{
if (!ob)
return NULL;
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan;
pchan = get_active_posechannel2(ob);
if (pchan)
return &pchan->constraints;
}
else
return &ob->constraints;
return NULL;
}
void RBJconstraints(Object *ob)//not used
{
ListBase *conlist;
bConstraint *curcon;
conlist = get_active_constraints2(ob);
if (conlist) {
for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
printf("%i\n",curcon->type);
}
}
}
#include "PHY_IPhysicsEnvironment.h"
#include "KX_IPhysicsController.h"
#include "PHY_DynamicTypes.h"
KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc){//not used
for (int j=0;j<sumolist->GetCount();j++)
{
KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
if (gameobje->GetName()==busc)
return gameobje->GetPhysicsController();
}
}
KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist){
for (int j=0;j<sumolist->GetCount();j++)
{
KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
if (gameobje->GetName()==busc)
return gameobje;
}
}
// convert blender objects into ketsji gameobjects
void BL_ConvertBlenderObjects(struct Main* maggie,
@ -1812,6 +1890,77 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
// create physics joints
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
struct Object* blenderobject = converter->FindBlenderObject(gameobj);
int nummeshes = gameobj->GetMeshCount();
RAS_MeshObject* meshobj = 0;
ListBase *conlist;
bConstraint *curcon;
conlist = get_active_constraints2(blenderobject);
if (conlist) {
for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
if (dat->tar)
if (!dat->child){
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
/*switch(dat->type){
case CONSTRAINT_RB_BALL:
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
break;
case CONSTRAINT_RB_HINGE:
KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
break;
}*/
}
}
}
}
}
//Intento de actualizar posicion
/*for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
struct Object* blenderobject = converter->FindBlenderObject(gameobj);
MT_Point3 pos = MT_Point3(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
MT_Vector3 eulxyz = MT_Vector3(
blenderobject->rot[0],
blenderobject->rot[1],
blenderobject->rot[2]
);
MT_Vector3 scale = MT_Vector3(
blenderobject->size[0],
blenderobject->size[1],
blenderobject->size[2]
);
gameobj->NodeSetLocalPosition(pos);
gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
gameobj->NodeSetLocalScale(scale);
gameobj->NodeUpdateGS(0,true);
}*/
//rcruiz>
templist->Release();
sumolist->Release();

@ -576,7 +576,7 @@ Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
}
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
@ -604,6 +604,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
if (ipo)
{
//clear the curve data
if (clearIpo){
IpoCurve *icu1;
int numCurves = 0;
for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
@ -618,6 +619,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
MEM_freeN( tmpicu );
localDel_ipoCurve( tmpicu ,m_sipo);
}
}
} else
{
ipo = add_ipo(blenderObject->id.name+2, ID_OB);

@ -130,7 +130,7 @@ public:
void RegisterWorldInfo(KX_WorldInfo *worldinfo);
virtual void ResetPhysicsObjectsAnimationIpo();
virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo);
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);

@ -673,7 +673,7 @@ bool GPG_Application::startEngine(void)
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
m_ketsjiengine->StartEngine();
m_ketsjiengine->StartEngine(true);
m_engineRunning = true;
}

@ -61,7 +61,7 @@ public:
virtual bool TryAndLoadNewFile() = 0;
virtual void ResetPhysicsObjectsAnimationIpo() = 0;
virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;

@ -254,7 +254,7 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
* Blender into Ketsji native (realtime) format also sets up the
* graphics context
*/
void KX_KetsjiEngine::StartEngine()
void KX_KetsjiEngine::StartEngine(bool clearIpo)
{
m_clockTime = m_kxsystem->GetTimeInSeconds();
m_frameTime = m_kxsystem->GetTimeInSeconds();
@ -266,7 +266,7 @@ void KX_KetsjiEngine::StartEngine()
if (m_game2ipo)
{
m_sceneconverter->ResetPhysicsObjectsAnimationIpo();
m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo);
m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame);
}

@ -205,7 +205,7 @@ public:
void NextFrame();
void Render();
void StartEngine();
void StartEngine(bool clearIpo);
void StopEngine();
void Export(const STR_String& filename);