forked from bartvdbraak/blender
svn add source/blender/editors/space_buttons/buttons_context.c
svn export -r 20776 \ https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/source/blender/editors/space_buttons/buttons_context.c Old version of this file was sitting in my working copy not under version control. How that happened I have no idea.
This commit is contained in:
commit
259da22058
695
source/blender/editors/space_buttons/buttons_context.c
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695
source/blender/editors/space_buttons/buttons_context.c
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@ -0,0 +1,695 @@
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/**
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* $Id:
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*
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||||
* ***** BEGIN GPL LICENSE BLOCK *****
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||||
*
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||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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||||
* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "BLI_listbase.h"
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#include "BKE_context.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "BKE_world.h"
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#include "RNA_access.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "buttons_intern.h" // own include
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typedef struct ButsContextPath {
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PointerRNA ptr[8];
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int len;
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int worldtex;
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} ButsContextPath;
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static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for(a=0; a<path->len; a++) {
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ptr= &path->ptr[a];
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if(RNA_struct_is_a(ptr->type, type)) {
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CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
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return 1;
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}
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}
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return 0;
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}
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static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for(a=0; a<path->len; a++) {
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ptr= &path->ptr[a];
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if(RNA_struct_is_a(ptr->type, type))
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return ptr;
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}
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return NULL;
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}
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/************************* Creating the Path ************************/
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static int buttons_context_path_scene(ButsContextPath *path)
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{
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* this one just verifies */
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return RNA_struct_is_a(ptr->type, &RNA_Scene);
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}
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static int buttons_context_path_world(ButsContextPath *path)
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{
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Scene *scene;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) world, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_World)) {
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return 1;
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}
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/* if we have a scene, use the scene's world */
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else if(buttons_context_path_scene(path)) {
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scene= path->ptr[path->len-1].data;
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RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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/* no path to a world possible */
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return 0;
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}
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static int buttons_context_path_object(ButsContextPath *path)
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{
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Scene *scene;
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) object, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Object)) {
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return 1;
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}
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/* if we have a scene, use the scene's active object */
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else if(buttons_context_path_scene(path)) {
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scene= path->ptr[path->len-1].data;
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ob= (scene->basact)? scene->basact->object: NULL;
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if(ob) {
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RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a object possible */
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return 0;
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}
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static int buttons_context_path_data(ButsContextPath *path, int type)
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{
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a data, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM3(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
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/* try to get an object in the path, no pinning supported here */
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else if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && (type == -1 || type == ob->type)) {
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RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to data possible */
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return 0;
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}
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static int buttons_context_path_modifier(ButsContextPath *path)
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{
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Object *ob;
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if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && ELEM4(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF))
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return 1;
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}
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return 0;
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}
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static int buttons_context_path_material(ButsContextPath *path)
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{
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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Material *ma;
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/* if we already have a (pinned) material, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Material)) {
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return 1;
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}
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/* if we have an object, use the object material slot */
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else if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && ob->type && (ob->type<OB_LAMP)) {
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ma= give_current_material(ob, ob->actcol);
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a material possible */
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return 0;
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}
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static Bone *find_active_bone(Bone *bone)
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{
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Bone *active;
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for(; bone; bone=bone->next) {
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if(bone->flag & BONE_ACTIVE)
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return bone;
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active= find_active_bone(bone->childbase.first);
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if(active)
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return active;
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}
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return NULL;
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}
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static int buttons_context_path_bone(ButsContextPath *path)
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{
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bArmature *arm;
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Bone *bone;
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/* if we have an armature, get the active bone */
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if(buttons_context_path_data(path, OB_ARMATURE)) {
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arm= path->ptr[path->len-1].data;
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bone= find_active_bone(arm->bonebase.first);
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if(bone) {
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RNA_pointer_create(&arm->id, &RNA_Bone, bone, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a bone possible */
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return 0;
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}
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static int buttons_context_path_particle(ButsContextPath *path)
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{
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Object *ob;
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ParticleSystem *psys;
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/* if we have an object, get the active particle system */
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if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && ob->type == OB_MESH) {
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psys= psys_get_current(ob);
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RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a particle system possible */
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return 0;
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}
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static int buttons_context_path_texture(ButsContextPath *path)
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{
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Material *ma;
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Lamp *la;
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World *wo;
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MTex *mtex;
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Tex *tex;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) texture, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Texture)) {
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return 1;
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}
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/* try world */
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else if(path->worldtex && buttons_context_path_world(path)) {
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wo= path->ptr[path->len-1].data;
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if(wo) {
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mtex= wo->mtex[(int)wo->texact];
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tex= (mtex)? mtex->tex: NULL;
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try material */
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else if(buttons_context_path_material(path)) {
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ma= path->ptr[path->len-1].data;
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if(ma) {
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mtex= ma->mtex[(int)ma->texact];
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tex= (mtex)? mtex->tex: NULL;
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try lamp */
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else if(buttons_context_path_data(path, OB_LAMP)) {
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la= path->ptr[path->len-1].data;
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if(la) {
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mtex= la->mtex[(int)la->texact];
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tex= (mtex)? mtex->tex: NULL;
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
|
||||
}
|
||||
/* TODO: material nodes, brush */
|
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|
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/* no path to a particle system possible */
|
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return 0;
|
||||
}
|
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static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int worldtex)
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{
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SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
|
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ID *id;
|
||||
int found;
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||||
|
||||
memset(path, 0, sizeof(*path));
|
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path->worldtex= worldtex;
|
||||
|
||||
/* if some ID datablock is pinned, set the root pointer */
|
||||
if(sbuts->pinid) {
|
||||
id= sbuts->pinid;
|
||||
|
||||
RNA_id_pointer_create(id, &path->ptr[0]);
|
||||
path->len++;
|
||||
}
|
||||
|
||||
/* no pinned root, use scene as root */
|
||||
if(path->len == 0) {
|
||||
id= (ID*)CTX_data_scene(C);
|
||||
RNA_id_pointer_create(id, &path->ptr[0]);
|
||||
path->len++;
|
||||
}
|
||||
|
||||
/* now for each buttons context type, we try to construct a path,
|
||||
* tracing back recursively */
|
||||
switch(mainb) {
|
||||
case BCONTEXT_SCENE:
|
||||
found= buttons_context_path_scene(path);
|
||||
break;
|
||||
case BCONTEXT_WORLD:
|
||||
found= buttons_context_path_world(path);
|
||||
break;
|
||||
case BCONTEXT_OBJECT:
|
||||
case BCONTEXT_PHYSICS:
|
||||
case BCONTEXT_CONSTRAINT:
|
||||
found= buttons_context_path_object(path);
|
||||
break;
|
||||
case BCONTEXT_MODIFIER:
|
||||
found= buttons_context_path_modifier(path);
|
||||
break;
|
||||
case BCONTEXT_DATA:
|
||||
found= buttons_context_path_data(path, -1);
|
||||
break;
|
||||
case BCONTEXT_PARTICLE:
|
||||
found= buttons_context_path_particle(path);
|
||||
break;
|
||||
case BCONTEXT_MATERIAL:
|
||||
found= buttons_context_path_material(path);
|
||||
break;
|
||||
case BCONTEXT_TEXTURE:
|
||||
found= buttons_context_path_texture(path);
|
||||
break;
|
||||
case BCONTEXT_BONE:
|
||||
found= buttons_context_path_bone(path);
|
||||
break;
|
||||
default:
|
||||
found= 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
|
||||
{
|
||||
ButsContextPath *path;
|
||||
PointerRNA *ptr;
|
||||
int a, worldtex, flag= 0;
|
||||
|
||||
if(!sbuts->path)
|
||||
sbuts->path= MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
|
||||
|
||||
path= sbuts->path;
|
||||
worldtex= (sbuts->flag & SB_WORLD_TEX);
|
||||
|
||||
/* for each context, see if we can compute a valid path to it, if
|
||||
* this is the case, we know we have to display the button */
|
||||
for(a=0; a<BCONTEXT_TOT; a++) {
|
||||
if(buttons_context_path(C, path, a, worldtex)) {
|
||||
flag |= (1<<a);
|
||||
|
||||
/* setting icon for data context */
|
||||
if(a == BCONTEXT_DATA) {
|
||||
ptr= &path->ptr[path->len-1];
|
||||
|
||||
if(ptr->type)
|
||||
sbuts->dataicon= RNA_struct_ui_icon(ptr->type);
|
||||
else
|
||||
sbuts->dataicon= ICON_EMPTY_DATA;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* in case something becomes invalid, change */
|
||||
if((flag & (1 << sbuts->mainb)) == 0) {
|
||||
if(flag & BCONTEXT_OBJECT) {
|
||||
sbuts->mainb= BCONTEXT_OBJECT;
|
||||
}
|
||||
else {
|
||||
for(a=0; a<BCONTEXT_TOT; a++) {
|
||||
if(flag & (1 << a)) {
|
||||
sbuts->mainb= a;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buttons_context_path(C, path, sbuts->mainb, worldtex);
|
||||
|
||||
if(!(flag & (1 << sbuts->mainb))) {
|
||||
if(flag & (1 << BCONTEXT_OBJECT))
|
||||
sbuts->mainb= BCONTEXT_OBJECT;
|
||||
else
|
||||
sbuts->mainb= BCONTEXT_SCENE;
|
||||
}
|
||||
|
||||
sbuts->pathflag= flag;
|
||||
}
|
||||
|
||||
/************************* Context Callback ************************/
|
||||
|
||||
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
|
||||
{
|
||||
SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
|
||||
ButsContextPath *path= sbuts?sbuts->path:NULL;
|
||||
|
||||
if(!path)
|
||||
return 0;
|
||||
|
||||
/* here we handle context, getting data from precomputed path */
|
||||
|
||||
if(CTX_data_equals(member, "world")) {
|
||||
set_pointer_type(path, result, &RNA_World);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "object")) {
|
||||
set_pointer_type(path, result, &RNA_Object);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "mesh")) {
|
||||
set_pointer_type(path, result, &RNA_Mesh);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "armature")) {
|
||||
set_pointer_type(path, result, &RNA_Armature);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "lattice")) {
|
||||
set_pointer_type(path, result, &RNA_Lattice);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "curve")) {
|
||||
set_pointer_type(path, result, &RNA_Curve);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "meta_ball")) {
|
||||
set_pointer_type(path, result, &RNA_MetaBall);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "lamp")) {
|
||||
set_pointer_type(path, result, &RNA_Lamp);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "camera")) {
|
||||
set_pointer_type(path, result, &RNA_Camera);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "material")) {
|
||||
set_pointer_type(path, result, &RNA_Material);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "texture")) {
|
||||
set_pointer_type(path, result, &RNA_Texture);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "material_slot")) {
|
||||
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
||||
|
||||
if(ptr) {
|
||||
Object *ob= ptr->data;
|
||||
|
||||
if(ob && ob->type && (ob->type<OB_LAMP))
|
||||
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, ob->mat+ob->actcol-1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "texture_slot")) {
|
||||
PointerRNA *ptr;
|
||||
|
||||
if((ptr=get_pointer_type(path, &RNA_Material))) {
|
||||
Material *ma= ptr->data;
|
||||
|
||||
if(ma)
|
||||
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
|
||||
}
|
||||
else if((ptr=get_pointer_type(path, &RNA_Lamp))) {
|
||||
Lamp *la= ptr->data;
|
||||
|
||||
if(la)
|
||||
CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
|
||||
}
|
||||
else if((ptr=get_pointer_type(path, &RNA_World))) {
|
||||
World *wo= ptr->data;
|
||||
|
||||
if(wo)
|
||||
CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
|
||||
}
|
||||
else if((ptr=get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
|
||||
Brush *br= ptr->data;
|
||||
|
||||
if(br)
|
||||
CTX_data_pointer_set(result, &br->id, &RNA_TextureSlot, br->mtex[(int)br->texact]);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "bone")) {
|
||||
set_pointer_type(path, result, &RNA_Bone);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "particle_system")) {
|
||||
set_pointer_type(path, result, &RNA_ParticleSystem);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "cloth")) {
|
||||
set_pointer_type(path, result, &RNA_ClothModifier);
|
||||
return 1;
|
||||
}
|
||||
else if(CTX_data_equals(member, "soft_body")) {
|
||||
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
||||
|
||||
if(ptr && ptr->data) {
|
||||
Object *ob= ptr->data;
|
||||
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodySettings, ob->soft);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if(CTX_data_equals(member, "fluid")) {
|
||||
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
||||
|
||||
if(ptr && ptr->data) {
|
||||
Object *ob= ptr->data;
|
||||
ModifierData *md= modifiers_findByType(ob, eModifierType_Fluidsim);
|
||||
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/************************* Drawing the Path ************************/
|
||||
|
||||
static void pin_cb(bContext *C, void *arg1, void *arg2)
|
||||
{
|
||||
SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
|
||||
ButsContextPath *path= sbuts->path;
|
||||
PointerRNA *ptr;
|
||||
int a;
|
||||
|
||||
if(sbuts->flag & SB_PIN_CONTEXT) {
|
||||
if(path->len) {
|
||||
for(a=path->len-1; a>=0; a--) {
|
||||
ptr= &path->ptr[a];
|
||||
|
||||
if(ptr->id.data) {
|
||||
sbuts->pinid= ptr->id.data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
sbuts->pinid= NULL;
|
||||
|
||||
ED_area_tag_redraw(CTX_wm_area(C));
|
||||
}
|
||||
|
||||
void buttons_context_draw(const bContext *C, uiLayout *layout)
|
||||
{
|
||||
SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
|
||||
ButsContextPath *path= sbuts->path;
|
||||
uiLayout *row;
|
||||
uiBlock *block;
|
||||
uiBut *but;
|
||||
PointerRNA *ptr;
|
||||
PropertyRNA *nameprop;
|
||||
char namebuf[128], *name;
|
||||
int a, icon;
|
||||
|
||||
if(!path)
|
||||
return;
|
||||
|
||||
row= uiLayoutRow(layout, 0);
|
||||
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
|
||||
|
||||
block= uiLayoutGetBlock(row);
|
||||
uiBlockSetEmboss(block, UI_EMBOSSN);
|
||||
but= uiDefIconButBitC(block, ICONTOG, SB_PIN_CONTEXT, 0, (sbuts->flag & SB_PIN_CONTEXT)? ICON_PINNED: ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag, 0, 0, 0, 0, "Follow context or keep fixed datablock displayed.");
|
||||
uiButSetFunc(but, pin_cb, NULL, NULL);
|
||||
|
||||
for(a=0; a<path->len; a++) {
|
||||
ptr= &path->ptr[a];
|
||||
|
||||
if(ptr->data) {
|
||||
icon= RNA_struct_ui_icon(ptr->type);
|
||||
nameprop= RNA_struct_name_property(ptr->type);
|
||||
|
||||
#if 0
|
||||
if(sbuts->mainb != BCONTEXT_SCENE && ptr->type == &RNA_Scene) {
|
||||
uiItemL(row, "", icon); /* save some space */
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if(nameprop) {
|
||||
name= RNA_property_string_get_alloc(ptr, nameprop, namebuf, sizeof(namebuf));
|
||||
|
||||
uiItemL(row, name, icon);
|
||||
|
||||
if(name != namebuf)
|
||||
MEM_freeN(name);
|
||||
}
|
||||
else
|
||||
uiItemL(row, "", icon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void buttons_panel_context(const bContext *C, Panel *pa)
|
||||
{
|
||||
buttons_context_draw(C, pa->layout);
|
||||
}
|
||||
|
||||
void buttons_context_register(ARegionType *art)
|
||||
{
|
||||
PanelType *pt;
|
||||
|
||||
pt= MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
|
||||
strcpy(pt->idname, "BUTTONS_PT_context");
|
||||
strcpy(pt->label, "Context");
|
||||
pt->draw= buttons_panel_context;
|
||||
BLI_addtail(&art->paneltypes, pt);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user