Merge branch 'master' into blender2.8

This commit is contained in:
mano-wii 2017-08-16 19:10:18 -03:00
commit 264d0cc6a0
7 changed files with 14 additions and 30 deletions

@ -134,7 +134,10 @@ if(NOT DEFINED LIBDIR)
message(STATUS "32 bit compiler detected.") message(STATUS "32 bit compiler detected.")
set(LIBDIR_BASE "windows") set(LIBDIR_BASE "windows")
endif() endif()
if(MSVC_VERSION EQUAL 1910) if(MSVC_VERSION EQUAL 1911)
message(STATUS "Visual Studio 2017 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14)
elseif(MSVC_VERSION EQUAL 1910)
message(STATUS "Visual Studio 2017 detected.") message(STATUS "Visual Studio 2017 detected.")
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14) set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/${LIBDIR_BASE}_vc14)
elseif(MSVC_VERSION EQUAL 1900) elseif(MSVC_VERSION EQUAL 1900)

@ -167,12 +167,6 @@ void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct
/* Snapping */ /* Snapping */
typedef enum SnapSelect {
SNAP_ALL = 0,
SNAP_NOT_SELECTED = 1,
SNAP_NOT_ACTIVE = 2,
} SnapSelect;
#define SNAP_MIN_DISTANCE 30 #define SNAP_MIN_DISTANCE 30
bool peelObjectsTransform( bool peelObjectsTransform(
@ -195,11 +189,7 @@ bool snapObjectsTransform(
/* return args */ /* return args */
float r_loc[3], float r_no[3]); float r_loc[3], float r_no[3]);
bool snapNodesTransform( bool snapNodesTransform(
struct TransInfo *t, const int mval[2], SnapSelect snap_select, struct TransInfo *t, const int mval[2],
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
bool snapNodesContext(
struct bContext *C, const int mval[2], SnapSelect snap_select,
/* return args */ /* return args */
float r_loc[2], float *r_dist_px, char *r_node_border); float r_loc[2], float *r_dist_px, char *r_node_border);

@ -42,6 +42,12 @@ struct bContext;
/* ED_transform_snap_object_*** API */ /* ED_transform_snap_object_*** API */
typedef enum SnapSelect {
SNAP_ALL = 0,
SNAP_NOT_SELECTED = 1,
SNAP_NOT_ACTIVE = 2,
} SnapSelect;
/** used for storing multiple hits */ /** used for storing multiple hits */
struct SnapObjectHitDepth { struct SnapObjectHitDepth {
struct SnapObjectHitDepth *next, *prev; struct SnapObjectHitDepth *next, *prev;

@ -51,7 +51,6 @@
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_view3d.h" #include "ED_view3d.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h" #include "ED_transform_snap_object_context.h"
#include "ED_space_api.h" #include "ED_space_api.h"

@ -49,7 +49,6 @@
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_space_api.h" #include "ED_space_api.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h" #include "ED_transform_snap_object_context.h"
#include "PIL_time.h" /* smoothview */ #include "PIL_time.h" /* smoothview */

@ -1001,7 +1001,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
char node_border; char node_border;
if (snapNodesTransform(t, t->mval, t->tsnap.modeSelect, loc, &dist_px, &node_border)) { if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
copy_v2_v2(t->tsnap.snapPoint, loc); copy_v2_v2(t->tsnap.snapPoint, loc);
t->tsnap.snapNodeBorder = node_border; t->tsnap.snapNodeBorder = node_border;
@ -1397,22 +1397,11 @@ static bool snapNodes(
} }
bool snapNodesTransform( bool snapNodesTransform(
TransInfo *t, const int mval[2], SnapSelect snap_select, TransInfo *t, const int mval[2],
float r_loc[2], float *r_dist_px, char *r_node_border) float r_loc[2], float *r_dist_px, char *r_node_border)
{ {
return snapNodes( return snapNodes(
t->settings, t->sa->spacedata.first, t->ar, mval, snap_select, t->settings, t->sa->spacedata.first, t->ar, mval, t->tsnap.modeSelect,
r_loc, r_dist_px, r_node_border);
}
bool snapNodesContext(
bContext *C, const int mval[2], SnapSelect snap_select,
float r_loc[2], float *r_dist_px, char *r_node_border)
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
return snapNodes(
scene->toolsettings, CTX_wm_space_node(C), ar, mval, snap_select,
r_loc, r_dist_px, r_node_border); r_loc, r_dist_px, r_node_border);
} }

@ -748,8 +748,6 @@ static bool raycastObj(
ray_start, ray_dir, ray_start, ray_dir,
ob, dm, obmat, ob_index, ob, dm, obmat, ob_index,
ray_depth, r_loc, r_no, r_index, r_hit_list); ray_depth, r_loc, r_no, r_index, r_hit_list);
dm->release(dm);
} }
} }