forked from bartvdbraak/blender
new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;) video texture documentation online ... tears dropping.
This commit is contained in:
parent
b9810ffdde
commit
2691c6a84f
38
doc/python_api/examples/bge.texture.1.py
Normal file
38
doc/python_api/examples/bge.texture.1.py
Normal file
@ -0,0 +1,38 @@
|
||||
"""
|
||||
Texture replacement
|
||||
++++++++++++++++++++++
|
||||
Example of how to replace a texture in game with an external image.
|
||||
createTexture() and removeTexture() are to be called from a module Python
|
||||
Controller.
|
||||
"""
|
||||
import bge
|
||||
from bge import logic
|
||||
from bge import texture
|
||||
|
||||
def createTexture(cont):
|
||||
"""Create a new Dynamic Texture"""
|
||||
object = cont.owner
|
||||
|
||||
# get the reference pointer (ID) of the internal texture
|
||||
ID = VT.materialID(obj, 'IMoriginal.png')
|
||||
|
||||
# create a texture object
|
||||
object_texture = texture.Texture(object, ID)
|
||||
|
||||
# create a new source with an external image
|
||||
url = logic.expandPath("//newtexture.jpg")
|
||||
new_source = texture.ImageFFmpeg(url)
|
||||
|
||||
# the texture has to be stored in a permanent Python object
|
||||
logic.texture = object_texture
|
||||
|
||||
# update/replace the texture
|
||||
logic.texture.source = new_source
|
||||
logic.texture.refresh(False)
|
||||
|
||||
def removeTexture(cont):
|
||||
"""Delete the Dynamic Texture, reversing back the final to its original state."""
|
||||
try:
|
||||
del logic.texture
|
||||
except:
|
||||
pass
|
Loading…
Reference in New Issue
Block a user