Assign automatic/envelope weights in weight paint mode is back,

accessible from W key and in new Weights menu in the header.
This commit is contained in:
Brecht Van Lommel 2010-01-26 11:11:53 +00:00
parent 5a1603374c
commit 26d8b59864
8 changed files with 89 additions and 35 deletions

@ -49,7 +49,7 @@ class VIEW3D_HT_header(bpy.types.Header):
if edit_object:
sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
elif obj:
if mode_string not in ('PAINT_WEIGHT', 'PAINT_TEXTURE'):
if mode_string not in ('PAINT_TEXTURE'):
sub.menu("VIEW3D_MT_%s" % mode_string.lower())
else:
sub.menu("VIEW3D_MT_object")
@ -848,6 +848,24 @@ class VIEW3D_MT_vertex_group(bpy.types.Menu):
layout.operator("object.vertex_group_remove", text="Remove Active Group")
layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
# ********** Weight paint menu **********
class VIEW3D_MT_paint_weight(bpy.types.Menu):
bl_label = "Weights"
def draw(self, context):
layout = self.layout
layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
layout.separator()
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
layout.operator("object.vertex_group_normalize", text="Normalize")
layout.operator("object.vertex_group_invert", text="Invert")
layout.operator("object.vertex_group_clean", text="Clean")
layout.operator("object.vertex_group_levels", text="Levels")
# ********** Sculpt menu **********
@ -1978,8 +1996,8 @@ bpy.types.register(VIEW3D_MT_hook)
bpy.types.register(VIEW3D_MT_vertex_group)
bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu
bpy.types.register(VIEW3D_MT_paint_vertex)
bpy.types.register(VIEW3D_MT_paint_weight)
bpy.types.register(VIEW3D_MT_particle)# Particle Menu
bpy.types.register(VIEW3D_MT_particle_specials)

@ -4774,7 +4774,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
MEM_freeN(verts);
}
void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int mode)
void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int mode, int mirror)
{
/* Lets try to create some vertex groups
* based on the bones of the parent armature.
@ -4795,7 +4795,7 @@ void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int mod
* that are populated with the vertices for which the
* bone is closest.
*/
add_verts_to_dgroups(scene, ob, par, (mode == ARM_GROUPS_AUTO), 0);
add_verts_to_dgroups(scene, ob, par, (mode == ARM_GROUPS_AUTO), mirror);
}
}
/* ************* Clear Pose *****************************/

@ -1115,31 +1115,6 @@ void POSE_OT_paste (wmOperatorType *ot)
/* ********************************************** */
/* context weightpaint and deformer in posemode */
void pose_adds_vgroups(Scene *scene, Object *meshobj, int heatweights)
{
// XXX extern VPaint Gwp; /* from vpaint */
Object *poseobj= modifiers_isDeformedByArmature(meshobj);
if(poseobj==NULL || (poseobj->mode & OB_MODE_POSE)==0) {
error("The active object must have a deforming armature in pose mode");
return;
}
// XXX add_verts_to_dgroups(meshobj, poseobj, heatweights, ((Mesh *)(meshobj->data))->editflag & ME_EDIT_MIRROR_X);
if(heatweights)
BIF_undo_push("Apply Bone Heat Weights to Vertex Groups");
else
BIF_undo_push("Apply Bone Envelopes to Vertex Groups");
// and all its relations
DAG_id_flush_update(&meshobj->id, OB_RECALC_DATA);
}
/* ********************************************** */
static int pose_group_add_exec (bContext *C, wmOperator *op)
{

@ -129,7 +129,7 @@ void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par, int mode);
void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */

@ -630,11 +630,11 @@ static int parent_set_exec(bContext *C, wmOperator *op)
}
else if(pararm && ob->type==OB_MESH && par->type == OB_ARMATURE) {
if(partype == PAR_ARMATURE_NAME)
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_NAME);
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_NAME, 0);
else if(partype == PAR_ARMATURE_ENVELOPE)
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_ENVELOPE);
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_ENVELOPE, 0);
else if(partype == PAR_ARMATURE_AUTO)
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_AUTO);
create_vgroups_from_armature(scene, ob, par, ARM_GROUPS_AUTO, 0);
/* get corrected inverse */
ob->partype= PAROBJECT;

@ -64,6 +64,7 @@ void paint_cursor_start(struct bContext *C, int (*poll)(struct bContext *C));
/* paint_vertex.c */
int weight_paint_poll(struct bContext *C);
int weight_paint_mode_poll(struct bContext *C);
int vertex_paint_poll(struct bContext *C);
int vertex_paint_mode_poll(struct bContext *C);
@ -74,6 +75,7 @@ void PAINT_OT_weight_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_weight_paint_radial_control(struct wmOperatorType *ot);
void PAINT_OT_weight_paint(struct wmOperatorType *ot);
void PAINT_OT_weight_set(struct wmOperatorType *ot);
void PAINT_OT_weight_from_bones(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_radial_control(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);

@ -127,6 +127,7 @@ void ED_operatortypes_paint(void)
WM_operatortype_append(PAINT_OT_weight_paint_radial_control);
WM_operatortype_append(PAINT_OT_weight_paint);
WM_operatortype_append(PAINT_OT_weight_set);
WM_operatortype_append(PAINT_OT_weight_from_bones);
/* vertex */
WM_operatortype_append(PAINT_OT_vertex_paint_radial_control);
@ -263,7 +264,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
/* Vertex Paint mode */
keymap= WM_keymap_find(keyconf, "Vertex Paint", 0, 0);
keymap->poll= vertex_paint_poll;
keymap->poll= vertex_paint_mode_poll;
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_vertex_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
@ -281,7 +282,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
/* Weight Paint mode */
keymap= WM_keymap_find(keyconf, "Weight Paint", 0, 0);
keymap->poll= weight_paint_poll;
keymap->poll= weight_paint_mode_poll;
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE);
RNA_enum_set(WM_keymap_add_item(keymap, "PAINT_OT_weight_paint_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH);
@ -297,6 +298,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, 0, 0); /* mask toggle */
RNA_string_set(kmi->ptr, "path", "weight_paint_object.data.use_paint_mask");
WM_keymap_verify_item(keymap, "PAINT_OT_weight_from_bones", WKEY, KM_PRESS, 0, 0);
/* Image/Texture Paint mode */
keymap= WM_keymap_find(keyconf, "Image Paint", 0, 0);
keymap->poll= image_texture_paint_poll;

@ -88,6 +88,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
@ -135,6 +136,13 @@ int vertex_paint_poll(bContext *C)
return 0;
}
int weight_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_WEIGHT_PAINT;
}
int weight_paint_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
@ -1980,3 +1988,51 @@ void PAINT_OT_vertex_paint(wmOperatorType *ot)
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
/* ********************** weight from bones operator ******************* */
static int weight_from_bones_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
}
static int weight_from_bones_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
Object *armob= modifiers_isDeformedByArmature(ob);
Mesh *me= ob->data;
int type= RNA_enum_get(op->ptr, "type");
create_vgroups_from_armature(scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_from_bones(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
{ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights froms bones."},
{ARM_GROUPS_ENVELOPE, "ENVELOPES", 0, "From Envelopes", "Weights from envelopes with user defined radius."},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "Weight from Bones";
ot->idname= "PAINT_OT_weight_from_bones";
/* api callbacks */
ot->exec= weight_from_bones_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_from_bones_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop= RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Method to use for assigning weights.");
}