forked from bartvdbraak/blender
A fix for an indentation error, and better handling of faces with
images when materials are defined for the face (i.e., only use the image as a texture in this case if 'Texface' is selected for the material).
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parent
4d1f0f0e5c
commit
27c42ee062
@ -541,7 +541,7 @@ class VRML2Export:
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if (self.verbose == 1):
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print " Using Mesh %s (Blender mesh: %s)\n" % \
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(meshName, me.name)
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return
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return
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self.meshNames[meshName]=1
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if (self.verbose == 1):
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@ -654,8 +654,12 @@ class VRML2Export:
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if (matnum != -1):
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mater = me.materials[matnum]
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self.writeMaterial(mater, self.cleanStr(mater.name,''))
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if image != None:
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self.writeImageTexture(image.name)
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if (mater.mode & Blender.Material.Modes['TEXFACE']):
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if image != None:
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self.writeImageTexture(image.name)
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else:
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if image != None:
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self.writeImageTexture(image.name)
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self.writeIndented("}\n", -1)
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