forked from bartvdbraak/blender
Fix #29653: fix wrong cycles depth of field distance when rendering with a
scaled camera.
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a64d92eb13
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@ -207,6 +207,7 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
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/* transform, note the blender camera points along the negative z-axis */
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cam->matrix = bcam->matrix * transform_scale(1.0f, 1.0f, -1.0f);
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cam->matrix = transform_clear_scale(cam->matrix);
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/* set update flag */
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if(cam->modified(prevcam))
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@ -209,6 +209,13 @@ __device_inline float3 transform_get_column(const Transform *t, int column)
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return make_float3(t->x[column], t->y[column], t->z[column]);
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}
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__device_inline void transform_set_column(Transform *t, int column, float3 value)
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{
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t->x[column] = value.x;
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t->y[column] = value.y;
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t->z[column] = value.z;
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}
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Transform transform_inverse(const Transform& a);
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__device_inline bool transform_uniform_scale(const Transform& tfm, float& scale)
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@ -244,6 +251,17 @@ __device_inline bool transform_negative_scale(const Transform& tfm)
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return (dot(cross(c0, c1), c2) < 0.0f);
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}
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__device_inline Transform transform_clear_scale(const Transform& tfm)
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{
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Transform ntfm = tfm;
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transform_set_column(&ntfm, 0, normalize(transform_get_column(&ntfm, 0)));
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transform_set_column(&ntfm, 1, normalize(transform_get_column(&ntfm, 1)));
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transform_set_column(&ntfm, 2, normalize(transform_get_column(&ntfm, 2)));
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return ntfm;
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}
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#endif
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CCL_NAMESPACE_END
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