import only transform matrix animation method ( in progress )

This commit is contained in:
Sukhitha Prabhath Jayathilake 2011-08-10 19:43:40 +00:00
parent b5d556d432
commit 286a6d39c7
2 changed files with 168 additions and 2 deletions

@ -750,6 +750,165 @@ void AnimationImporter:: Assign_float_animations(const COLLADAFW::UniqueId& list
} }
void AnimationImporter::apply_matrix_curves_to_bone( Object * ob, std::vector<FCurve*>& animcurves, COLLADAFW::Node* root ,COLLADAFW::Node* node,
COLLADAFW::Transformation * tm , char * joint_path, bool is_joint,const char * bone_name)
{
std::vector<float> frames;
find_frames(&frames, &animcurves);
float irest_dae[4][4];
float rest[4][4], irest[4][4];
if (is_joint) {
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return;
}
unit_m4(rest);
copy_m4_m4(rest, bone->arm_mat);
invert_m4_m4(irest, rest);
}
// new curves to assign matrix transform animation
FCurve *newcu[10]; // if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale
unsigned int totcu = 10 ;
const char *tm_str = NULL;
char rna_path[200];
for (int i = 0; i < totcu; i++) {
int axis = i;
if (i < 4) {
tm_str = "rotation_quaternion";
axis = i;
}
else if (i < 7) {
tm_str = "location";
axis = i - 4;
}
else {
tm_str = "scale";
axis = i - 7;
}
if (is_joint)
BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
else
strcpy(rna_path, tm_str);
newcu[i] = create_fcurve(axis, rna_path);
#ifdef ARMATURE_TEST
if (is_joint)
job_curves[i] = create_fcurve(axis, tm_str);
#endif
}
// Object *job = NULL;
#ifdef ARMATURE_TEST
FCurve *job_curves[10];
job = get_joint_object(root, node, par_job);
#endif
if (frames.size() == 0)
return;
std::sort(frames.begin(), frames.end());
//if (is_joint)
// armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
std::vector<float>::iterator it;
// sample values at each frame
for (it = frames.begin(); it != frames.end(); it++) {
float fra = *it;
float mat[4][4];
float matfra[4][4];
unit_m4(matfra);
float m[4][4];
unit_m4(m);
dae_matrix_to_mat4(tm, m);
float temp[4][4];
copy_m4_m4(temp, mat);
mul_m4_m4m4(mat, m, temp);
// for joints, we need a special matrix
if (is_joint) {
// special matrix: iR * M * iR_dae * R
// where R, iR are bone rest and inverse rest mats in world space (Blender bones),
// iR_dae is joint inverse rest matrix (DAE) and M is an evaluated joint world-space matrix (DAE)
float temp[4][4], par[4][4];
// calc M
calc_joint_parent_mat_rest(par, NULL, root, node);
mul_m4_m4m4(temp, matfra, par);
// evaluate_joint_world_transform_at_frame(temp, NULL, , node, fra);
// calc special matrix
mul_serie_m4(mat, irest, temp, irest_dae, rest, NULL, NULL, NULL, NULL);
}
else {
copy_m4_m4(mat, matfra);
}
float rot[4], loc[3], scale[3];
mat4_to_quat(rot, mat);
copy_v3_v3(loc, mat[3]);
mat4_to_size(scale, mat);
// add keys
for (int i = 0; i < totcu; i++) {
if (i < 4)
add_bezt(newcu[i], fra, rot[i]);
else if (i < 7)
add_bezt(newcu[i], fra, loc[i - 4]);
else
add_bezt(newcu[i], fra, scale[i - 7]);
}
}
verify_adt_action((ID*)&ob->id, 1);
ListBase *curves = &ob->adt->action->curves;
// add curves
for (int i= 0; i < totcu; i++) {
if (is_joint)
add_bone_fcurve(ob, node, newcu[i]);
else
BLI_addtail(curves, newcu[i]);
#ifdef ARMATURE_TEST
if (is_joint)
BLI_addtail(&job->adt->action->curves, job_curves[i]);
#endif
}
if (is_joint) {
bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
else {
ob->rotmode = ROT_MODE_QUAT;
}
return;
}
void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node , void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map, std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
std::map<COLLADAFW::UniqueId, Object*>& object_map, std::map<COLLADAFW::UniqueId, Object*>& object_map,
@ -816,8 +975,13 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
for (iter = animcurves.begin(); iter != animcurves.end(); iter++) { for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
FCurve * fcu = *iter; FCurve * fcu = *iter;
if ((ob->type == OB_ARMATURE)){ if ((ob->type == OB_ARMATURE)){
if ( !is_matrix) if ( is_matrix){
add_bone_fcurve( ob, node , fcu ); float irest_dae[4][4];
get_joint_rest_mat(irest_dae, root, node);
apply_matrix_curves_to_bone(ob, animcurves, root , node, transform ,joint_path , true , bone_name );
}
else
add_bone_fcurve( ob, node , fcu );
} else } else
BLI_addtail(AnimCurves, fcu); BLI_addtail(AnimCurves, fcu);
} }

@ -152,6 +152,8 @@ public:
AnimMix* get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ; AnimMix* get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
void apply_matrix_curves_to_bone( Object * ob, std::vector<FCurve*>& animcurves, COLLADAFW::Node* root ,COLLADAFW::Node* node,
COLLADAFW::Transformation * tm , char * joint_path, bool is_joint,const char * bone_name);
void Assign_transform_animations(COLLADAFW::Transformation* transform , void Assign_transform_animations(COLLADAFW::Transformation* transform ,
const COLLADAFW::AnimationList::AnimationBinding * binding, const COLLADAFW::AnimationList::AnimationBinding * binding,