SCons updates: (All done by jesterKing)

* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
This commit is contained in:
Michel Selten 2004-01-20 20:28:39 +00:00
parent 1942e4897e
commit 2883110a54
18 changed files with 618 additions and 3 deletions

@ -15,6 +15,8 @@ if sys.platform == 'linux2':
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-fPIC', '-funsigned-char']
@ -35,6 +37,8 @@ if sys.platform == 'linux2':
sdl_include = sdl_cdict['CPPPATH'][0]
link_env.Append (LIBS=sdl_ldict['LIBS'])
link_env.Append (LIBPATH=sdl_ldict['LIBPATH'])
solid_include = '#extern/solid/include'
ode_include = '#extern/ode/dist/include/ode'
# Python variables.
python_include = sysconfig.get_python_inc ()
python_libpath = sysconfig.get_python_lib (0, 1) + '/config'
@ -55,6 +59,8 @@ elif sys.platform == 'darwin':
use_fmod = 'false'
use_quicktime = 'true'
use_precomp = 'true'
use_sumo = 'false'
use_ode = 'false'
# TODO: replace darwin-6.8-powerpc with the actual directiory on the
# build machine
darwin_precomp = '#../lib/darwin-6.8-powerpc'
@ -97,6 +103,8 @@ elif sys.platform == 'cygwin':
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
release_flags = ['-O2']
debug_flags = ['-O2', '-g']
extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char']
@ -128,17 +136,19 @@ elif sys.platform == 'cygwin':
elif sys.platform == 'win32':
use_international = 'true'
use_gameengine = 'false'
use_gameengine = 'true'
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
use_sumo = 'false'
use_ode = 'true'
release_flags = ['/G6', '/GF']
debug_flags = []
extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT']
cxxflags = []
defines = ['WIN32', 'NDEBUG', '_CONSOLE', 'FTGL_STATIC_LIBRARY']
defines += ['GAME_BLENDER=0', 'INTERNATIONAL', 'WITH_QUICKTIME']
defines += ['_LIB', 'WITH_FREETYPE2']
defines += ['INTERNATIONAL', 'WITH_QUICKTIME']
defines += ['_LIB', 'WITH_FREETYPE2', 'USE_OPENAL']
warn_flags = []
platform_libs = ['SDL', 'freetype2ST', 'ftgl_static_ST', 'gnu_gettext',
'qtmlClient', 'odelib', 'openal_static', 'soundsystem',
@ -188,7 +198,11 @@ elif sys.platform == 'win32':
extra_includes += ['#../lib/windows/openal/include']
sdl_include = '#../lib/windows/sdl/include'
sdl_cflags = ''
source_files += ['source/icons/winblender.res']
link_env.RES(['source/icons/winblender.rc'])
window_system = 'WIN32'
solid_include = '#../lib/windows/solid/include'
ode_include = '#extern/ode/dist/include/ode'
# Python lib name
python_include = '#../lib/windows/python/include/python2.2'
python_libpath = '#../lib/windows/python/lib'
@ -204,6 +218,8 @@ elif string.find (sys.platform, 'irix') != -1:
use_openal = 'false'
use_fmod = 'false'
use_quicktime = 'false'
use_sumo = 'false'
use_ode = 'false'
irix_precomp = '#../lib/irix-6.5-mips'
extra_flags = ['-n32', '-mips3', '-Xcpluscomm']
cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std']
@ -244,6 +260,22 @@ else:
#-----------------------------------------------------------------------------
# End of platform specific section
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Game Engine settings
#-----------------------------------------------------------------------------
if use_gameengine == 'true':
defines += ['GAMEBLENDER=1']
if use_sumo == 'true':
defines += ['USE_SUMO_SOLID']
if use_ode == 'true':
defines += ['USE_ODE']
else:
defines += ['GAMEBLENDER=0']
#-----------------------------------------------------------------------------
# Settings to be exported to other SConscript files
#-----------------------------------------------------------------------------
cflags = extra_flags + release_flags + warn_flags
Export ('use_international')
@ -251,6 +283,8 @@ Export ('use_gameengine')
Export ('use_openal')
Export ('use_fmod')
Export ('use_quicktime')
Export ('use_ode')
Export ('use_sumo')
Export ('python_include')
Export ('cflags')
Export ('defines')
@ -258,6 +292,8 @@ Export ('cxxflags')
Export ('window_system')
Export ('sdl_cflags')
Export ('sdl_include')
Export ('solid_include')
Export ('ode_include')
Export ('extra_includes')
Export ('platform_libs')
Export ('platform_libpath')
@ -309,6 +345,24 @@ if use_international == 'true':
link_env.Append (LIBS=['blender_FTF'])
if use_quicktime == 'true':
link_env.Append (LIBS=['blender_quicktime'])
if use_gameengine == 'true':
link_env.Append (LIBS=['blender_expressions',
'KX_blenderhook',
'KX_converter',
'KX_ketsji',
'KX_network',
'NG_loopbacknetwork',
'NG_network',
'PHY_Physics',
'PHY_Dummy',
'SCA_GameLogic',
'RAS_rasterizer',
'RAS_OpenGLRasterizer',
'SG_SceneGraph'])
if use_sumo == 'true':
link_env.Append (LIBS=['PHY_Sumo'])
if use_ode == 'true':
link_env.Append (LIBS=['PHY_Ode'])
link_env.Append (LIBS=python_lib)
link_env.Append (LIBPATH=python_libpath)

@ -1,2 +1,6 @@
Import ('use_gameengine')
SConscript(['blender/SConscript',
'kernel/SConscript'])
if use_gameengine == 'true':
SConscript (['gameengine/SConscript'])

@ -0,0 +1,52 @@
kx_blenderhook_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
kx_blenderhook_env.Append (CCFLAGS = cflags)
kx_blenderhook_env.Append (CXXFLAGS = cxxflags)
kx_blenderhook_env.Append (CPPDEFINES = defines)
source_files = ['KX_BlenderSystem.cpp',
'KX_BlenderRenderTools.cpp',
'KX_BlenderPolyMaterial.cpp',
'KX_BlenderMouseDevice.cpp',
'KX_BlenderKeyboardDevice.cpp',
'KX_BlenderInputDevice.cpp',
'KX_BlenderGL.cpp',
'KX_BlenderCanvas.cpp',
'BL_KetsjiEmbedStart.cpp']
kx_blenderhook_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/guardedalloc',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
python_include,
'#intern/bmfont',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#intern/moto/include',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/Sumo/include',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#intern/SoundSystem',
'#source/blender/misc',
'#source/blender/blenloader',
'#../lib/windows/solid/include',
])
kx_blenderhook_env.Library (target='#/lib/KX_blenderhook', source=source_files)

@ -0,0 +1,69 @@
kx_converter_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('solid_include')
Import ('python_include')
kx_converter_env.Append (CCFLAGS = cflags)
kx_converter_env.Append (CXXFLAGS = cxxflags)
kx_converter_env.Append (CPPDEFINES = defines)
source_files = ['KX_IpoConvert.cpp',
'KX_ConvertSensors.cpp',
'KX_ConvertProperties.cpp',
'KX_ConvertControllers.cpp',
'KX_ConvertActuators.cpp',
'KX_BlenderSceneConverter.cpp',
'KX_BlenderScalarInterpolator.cpp',
'BlenderWorldInfo.cpp',
'BL_SkinMeshObject.cpp',
'BL_SkinDeformer.cpp',
'BL_MeshDeformer.cpp',
'BL_DeformableGameObject.cpp',
'BL_BlenderDataConversion.cpp',
'BL_ArmatureObject.cpp',
'BL_ActionActuator.cpp'
]
kx_converter_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/guardedalloc',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
python_include,
'#intern/bmfont',
'#intern/SoundSystem',
'#intern/SoundSystem/include',
'#intern/SoundSystem/openal',
'#intern/SoundSystem/dummy',
'#intern/SoundSystem/intern',
'#source/gameengine/Converter',
'#source/gameengine/BlenderRoutines',
'#source/blender/imbuf',
'#intern/moto/include',
'#source/gameengine/Ketsji',
'#source/gameengine/Ketsji/KXNetwork',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/BlOde',
'#source/gameengine/Physics/Dummy',
'#source/gameengine/Physics/Sumo/include',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/blender/misc',
'#source/blender/blenloader',
solid_include
])
kx_converter_env.Library (target='#/lib/KX_converter', source=source_files)

@ -0,0 +1,37 @@
expressions_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
expressions_env.Append (CCFLAGS = cflags)
expressions_env.Append (CXXFLAGS = cxxflags)
expressions_env.Append (CPPDEFINES = defines)
source_files = ['BoolValue.cpp',
'ConstExpr.cpp',
'EmptyValue.cpp',
'ErrorValue.cpp',
'EXP_C-Api.cpp',
'Expression.cpp',
'FloatValue.cpp',
'IdentifierExpr.cpp',
'IfExpr.cpp',
'InputParser.cpp',
'IntValue.cpp',
'KX_HashedPtr.cpp',
'ListValue.cpp',
'Operator1Expr.cpp',
'Operator2Expr.cpp',
'PyObjectPlus.cpp',
'StringValue.cpp',
'Value.cpp',
'VectorValue.cpp']
expressions_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
python_include])
expressions_env.Library (target='#/lib/blender_expressions', source=source_files)

@ -0,0 +1,48 @@
sca_gamelogic_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
sca_gamelogic_env.Append (CCFLAGS = cflags)
sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
sca_gamelogic_env.Append (CPPDEFINES = defines)
source_files = ['SCA_ANDController.cpp',
'SCA_AlwaysEventManager.cpp',
'SCA_AlwaysSensor.cpp',
'SCA_EventManager.cpp',
'SCA_ExpressionController.cpp',
'SCA_IActuator.cpp',
'SCA_IController.cpp',
'SCA_IInputDevice.cpp',
'SCA_ILogicBrick.cpp',
'SCA_IObject.cpp',
'SCA_IScene.cpp',
'SCA_ISensor.cpp',
'SCA_KeyboardManager.cpp',
'SCA_KeyboardSensor.cpp',
'SCA_LogicManager.cpp',
'SCA_MouseManager.cpp',
'SCA_MouseSensor.cpp',
'SCA_ORController.cpp',
'SCA_PropertyActuator.cpp',
'SCA_PropertyEventManager.cpp',
'SCA_PropertySensor.cpp',
'SCA_PythonController.cpp',
'SCA_RandomActuator.cpp',
'SCA_RandomEventManager.cpp',
'SCA_RandomNumberGenerator.cpp',
'SCA_RandomSensor.cpp',
'SCA_TimeEventManager.cpp']
sca_gamelogic_env.Append (CPPPATH=['.',
'#/source/kernel/gen_system',
'#/intern/string',
'#/source/gameengine/Expressions',
'#/intern/moto/include',
python_include,
])
sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files)

@ -0,0 +1,29 @@
kx_network_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
kx_network_env.Append (CCFLAGS = cflags)
kx_network_env.Append (CXXFLAGS = cxxflags)
kx_network_env.Append (CPPDEFINES = defines)
source_files = ['KX_NetworkEventManager.cpp',
'KX_NetworkMessageActuator.cpp',
'KX_NetworkMessageSensor.cpp',
'KX_NetworkObjectActuator.cpp',
'KX_NetworkObjectSensor.cpp'
]
kx_network_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
python_include,
'#source/gameengine/Ketsji',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
])
kx_network_env.Library (target='#/lib/KX_network', source=source_files)

@ -0,0 +1,111 @@
ketsji_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('use_sumo')
Import ('use_ode')
Import ('python_include')
Import ('solid_include')
ketsji_env.Append (CCFLAGS = cflags)
ketsji_env.Append (CXXFLAGS = cxxflags)
ketsji_env.Append (CPPDEFINES = defines)
source_files = ['KX_WorldIpoController.cpp',
'KX_WorldInfo.cpp',
'KX_VisibilityActuator.cpp',
'KX_VertexProxy.cpp',
'KX_TrackToActuator.cpp',
'KX_TouchSensor.cpp',
'KX_TouchEventManager.cpp',
'KX_TimeLogger.cpp',
'KX_TimeCategoryLogger.cpp',
'KX_SoundActuator.cpp',
'KX_SG_NodeRelationships.cpp',
'KX_SceneActuator.cpp',
'KX_Scene.cpp',
'KX_ScalingInterpolator.cpp',
'KX_ScalarInterpolator.cpp',
'KX_SCA_ReplaceMeshActuator.cpp',
'KX_SCA_EndObjectActuator.cpp',
'KX_SCA_AddObjectActuator.cpp',
'KX_RaySensor.cpp',
'KX_RayEventManager.cpp',
'KX_RadarSensor.cpp',
'KX_PythonInit.cpp',
'KX_PyConstraintBinding.cpp',
'KX_PositionInterpolator.cpp',
'KX_PhysicsObjectWrapper.cpp',
'KX_OrientationInterpolator.cpp',
'KX_ObjectActuator.cpp',
'KX_ObColorIpoSGController.cpp',
'KX_NearSensor.cpp',
'KX_MouseFocusSensor.cpp',
'KX_MotionState.cpp',
'KX_MeshProxy.cpp',
'KX_LightIpoSGController.cpp',
'KX_Light.cpp',
'KX_KetsjiEngine.cpp',
'KX_IpoActuator.cpp',
'KX_IPO_SGController.cpp',
'KX_IPhysicsController.cpp',
'KX_GameObject.cpp',
'KX_GameActuator.cpp',
'KX_EmptyObject.cpp',
'KX_ConvertPhysicsObjects.cpp',
'KX_ConstraintWrapper.cpp',
'KX_ConstraintActuator.cpp',
'KX_CDActuator.cpp',
'KX_CameraIpoSGController.cpp',
'KX_CameraActuator.cpp',
'KX_Camera.cpp'
]
if use_sumo == 'true':
source_files += ['KX_SumoPhysicsController.cpp']
ketsji_env.Append (CPPPATH = [solid_include])
if use_ode == 'true':
source_files += ['KX_OdePhysicsController.cpp']
ketsji_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/guardedalloc',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#intern/bmfont',
'#intern/SoundSystem',
'#intern/SoundSystem/include',
'#intern/SoundSystem/openal',
'#intern/SoundSystem/dummy',
'#intern/SoundSystem/intern',
'#source/gameengine/Converter',
'#source/gameengine/BlenderRoutines',
'#source/blender/imbuf',
'#intern/moto/include',
'#source/gameengine/Ketsji',
'#source/gameengine/Ketsji/KXNetwork',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Physics/BlOde',
'#source/gameengine/Physics/Dummy',
'#source/gameengine/Physics/Sumo/',
'#source/gameengine/Physics/Sumo/include',
'#source/gameengine/Physics/Sumo/Fuzzics/include',
'#source/gameengine/Network/LoopBackNetwork',
'#source/blender/misc',
'#source/blender/blenloader',
python_include
])
ketsji_env.Library (target='#/lib/KX_ketsji', source=source_files)

@ -0,0 +1,19 @@
ng_loopbacknetwork_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ng_loopbacknetwork_env.Append (CCFLAGS = cflags)
ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags)
ng_loopbacknetwork_env.Append (CPPDEFINES = defines)
source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
ng_loopbacknetwork_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#source/gameengine/Network',
])
ng_loopbacknetwork_env.Library (target='#/lib/NG_loopbacknetwork', source=source_files)

@ -0,0 +1,20 @@
ng_network_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ng_network_env.Append (CCFLAGS = cflags)
ng_network_env.Append (CXXFLAGS = cxxflags)
ng_network_env.Append (CPPDEFINES = defines)
source_files = ['NG_NetworkMessage.cpp',
'NG_NetworkObject.cpp',
'NG_NetworkScene.cpp']
ng_network_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string'
])
ng_network_env.Library (target='#/lib/NG_network', source=source_files)

@ -0,0 +1,20 @@
phy_ode_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('ode_include')
phy_ode_env.Append (CCFLAGS = cflags)
phy_ode_env.Append (CXXFLAGS = cxxflags)
phy_ode_env.Append (CPPDEFINES = defines)
source_files = ['OdePhysicsController.cpp',
'OdePhysicsEnvironment.cpp']
phy_ode_env.Append (CPPPATH=['.',
'../common',
ode_include
])
phy_ode_env.Library (target='#/lib/PHY_Ode', source=source_files)

@ -0,0 +1,17 @@
phy_dummy_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
phy_dummy_env.Append (CCFLAGS = cflags)
phy_dummy_env.Append (CXXFLAGS = cxxflags)
phy_dummy_env.Append (CPPDEFINES = defines)
source_files = ['DummyPhysicsEnvironment.cpp']
phy_dummy_env.Append (CPPPATH = ['.',
'../common'
])
phy_dummy_env.Library (target='#/lib/PHY_Dummy', source=source_files)

@ -0,0 +1,25 @@
phy_sumo_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('solid_include')
phy_sumo_env.Append (CCFLAGS = cflags)
phy_sumo_env.Append (CXXFLAGS = cxxflags)
phy_sumo_env.Append (CPPDEFINES = defines)
source_files = ['SumoPhysicsController.cpp',
'SumoPhysicsEnvironment.cpp',
'Fuzzics/src/SM_FhObject.cpp',
'Fuzzics/src/SM_Object.cpp',
'Fuzzics/src/SM_Scene.cpp']
phy_sumo_env.Append (CPPPATH = ['.',
'../common',
'Fuzzics/include',
solid_include,
'#/intern/moto/include'
])
phy_sumo_env.Library (target='#/lib/PHY_Sumo', source=source_files)

@ -0,0 +1,19 @@
phy_physics_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
phy_physics_env.Append (CCFLAGS = cflags)
phy_physics_env.Append (CXXFLAGS = cxxflags)
phy_physics_env.Append (CPPDEFINES = defines)
source_files = ['PHY_IMotionState.cpp',
'PHY_IPhysicsController.cpp',
'PHY_IPhysicsEnvironment.cpp']
phy_physics_env.Append (CPPPATH = ['.',
'../Dummy'
])
phy_physics_env.Library (target='#/lib/PHY_Physics', source=source_files)

@ -0,0 +1,22 @@
ras_openglrasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ras_openglrasterizer_env.Append (CCFLAGS = cflags)
ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags)
ras_openglrasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_CheckVertexArrays.cpp',
'RAS_OpenGLRasterizer.cpp',
'RAS_VAOpenGLRasterizer.cpp']
ras_openglrasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include',
'#source/gameengine/Rasterizer'
])
ras_openglrasterizer_env.Library (target='#/lib/RAS_OpenGLRasterizer', source=source_files)

@ -0,0 +1,27 @@
ras_rasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ras_rasterizer_env.Append (CCFLAGS = cflags)
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
ras_rasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_BucketManager.cpp',
'RAS_FramingManager.cpp',
'RAS_IPolygonMaterial.cpp',
'RAS_IRenderTools.cpp',
'RAS_MaterialBucket.cpp',
'RAS_MeshObject.cpp',
'RAS_Polygon.cpp',
'RAS_TexVert.cpp',
'RAS_texmatrix.cpp']
ras_rasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include'
])
ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files)

@ -0,0 +1,22 @@
Import ('use_ode')
Import ('use_sumo')
SConscript(['Ketsji/SConscript',
'Ketsji/KXNetwork/SConscript',
'Expressions/SConscript',
'BlenderRoutines/SConscript',
'Converter/SConscript',
'Network/SConscript',
'Network/LoopBackNetwork/SConscript',
'GameLogic/SConscript',
'Physics/common/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript'])
if use_sumo == 'true':
SConscript(['Physics/Sumo/SConscript'])
if use_ode == 'true':
SConscript(['Physics/BlOde/SConscript'])

@ -0,0 +1,20 @@
sg_scenegraph_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
sg_scenegraph_env.Append (CCFLAGS = cflags)
sg_scenegraph_env.Append (CXXFLAGS = cxxflags)
sg_scenegraph_env.Append (CPPDEFINES = defines)
source_files = ['SG_Controller.cpp',
'SG_IObject.cpp',
'SG_Node.cpp',
'SG_Spatial.cpp']
sg_scenegraph_env.Append (CPPPATH=['.',
'#intern/moto/include'
])
sg_scenegraph_env.Library (target='#/lib/SG_SceneGraph', source=source_files)