forked from bartvdbraak/blender
Fix using non-euler cursor orientation
Missed in 06fe2a5e0c5d6
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parent
c9c23a3e44
commit
2896ce7bc7
@ -80,7 +80,8 @@ def add_object_align_init(context, operator):
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rotation.resize_4x4()
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properties.rotation = rotation.to_euler()
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elif properties.align == 'CURSOR':
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rotation = context.scene.cursor.rotation_euler.to_matrix().to_4x4()
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rotation = context.scene.cursor.matrix
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rotation.col[3][0:3] = 0.0, 0.0, 0.0
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properties.rotation = rotation.to_euler()
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else:
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rotation = properties.rotation.to_matrix().to_4x4()
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@ -435,7 +435,9 @@ bool ED_object_add_generic_get_opts(bContext *C,
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break;
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case ALIGN_CURSOR: {
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const Scene *scene = CTX_data_scene(C);
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copy_v3_v3(rot, scene->cursor.rotation_euler);
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float tmat[3][3];
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BKE_scene_cursor_rot_to_mat3(&scene->cursor, tmat);
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mat3_normalized_to_eul(rot, tmat);
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RNA_float_set_array(op->ptr, "rotation", rot);
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break;
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}
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