Ack! Recently the get_ipocurve was added in the game engine, for baking

physics. This creates very bad dependencies... tsk!

comments indicate it though;

//quick hack
//todo, before 2.38/2.40 release, Erwin

Hrms... :)
This commit is contained in:
Ton Roosendaal 2005-10-10 18:57:55 +00:00
parent bbb2ab39a0
commit 28f0eeaf61

@ -509,7 +509,7 @@ extern "C"
{
Ipo *add_ipo( char *name, int idcode );
char *getIpoCurveName( IpoCurve * icu );
struct IpoCurve *get_ipocurve(struct ID *from, short type, int adrcode, struct Ipo *useipo);
struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, int);
void testhandles_ipocurve(struct IpoCurve *icu);
void Mat3ToEul(float tmat[][3], float *eul);
@ -672,27 +672,27 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_X, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_X);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_Y, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Y);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_Z, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_LOC_Z);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_X, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_X);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_Y, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Y);
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (!icu1)
icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_Z, ipo );
icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, OB_ROT_Z);
@ -862,7 +862,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
( PyExc_NameError, "curve name was invalid" );
/* ask blender to create the new ipo curve */
icu = get_ipocurve( NULL, ipo->blocktype, param, self->ipo );
icu = verify_ipocurve( NULL, ipo->blocktype, NULL, NULL, param);
if( icu == 0 ) /* could not create curve */
return EXPP_ReturnPyObjError