== Constraints/Arithb Code ==

* Formatting 'fixes' for more consistency with rest of code
* Moved Mat4BlendMat4 from constraint.c to arithb.c/h
This commit is contained in:
Joshua Leung 2007-07-03 00:58:38 +00:00
parent d65816c49a
commit 2929e8f65a
4 changed files with 488 additions and 1106 deletions

@ -72,9 +72,6 @@
#define M_PI 3.14159265358979323846
#endif
/* used by object.c */
void Mat4BlendMat4(float [][4], float [][4], float [][4], float );
/* Local function prototypes */
/* ********************* Data level ****************** */
@ -493,9 +490,9 @@ void unique_constraint_name (bConstraint *con, ListBase *list)
}
/* See if we even need to do this */
for (curcon = list->first; curcon; curcon=curcon->next){
for (curcon = list->first; curcon; curcon=curcon->next) {
if (curcon!=con){
if (!strcmp(curcon->name, con->name)){
if (!strcmp(curcon->name, con->name)) {
exists = 1;
break;
}
@ -510,19 +507,19 @@ void unique_constraint_name (bConstraint *con, ListBase *list)
if (dot)
*dot=0;
for (number = 1; number <=999; number++){
for (number = 1; number <=999; number++) {
sprintf (tempname, "%s.%03d", con->name, number);
exists = 0;
for (curcon=list->first; curcon; curcon=curcon->next){
if (con!=curcon){
if (!strcmp (curcon->name, tempname)){
for (curcon=list->first; curcon; curcon=curcon->next) {
if (con!=curcon) {
if (!strcmp (curcon->name, tempname)) {
exists = 1;
break;
}
}
}
if (!exists){
if (!exists) {
strcpy (con->name, tempname);
return;
}
@ -583,14 +580,6 @@ void *new_constraint_data (short type)
result = data;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data;
data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
result = data;
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data;
@ -599,11 +588,19 @@ void *new_constraint_data (short type)
result = data;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data;
data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
result = data;
}
break;
case CONSTRAINT_TYPE_SIZELIKE:
{
bSizeLikeConstraint *data;
data = MEM_callocN(sizeof(bLocateLikeConstraint), "sizelikeConstraint");
data->flag |= SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
data->flag = SIZELIKE_X|SIZELIKE_Y|SIZELIKE_Z;
result = data;
}
break;
@ -775,46 +772,6 @@ void do_constraint_channels (ListBase *conbase, ListBase *chanbase, float ctime)
}
}
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
{
float squat[4], dquat[4], fquat[4];
float ssize[3], dsize[3], fsize[4];
float sloc[3], dloc[3], floc[3];
float mat3[3][3], dstweight;
float qmat[3][3], smat[3][3];
int i;
dstweight = 1.0F-srcweight;
Mat3CpyMat4(mat3, dst);
Mat3ToQuat(mat3, dquat);
Mat3ToSize(mat3, dsize);
VECCOPY (dloc, dst[3]);
Mat3CpyMat4(mat3, src);
Mat3ToQuat(mat3, squat);
Mat3ToSize(mat3, ssize);
VECCOPY (sloc, src[3]);
/* Do the actual blend */
for (i=0; i<3; i++){
floc[i] = (dloc[i]*dstweight) + (sloc[i]*srcweight);
fsize[i] = 1.0f + ((dsize[i]-1.0f)*dstweight) + ((ssize[i]-1.0f)*srcweight);
fquat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
}
/* Do one more iteration for the quaternions only and normalize the quaternion if needed */
fquat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
NormalQuat (fquat);
QuatToMat3(fquat, qmat);
SizeToMat3(fsize, smat);
Mat3MulMat3(mat3, qmat, smat);
Mat4CpyMat3(out, mat3);
VECCOPY (out[3], floc);
}
static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], float size[3])
{
@ -937,7 +894,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
{
short valid=0;
switch (con->type){
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
{
Mat4One(mat);
@ -959,7 +916,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
if (data->tar==NULL) return 0;
/* need proper check for bone... */
if(data->subtarget[0]) {
if (data->subtarget[0]) {
pchan = get_pose_channel(data->tar->pose, data->subtarget);
if (pchan) {
float arm_mat[3][3], pose_mat[3][3]; /* arm mat should be bone mat! bug... */
@ -1002,9 +959,9 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
}
Mat3ToEul(tempmat3, eul);
eul[0]*=(float)(180.0/M_PI);
eul[1]*=(float)(180.0/M_PI);
eul[2]*=(float)(180.0/M_PI);
eul[0] *= (float)(180.0/M_PI);
eul[1] *= (float)(180.0/M_PI);
eul[2] *= (float)(180.0/M_PI);
/* Target defines the animation */
s = (eul[data->type]-data->min)/(data->max-data->min);
@ -1072,7 +1029,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
{
bMinMaxConstraint *data = (bMinMaxConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@ -1085,7 +1042,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bRotateLikeConstraint *data;
data = (bRotateLikeConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@ -1098,7 +1055,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bSizeLikeConstraint *data;
data = (bSizeLikeConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@ -1111,7 +1068,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bTrackToConstraint *data;
data = (bTrackToConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@ -1124,14 +1081,14 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bKinematicConstraint *data;
data = (bKinematicConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
else if (data->flag & CONSTRAINT_IK_AUTO) {
Object *ob= ownerdata;
if(ob==NULL)
if (ob==NULL)
Mat4One(mat);
else {
float vec[3];
@ -1151,7 +1108,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bLockTrackConstraint *data;
data = (bLockTrackConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid=1;
}
@ -1164,7 +1121,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bFollowPathConstraint *data;
data = (bFollowPathConstraint*)con->data;
if (data->tar){
if (data->tar) {
Curve *cu;
float q[4], vec[4], dir[3], *quat, x1, totmat[4][4];
float curvetime;
@ -1177,22 +1134,21 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
/* note; when creating constraints that follow path, the curve gets the CU_PATH set now,
currently for paths to work it needs to go through the bevlist/displist system (ton) */
if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
makeDispListCurveTypes(data->tar, 0);
if(cu->path && cu->path->data) {
if (cu->path && cu->path->data) {
curvetime= bsystem_time(data->tar, data->tar->parent, (float)ctime, 0.0) - data->offset;
if(calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
if (calc_ipo_spec(cu->ipo, CU_SPEED, &curvetime)==0) {
curvetime /= cu->pathlen;
CLAMP(curvetime, 0.0, 1.0);
}
if(where_on_path(data->tar, curvetime, vec, dir) ) {
if(data->followflag){
if (where_on_path(data->tar, curvetime, vec, dir) ) {
if (data->followflag) {
quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag);
Normalize(dir);
q[0]= (float)cos(0.5*vec[3]);
x1= (float)sin(0.5*vec[3]);
@ -1201,7 +1157,6 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
q[3]= -x1*dir[2];
QuatMul(quat, q, quat);
QuatToMat4(quat, totmat);
}
VECCOPY(totmat[3], vec);
@ -1220,7 +1175,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
bStretchToConstraint *data;
data = (bStretchToConstraint*)con->data;
if (data->tar){
if (data->tar) {
constraint_target_to_mat4(data->tar, data->subtarget, mat, size);
valid = 1;
}
@ -1238,7 +1193,7 @@ short get_constraint_target_matrix (bConstraint *con, short ownertype, void* own
Curve *cu= data->tar->data;
/* this check is to make sure curve objects get updated on file load correctly.*/
if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
makeDispListCurveTypes(data->tar, 0);
}
@ -1312,7 +1267,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
data = constraint->data;
Mat4CpyMat4 (temp, ob->obmat);
Mat4MulMat4(ob->obmat, targetmat, temp);
}
break;
@ -1375,11 +1330,11 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
if((data->flag & ROTLIKE_X) && (data->flag & ROTLIKE_X_INVERT))
eul[0]*=-1;
eul[0]*= -1;
if((data->flag & ROTLIKE_Y) && (data->flag & ROTLIKE_Y_INVERT))
eul[1]*=-1;
eul[1]*= -1;
if((data->flag & ROTLIKE_Z) && (data->flag & ROTLIKE_Z_INVERT))
eul[2]*=-1;
eul[2]*= -1;
LocEulSizeToMat4(ob->obmat, loc, eul, size);
}
@ -1414,8 +1369,8 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
Mat4CpyMat4(obmat,ob->obmat);
Mat4CpyMat4(tarmat,targetmat);
if (data->flag&MINMAX_USEROT) {
/* take rotation of target into account by doing the transaction in target's localspace */
if (data->flag & MINMAX_USEROT) {
/* take rotation of target into account by doing the transaction in target's localspace */
Mat4Invert(imat,tarmat);
Mat4MulMat4(tmat,obmat,imat);
Mat4CpyMat4(obmat,tmat);
@ -1465,7 +1420,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
else {
VECCOPY(data->cache, obmat[3]);
data->flag|=MINMAX_STUCK;
data->flag |= MINMAX_STUCK;
}
}
if (data->flag & MINMAX_USEROT) {
@ -1478,9 +1433,8 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
}
}
else {
data->flag&=~MINMAX_STUCK;
data->flag &= ~MINMAX_STUCK;
}
}
break;
case CONSTRAINT_TYPE_TRACKTO:
@ -1491,7 +1445,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float totmat[3][3];
float tmat[4][4];
data=(bTrackToConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
/* Get size property, since ob->size is only the object's own relative size, not its global one */
@ -1499,7 +1453,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
Mat4CpyMat4 (M_oldmat, ob->obmat);
// Clear the object's rotation
/* Clear the object's rotation */
ob->obmat[0][0]=size[0];
ob->obmat[0][1]=0;
ob->obmat[0][2]=0;
@ -1509,8 +1463,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
ob->obmat[2][0]=0;
ob->obmat[2][1]=0;
ob->obmat[2][2]=size[2];
VecSubf(vec, ob->obmat[3], targetmat[3]);
vectomat(vec, targetmat[2],
(short)data->reserved1, (short)data->reserved2,
@ -1532,274 +1485,274 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float tmat[4][4];
float mdet;
data=(bLockTrackConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
Mat4CpyMat4 (M_oldmat, ob->obmat);
/* Vector object -> target */
VecSubf(vec, targetmat[3], ob->obmat[3]);
switch (data->lockflag){
case LOCK_X: /* LOCK X */
{
switch (data->trackflag){
case TRACK_Y: /* LOCK X TRACK Y */
{
switch (data->trackflag) {
case TRACK_Y: /* LOCK X TRACK Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_Z: /* LOCK X TRACK Z */
break;
case TRACK_Z: /* LOCK X TRACK Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_nY: /* LOCK X TRACK -Y */
break;
case TRACK_nY: /* LOCK X TRACK -Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_nZ: /* LOCK X TRACK -Z */
break;
case TRACK_nZ: /* LOCK X TRACK -Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[0]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the x axis is fixed*/
totmat[0][0] = ob->obmat[0][0];
totmat[0][1] = ob->obmat[0][1];
totmat[0][2] = ob->obmat[0][2];
Normalize(totmat[0]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
case LOCK_Y: /* LOCK Y */
{
switch (data->trackflag){
case TRACK_X: /* LOCK Y TRACK X */
{
switch (data->trackflag) {
case TRACK_X: /* LOCK Y TRACK X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_Z: /* LOCK Y TRACK Z */
break;
case TRACK_Z: /* LOCK Y TRACK Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
case TRACK_nX: /* LOCK Y TRACK -X */
break;
case TRACK_nX: /* LOCK Y TRACK -X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[2], totmat[0], totmat[1]);
}
break;
case TRACK_nZ: /* LOCK Y TRACK -Z */
break;
case TRACK_nZ: /* LOCK Y TRACK -Z */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[1]);
VecSubf(totmat[2], vec, vec2);
Normalize(totmat[2]);
VecMulf(totmat[2],-1);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* the y axis is fixed*/
totmat[1][0] = ob->obmat[1][0];
totmat[1][1] = ob->obmat[1][1];
totmat[1][2] = ob->obmat[1][2];
Normalize(totmat[1]);
/* the z axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
case LOCK_Z: /* LOCK Z */
{
switch (data->trackflag){
case TRACK_X: /* LOCK Z TRACK X */
{
switch (data->trackflag) {
case TRACK_X: /* LOCK Z TRACK X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_Y: /* LOCK Z TRACK Y */
break;
case TRACK_Y: /* LOCK Z TRACK Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
case TRACK_nX: /* LOCK Z TRACK -X */
break;
case TRACK_nX: /* LOCK Z TRACK -X */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[0], vec, vec2);
Normalize(totmat[0]);
VecMulf(totmat[0],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[1], totmat[2], totmat[0]);
}
break;
case TRACK_nY: /* LOCK Z TRACK -Y */
break;
case TRACK_nY: /* LOCK Z TRACK -Y */
{
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
/* Projection of Vector on the plane */
Projf(vec2, vec, ob->obmat[2]);
VecSubf(totmat[1], vec, vec2);
Normalize(totmat[1]);
VecMulf(totmat[1],-1);
/* the z axis is fixed*/
totmat[2][0] = ob->obmat[2][0];
totmat[2][1] = ob->obmat[2][1];
totmat[2][2] = ob->obmat[2][2];
Normalize(totmat[2]);
/* the x axis gets mapped onto
a third orthogonal vector */
Crossf(totmat[0], totmat[1], totmat[2]);
}
break;
default:
break;
default:
{
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
break;
}
}
break;
default:
{
@ -1845,7 +1798,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float obmat[4][4];
float size[3], obsize[3];
data=(bFollowPathConstraint*)constraint->data;
data = constraint->data;
if (data->tar) {
/* get Object local transform (loc/rot/size) to determine transformation from path */
@ -1876,7 +1829,7 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
float tmat[4][4];
float dist;
data=(bStretchToConstraint*)constraint->data;
data = constraint->data;
Mat4ToSize (ob->obmat, size);
if (data->tar) {
@ -1885,13 +1838,13 @@ void evaluate_constraint (bConstraint *constraint, Object *ob, short ownertype,
xx[1] = ob->obmat[0][1];
xx[2] = ob->obmat[0][2];
Normalize(xx);
/* store Z orientation before destroying obmat */
zz[0] = ob->obmat[2][0];
zz[1] = ob->obmat[2][1];
zz[2] = ob->obmat[2][2];
Normalize(zz);
VecSubf(vec, ob->obmat[3], targetmat[3]);
vec[0] /= size[0];
vec[1] /= size[1];

@ -1734,7 +1734,6 @@ for a lamp that is the child of another object */
ob->ipo= ipo;
}
extern void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight);
void solve_constraints (Object *ob, short obtype, void *obdata, float ctime)
{

File diff suppressed because it is too large Load Diff

@ -760,7 +760,45 @@ void Mat4MulSerie(float answ[][4], float m1[][4],
}
}
void Mat4BlendMat4(float out[][4], float dst[][4], float src[][4], float srcweight)
{
float squat[4], dquat[4], fquat[4];
float ssize[3], dsize[3], fsize[4];
float sloc[3], dloc[3], floc[3];
float mat3[3][3], dstweight;
float qmat[3][3], smat[3][3];
int i;
dstweight = 1.0F-srcweight;
Mat3CpyMat4(mat3, dst);
Mat3ToQuat(mat3, dquat);
Mat3ToSize(mat3, dsize);
VecCopyf(dloc, dst[3]);
Mat3CpyMat4(mat3, src);
Mat3ToQuat(mat3, squat);
Mat3ToSize(mat3, ssize);
VecCopyf(sloc, src[3]);
/* Do the actual blend */
for (i=0; i<3; i++){
floc[i] = (dloc[i]*dstweight) + (sloc[i]*srcweight);
fsize[i] = 1.0f + ((dsize[i]-1.0f)*dstweight) + ((ssize[i]-1.0f)*srcweight);
fquat[i+1] = (dquat[i+1]*dstweight) + (squat[i+1]*srcweight);
}
/* Do one more iteration for the quaternions only and normalize the quaternion if needed */
fquat[0] = 1.0f + ((dquat[0]-1.0f)*dstweight) + ((squat[0]-1.0f)*srcweight);
NormalQuat (fquat);
QuatToMat3(fquat, qmat);
SizeToMat3(fsize, smat);
Mat3MulMat3(mat3, qmat, smat);
Mat4CpyMat3(out, mat3);
VecCopyf(out[3], floc);
}
void Mat4Clr(float *m)
{
@ -1767,7 +1805,6 @@ void Mat4Ortho(float mat[][4])
void VecCopyf(float *v1, float *v2)
{
v1[0]= v2[0];
v1[1]= v2[1];
v1[2]= v2[2];