Cycles / Object Info Node:

* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines. 
Patch by Agustin Benavidez, thanks!
This commit is contained in:
Thomas Dinges 2012-06-02 21:04:16 +00:00
parent 64039bdf44
commit 298d311bd6

@ -164,7 +164,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
float uniform_scale; float uniform_scale;
float surface_area = 0.0f; float surface_area = 0.0f;
float pass_id = ob->pass_id; float pass_id = ob->pass_id;
float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF); float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF)+0.5f;
if(transform_uniform_scale(tfm, uniform_scale)) { if(transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh*, float>::iterator it = surface_area_map.find(mesh); map<Mesh*, float>::iterator it = surface_area_map.find(mesh);