forked from bartvdbraak/blender
Fix #4352
Sequencer render bug: if you use the same Scene as current Scene as a strip (yes yes!) then ANIM didn't work. Render single frame worked.
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@ -889,7 +889,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
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else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions
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int oldcfra = CFRA;
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Scene *sce= seq->scene, *oldsce= G.scene;
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Render *re= RE_NewRender(sce->id.name);
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Render *re= RE_NewRender(" do_build_seq_ibuf"); /* do not use Scene name, can be the same */
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RenderResult rres;
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int doseq;
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