Sequencer render bug: if you use the same Scene as current Scene as a strip
(yes yes!) then ANIM didn't work. Render single frame worked.
This commit is contained in:
Ton Roosendaal 2006-06-18 13:36:24 +00:00
parent 2a67e98359
commit 29b78eba6f

@ -889,7 +889,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions
int oldcfra = CFRA; int oldcfra = CFRA;
Scene *sce= seq->scene, *oldsce= G.scene; Scene *sce= seq->scene, *oldsce= G.scene;
Render *re= RE_NewRender(sce->id.name); Render *re= RE_NewRender(" do_build_seq_ibuf"); /* do not use Scene name, can be the same */
RenderResult rres; RenderResult rres;
int doseq; int doseq;