Fix for bug #18419: game engine debug drawing interfered with alpha blending.

This commit is contained in:
Brecht Van Lommel 2009-03-17 22:03:21 +00:00
parent c5bc4e4fb1
commit 2a373f6c44

@ -327,17 +327,23 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
void RAS_OpenGLRasterizer::FlushDebugLines()
void RAS_OpenGLRasterizer::FlushDebugLines()
{
//DrawDebugLines
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
if(!m_debugLines.size())
return;
// DrawDebugLines
GLboolean light, tex;
light= glIsEnabled(GL_LIGHTING);
tex= glIsEnabled(GL_TEXTURE_2D);
if(light) glDisable(GL_LIGHTING);
if(tex) glDisable(GL_TEXTURE_2D);
glBegin(GL_LINES);
for (unsigned int i=0;i<m_debugLines.size();i++)
{
glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
@ -347,11 +353,10 @@ void RAS_OpenGLRasterizer::FlushDebugLines()
}
glEnd();
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
if(light) glEnable(GL_LIGHTING);
if(tex) glEnable(GL_TEXTURE_2D);
m_debugLines.clear();
}
void RAS_OpenGLRasterizer::EndFrame()