Compositor: Code cleanup, prepare for strict C++ flags

This commit is contained in:
Sergey Sharybin 2015-03-27 15:49:07 +05:00
parent 585dd26120
commit 2ada3512a2
115 changed files with 193 additions and 165 deletions

@ -433,7 +433,8 @@ void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumb
determineChunkRect(rect, xChunk, yChunk);
}
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int chunkNumber, rcti *rect)
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int /*chunkNumber*/,
rcti *rect)
{
// we asume that this method is only called from complex execution groups.
NodeOperation *operation = this->getOutputOperation();

@ -161,7 +161,7 @@ public:
*
* @return bool the result of this method
*/
virtual bool isOutputOperation(bool rendering) const { return false; }
virtual bool isOutputOperation(bool /*rendering*/) const { return false; }
virtual int isSingleThreaded() { return false; }
@ -175,7 +175,8 @@ public:
* @param chunkNumber the chunkNumber to be calculated
* @param memoryBuffers all input MemoryBuffer's needed
*/
virtual void executeRegion(rcti *rect, unsigned int chunkNumber) {}
virtual void executeRegion(rcti * /*rect*/,
unsigned int /*chunkNumber*/) {}
/**
* @brief when a chunk is executed by an OpenCLDevice, this method is called
@ -189,8 +190,11 @@ public:
* @param memoryBuffers all input MemoryBuffer's needed
* @param outputBuffer the outputbuffer to write to
*/
virtual void executeOpenCLRegion(OpenCLDevice *device, rcti *rect,
unsigned int chunkNumber, MemoryBuffer **memoryBuffers, MemoryBuffer *outputBuffer) {}
virtual void executeOpenCLRegion(OpenCLDevice * /*device*/,
rcti * /*rect*/,
unsigned int /*chunkNumber*/,
MemoryBuffer ** /*memoryBuffers*/,
MemoryBuffer * /*outputBuffer*/) {}
/**
* @brief custom handle to add new tasks to the OpenCL command queue in order to execute a chunk on an GPUDevice
@ -204,10 +208,12 @@ public:
* @param clMemToCleanUp all created cl_mem references must be added to this list. Framework will clean this after execution
* @param clKernelsToCleanUp all created cl_kernel references must be added to this list. Framework will clean this after execution
*/
virtual void executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp) {}
virtual void executeOpenCL(OpenCLDevice * /*device*/,
MemoryBuffer * /*outputMemoryBuffer*/,
cl_mem /*clOutputBuffer*/,
MemoryBuffer ** /*inputMemoryBuffers*/,
list<cl_mem> * /*clMemToCleanUp*/,
list<cl_kernel> * /*clKernelsToCleanUp*/) {}
virtual void deinitExecution();
bool isResolutionSet() {

@ -459,7 +459,8 @@ WriteBufferOperation *NodeOperationBuilder::find_attached_write_buffer_operation
return NULL;
}
void NodeOperationBuilder::add_input_buffers(NodeOperation *operation, NodeOperationInput *input)
void NodeOperationBuilder::add_input_buffers(NodeOperation * /*operation*/,
NodeOperationInput *input)
{
if (!input->isConnected())
return;

@ -33,7 +33,7 @@ void SingleThreadedOperation::initExecution()
initMutex();
}
void SingleThreadedOperation::executePixel(float output[4], int x, int y, void *data)
void SingleThreadedOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
this->m_cachedInstance->readNoCheck(output, x, y);
}

@ -63,7 +63,10 @@ protected:
* @param y the y-coordinate of the pixel to calculate in image space
* @param inputBuffers chunks that can be read by their ReadBufferOperation.
*/
virtual void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) {}
virtual void executePixelSampled(float /*output*/[4],
float /*x*/,
float /*y*/,
PixelSampler /*sampler*/) { }
/**
* @brief calculate a single pixel
@ -74,7 +77,7 @@ protected:
* @param inputBuffers chunks that can be read by their ReadBufferOperation.
* @param chunkData chunk specific data a during execution time.
*/
virtual void executePixel(float output[4], int x, int y, void *chunkData) {
virtual void executePixel(float output[4], int x, int y, void * /*chunkData*/) {
executePixelSampled(output, x, y, COM_PS_NEAREST);
}
@ -88,7 +91,10 @@ protected:
* @param dy
* @param inputBuffers chunks that can be read by their ReadBufferOperation.
*/
virtual void executePixelFiltered(float output[4], float x, float y, float dx[2], float dy[2], PixelSampler sampler) {}
virtual void executePixelFiltered(float /*output*/[4],
float /*x*/, float /*y*/,
float /*dx*/[2], float /*dy*/[2],
PixelSampler /*sampler*/) {}
public:
inline void readSampled(float result[4], float x, float y, PixelSampler sampler) {
@ -101,12 +107,12 @@ public:
executePixelFiltered(result, x, y, dx, dy, sampler);
}
virtual void *initializeTileData(rcti *rect) { return 0; }
virtual void deinitializeTileData(rcti *rect, void *data) {}
virtual void *initializeTileData(rcti * /*rect*/) { return 0; }
virtual void deinitializeTileData(rcti * /*rect*/, void * /*data*/) {}
virtual ~SocketReader() {}
virtual MemoryBuffer *getInputMemoryBuffer(MemoryBuffer **memoryBuffers) { return 0; }
virtual MemoryBuffer *getInputMemoryBuffer(MemoryBuffer ** /*memoryBuffers*/) { return 0; }
inline const unsigned int getWidth() const { return this->m_width; }
inline const unsigned int getHeight() const { return this->m_height; }

@ -276,7 +276,10 @@ bool WorkScheduler::hasGPUDevices()
#endif
}
static void CL_CALLBACK clContextError(const char *errinfo, const void *private_info, size_t cb, void *user_data)
static void CL_CALLBACK clContextError(const char *errinfo,
const void * /*private_info*/,
size_t /*cb*/,
void * /*user_data*/)
{
printf("OPENCL error: %s\n", errinfo);
}

@ -30,7 +30,7 @@
#include "COM_SetValueOperation.h"
#include "DNA_material_types.h" // the ramp types
void AlphaOverNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void AlphaOverNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *color1Socket = this->getInputSocket(1);
NodeInput *color2Socket = this->getInputSocket(2);

@ -29,7 +29,7 @@ BokehImageNode::BokehImageNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void BokehImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void BokehImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
BokehImageOperation *operation = new BokehImageOperation();
operation->setData((NodeBokehImage *)this->getbNode()->storage);

@ -29,7 +29,7 @@ BrightnessNode::BrightnessNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void BrightnessNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void BrightnessNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
BrightnessOperation *operation = new BrightnessOperation();
converter.addOperation(operation);

@ -30,7 +30,7 @@ ChannelMatteNode::ChannelMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ChannelMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ChannelMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *node = this->getbNode();

@ -30,7 +30,7 @@ ChromaMatteNode::ChromaMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ChromaMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ChromaMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorsnode = getbNode();

@ -32,7 +32,7 @@ ColorBalanceNode::ColorBalanceNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorBalanceNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorBalanceNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *node = this->getbNode();
NodeColorBalance *n = (NodeColorBalance *)node->storage;

@ -29,7 +29,7 @@ ColorCorrectionNode::ColorCorrectionNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorCorrectionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorCorrectionNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorNode = getbNode();

@ -29,7 +29,7 @@ ColorCurveNode::ColorCurveNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
if (this->getInputSocket(2)->isLinked() || this->getInputSocket(3)->isLinked()) {
ColorCurveOperation *operation = new ColorCurveOperation();

@ -30,7 +30,7 @@ ColorMatteNode::ColorMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorsnode = getbNode();

@ -29,7 +29,7 @@ ColorNode::ColorNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
SetColorOperation *operation = new SetColorOperation();
NodeOutput *output = this->getOutputSocket(0);

@ -32,7 +32,7 @@ ColorRampNode::ColorRampNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorRampNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorRampNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);

@ -29,7 +29,7 @@ ColorSpillNode::ColorSpillNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorsnode = getbNode();

@ -30,7 +30,7 @@ ColorToBWNode::ColorToBWNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ColorToBWNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ColorToBWNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *colorSocket = this->getInputSocket(0);
NodeOutput *valueSocket = this->getOutputSocket(0);

@ -72,17 +72,17 @@ void CombineColorNode::convertToOperations(NodeConverter &converter, const Compo
}
NodeOperation *CombineRGBANode::getColorConverter(const CompositorContext &context) const
NodeOperation *CombineRGBANode::getColorConverter(const CompositorContext &/*context*/) const
{
return NULL; /* no conversion needed */
}
NodeOperation *CombineHSVANode::getColorConverter(const CompositorContext &context) const
NodeOperation *CombineHSVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertHSVToRGBOperation();
}
NodeOperation *CombineYCCANode::getColorConverter(const CompositorContext &context) const
NodeOperation *CombineYCCANode::getColorConverter(const CompositorContext &/*context*/) const
{
ConvertYCCToRGBOperation *operation = new ConvertYCCToRGBOperation();
bNode *editorNode = this->getbNode();
@ -90,7 +90,7 @@ NodeOperation *CombineYCCANode::getColorConverter(const CompositorContext &conte
return operation;
}
NodeOperation *CombineYUVANode::getColorConverter(const CompositorContext &context) const
NodeOperation *CombineYUVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertYUVToRGBOperation();
}

@ -23,7 +23,7 @@
#include "COM_ConvertOperation.h"
#include "COM_ExecutionSystem.h"
void ConvertAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ConvertAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeOperation *operation = NULL;
bNode *node = this->getbNode();

@ -28,7 +28,7 @@ CornerPinNode::CornerPinNode(bNode *editorNode) : Node(editorNode)
{
}
void CornerPinNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void CornerPinNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *input_image = this->getInputSocket(0);
/* note: socket order differs between UI node and operations:

@ -29,7 +29,7 @@ CropNode::CropNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void CropNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void CropNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *node = getbNode();
NodeTwoXYs *cropSettings = (NodeTwoXYs *)node->storage;

@ -29,7 +29,7 @@ DespeckleNode::DespeckleNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void DespeckleNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void DespeckleNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorNode = this->getbNode();
NodeInput *inputSocket = this->getInputSocket(0);

@ -30,7 +30,7 @@ DifferenceMatteNode::DifferenceMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void DifferenceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void DifferenceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputSocket2 = this->getInputSocket(1);

@ -31,7 +31,7 @@ DistanceMatteNode::DistanceMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void DistanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void DistanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorsnode = getbNode();
NodeChroma *storage = (NodeChroma *)editorsnode->storage;

@ -29,7 +29,7 @@ DoubleEdgeMaskNode::DoubleEdgeMaskNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void DoubleEdgeMaskNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void DoubleEdgeMaskNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
DoubleEdgeMaskOperation *operation;
bNode *bnode = this->getbNode();

@ -32,7 +32,7 @@ FilterNode::FilterNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void FilterNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void FilterNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputImageSocket = this->getInputSocket(1);

@ -30,7 +30,7 @@ FlipNode::FlipNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void FlipNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void FlipNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);

@ -29,7 +29,7 @@ GammaNode::GammaNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void GammaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void GammaNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
GammaOperation *operation = new GammaOperation();
converter.addOperation(operation);

@ -36,7 +36,7 @@ GlareNode::GlareNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void GlareNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void GlareNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *node = this->getbNode();
NodeGlare *glare = (NodeGlare *)node->storage;

@ -36,7 +36,7 @@ HueSaturationValueCorrectNode::HueSaturationValueCorrectNode(bNode *editorNode)
/* pass */
}
void HueSaturationValueCorrectNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void HueSaturationValueCorrectNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *colorSocket = this->getInputSocket(1);

@ -35,7 +35,7 @@ HueSaturationValueNode::HueSaturationValueNode(bNode *editorNode) : Node(editorN
/* pass */
}
void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void HueSaturationValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *colorSocket = this->getInputSocket(1);

@ -31,7 +31,7 @@ InpaintNode::InpaintNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void InpaintNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void InpaintNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorNode = this->getbNode();

@ -30,7 +30,7 @@ InvertNode::InvertNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void InvertNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void InvertNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
InvertOperation *operation = new InvertOperation();
bNode *node = this->getbNode();

@ -30,7 +30,7 @@ LensDistortionNode::LensDistortionNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void LensDistortionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void LensDistortionNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorNode = this->getbNode();
NodeLensDist *data = (NodeLensDist *)editorNode->storage;

@ -30,7 +30,7 @@ LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void LuminanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void LuminanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *editorsnode = getbNode();
NodeInput *inputSocket = this->getInputSocket(0);

@ -30,7 +30,7 @@ MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void MapRangeNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void MapRangeNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *sourceMinSocket = this->getInputSocket(1);

@ -28,7 +28,7 @@ MapUVNode::MapUVNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void MapUVNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void MapUVNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bNode *node = this->getbNode();

@ -30,7 +30,7 @@ MapValueNode::MapValueNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void MapValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void MapValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
TexMapping *storage = (TexMapping *)this->getbNode()->storage;

@ -24,7 +24,7 @@
#include "COM_MathBaseOperation.h"
#include "COM_ExecutionSystem.h"
void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
MathBaseOperation *operation = NULL;

@ -34,7 +34,7 @@ MixNode::MixNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void MixNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void MixNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *color1Socket = this->getInputSocket(1);

@ -31,7 +31,7 @@ NormalNode::NormalNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void NormalNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void NormalNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);

@ -28,7 +28,7 @@ NormalizeNode::NormalizeNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void NormalizeNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void NormalizeNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NormalizeOperation *operation = new NormalizeOperation();
converter.addOperation(operation);

@ -30,7 +30,7 @@ PixelateNode::PixelateNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void PixelateNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void PixelateNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);

@ -31,7 +31,7 @@ RotateNode::RotateNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void RotateNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void RotateNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeInput *inputDegreeSocket = this->getInputSocket(1);

@ -96,17 +96,17 @@ void SeparateColorNode::convertToOperations(NodeConverter &converter, const Comp
}
NodeOperation *SeparateRGBANode::getColorConverter(const CompositorContext &context) const
NodeOperation *SeparateRGBANode::getColorConverter(const CompositorContext &/*context*/) const
{
return NULL; /* no conversion needed */
}
NodeOperation *SeparateHSVANode::getColorConverter(const CompositorContext &context) const
NodeOperation *SeparateHSVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertRGBToHSVOperation();
}
NodeOperation *SeparateYCCANode::getColorConverter(const CompositorContext &context) const
NodeOperation *SeparateYCCANode::getColorConverter(const CompositorContext &/*context*/) const
{
ConvertRGBToYCCOperation *operation = new ConvertRGBToYCCOperation();
bNode *editorNode = this->getbNode();
@ -114,7 +114,7 @@ NodeOperation *SeparateYCCANode::getColorConverter(const CompositorContext &cont
return operation;
}
NodeOperation *SeparateYUVANode::getColorConverter(const CompositorContext &context) const
NodeOperation *SeparateYUVANode::getColorConverter(const CompositorContext &/*context*/) const
{
return new ConvertRGBToYUVOperation();
}

@ -24,7 +24,7 @@
#include "COM_SetAlphaOperation.h"
#include "COM_ExecutionSystem.h"
void SetAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void SetAlphaNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
SetAlphaOperation *operation = new SetAlphaOperation();

@ -46,7 +46,7 @@ SocketProxyNode::SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bN
this->addOutputSocket(dt, editorOutput);
}
void SocketProxyNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void SocketProxyNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeOperationOutput *proxy_output = converter.addInputProxy(getInputSocket(0), m_use_conversion);
converter.mapOutputSocket(getOutputSocket(), proxy_output);
@ -68,7 +68,7 @@ SocketBufferNode::SocketBufferNode(bNode *editorNode, bNodeSocket *editorInput,
this->addOutputSocket(dt, editorOutput);
}
void SocketBufferNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void SocketBufferNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeOutput *output = this->getOutputSocket(0);
NodeInput *input = this->getInputSocket(0);

@ -27,7 +27,7 @@ SunBeamsNode::SunBeamsNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void SunBeamsNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void SunBeamsNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *inputSocket = this->getInputSocket(0);
NodeOutput *outputSocket = this->getOutputSocket(0);

@ -27,7 +27,7 @@ SwitchNode::SwitchNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void SwitchNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void SwitchNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
bool condition = this->getbNode()->custom1;

@ -29,7 +29,7 @@ TonemapNode::TonemapNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void TonemapNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void TonemapNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeTonemap *data = (NodeTonemap *)this->getbNode()->storage;

@ -33,7 +33,7 @@ TransformNode::TransformNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void TransformNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void TransformNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *imageInput = this->getInputSocket(0);
NodeInput *xInput = this->getInputSocket(1);

@ -29,7 +29,7 @@ ValueNode::ValueNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
SetValueOperation *operation = new SetValueOperation();
NodeOutput *output = this->getOutputSocket(0);

@ -29,7 +29,7 @@ VectorCurveNode::VectorCurveNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void VectorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void VectorCurveNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
VectorCurveOperation *operation = new VectorCurveOperation();
operation->setCurveMapping((CurveMapping *)this->getbNode()->storage);

@ -31,7 +31,7 @@ ViewLevelsNode::ViewLevelsNode(bNode *editorNode) : Node(editorNode)
/* pass */
}
void ViewLevelsNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
void ViewLevelsNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
NodeInput *input = this->getInputSocket(0);
if (input->isLinked()) {

@ -45,7 +45,7 @@ void AntiAliasOperation::initExecution()
NodeOperation::initMutex();
}
void AntiAliasOperation::executePixel(float output[4], int x, int y, void *data)
void AntiAliasOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
if (y < 0 || (unsigned int)y >= this->m_height || x < 0 || (unsigned int)x >= this->m_width) {
output[0] = 0.0f;
@ -66,7 +66,7 @@ void AntiAliasOperation::deinitExecution()
NodeOperation::deinitMutex();
}
bool AntiAliasOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool AntiAliasOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti imageInput;
if (this->m_buffer) {

@ -92,7 +92,7 @@ float *BlurBaseOperation::make_gausstab(float rad, int size)
}
#ifdef __SSE2__
__m128 *BlurBaseOperation::convert_gausstab_sse(const float *gausstab, float rad, int size)
__m128 *BlurBaseOperation::convert_gausstab_sse(const float *gausstab, int size)
{
int n = 2 * size + 1;
__m128 *gausstab_sse = (__m128 *) MEM_mallocN_aligned(sizeof(__m128) * n, 16, "gausstab sse");

@ -39,7 +39,7 @@ protected:
BlurBaseOperation(DataType data_type);
float *make_gausstab(float rad, int size);
#ifdef __SSE2__
__m128 *convert_gausstab_sse(const float *gaustab, float rad, int size);
__m128 *convert_gausstab_sse(const float *gaustab, int size);
#endif
float *make_dist_fac_inverse(float rad, int size, int falloff);

@ -45,7 +45,7 @@ BokehBlurOperation::BokehBlurOperation() : NodeOperation()
this->m_inputBoundingBoxReader = NULL;
}
void *BokehBlurOperation::initializeTileData(rcti *rect)
void *BokehBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
@ -194,7 +194,7 @@ bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBuffe
void BokehBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel kernel = device->COM_clCreateKernel("bokehBlurKernel", NULL);
if (!this->m_sizeavailable) {

@ -85,7 +85,7 @@ float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
}
return insideBokeh;
}
void BokehImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void BokehImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float shift = this->m_data->lensshift;
float shift2 = shift / 2.0f;
@ -116,7 +116,7 @@ void BokehImageOperation::deinitExecution()
}
}
void BokehImageOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void BokehImageOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
resolution[0] = COM_BLUR_BOKEH_PIXELS;
resolution[1] = COM_BLUR_BOKEH_PIXELS;

@ -44,7 +44,9 @@ void CalculateMeanOperation::initExecution()
NodeOperation::initMutex();
}
void CalculateMeanOperation::executePixel(float output[4], int x, int y, void *data)
void CalculateMeanOperation::executePixel(float output[4],
int /*x*/, int /*y*/,
void */*data*/)
{
output[0] = this->m_result;
}
@ -55,7 +57,7 @@ void CalculateMeanOperation::deinitExecution()
NodeOperation::deinitMutex();
}
bool CalculateMeanOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool CalculateMeanOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti imageInput;
if (this->m_iscalculated) {

@ -33,7 +33,9 @@ CalculateStandardDeviationOperation::CalculateStandardDeviationOperation() : Cal
/* pass */
}
void CalculateStandardDeviationOperation::executePixel(float output[4], int x, int y, void *data)
void CalculateStandardDeviationOperation::executePixel(float output[4],
int /*x*/, int /*y*/,
void * /*data*/)
{
output[0] = this->m_standardDeviation;
}

@ -125,7 +125,7 @@ void CompositorOperation::deinitExecution()
}
void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber)
void CompositorOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
float color[8]; // 7 is enough
float *buffer = this->m_outputBuffer;

@ -81,7 +81,7 @@ public:
void executeRegion(rcti *rect, unsigned int tileNumber);
void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); }
void setRenderData(const RenderData *rd) { this->m_rd = rd; }
bool isOutputOperation(bool rendering) const { return this->isActiveCompositorOutput(); }
bool isOutputOperation(bool /*rendering*/) const { return this->isActiveCompositorOutput(); }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }

@ -28,7 +28,7 @@ ConvolutionEdgeFilterOperation::ConvolutionEdgeFilterOperation() : ConvolutionFi
/* pass */
}
void ConvolutionEdgeFilterOperation::executePixel(float output[4], int x, int y, void *data)
void ConvolutionEdgeFilterOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
float in1[4], in2[4], res1[4] = {0.0}, res2[4] = {0.0};

@ -69,7 +69,7 @@ void ConvolutionFilterOperation::deinitExecution()
}
void ConvolutionFilterOperation::executePixel(float output[4], int x, int y, void *data)
void ConvolutionFilterOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
float in1[4];
float in2[4];

@ -52,7 +52,7 @@ BLI_INLINE int color_diff(const float a[3], const float b[3], const float thresh
(fabsf(a[2] - b[2]) > threshold));
}
void DespeckleOperation::executePixel(float output[4], int x, int y, void *data)
void DespeckleOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
float w = 0.0f;
float color_org[4];

@ -56,7 +56,7 @@ void DilateErodeThresholdOperation::initExecution()
}
}
void *DilateErodeThresholdOperation::initializeTileData(rcti *rect)
void *DilateErodeThresholdOperation::initializeTileData(rcti * /*rect*/)
{
void *buffer = this->m_inputProgram->initializeTileData(NULL);
return buffer;
@ -180,7 +180,7 @@ void DilateDistanceOperation::initExecution()
}
}
void *DilateDistanceOperation::initializeTileData(rcti *rect)
void *DilateDistanceOperation::initializeTileData(rcti * /*rect*/)
{
void *buffer = this->m_inputProgram->initializeTileData(NULL);
return buffer;
@ -238,7 +238,7 @@ bool DilateDistanceOperation::determineDependingAreaOfInterest(rcti *input, Read
void DilateDistanceOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel dilateKernel = device->COM_clCreateKernel("dilateKernel", NULL);
@ -295,7 +295,7 @@ void ErodeDistanceOperation::executePixel(float output[4], int x, int y, void *d
void ErodeDistanceOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel erodeKernel = device->COM_clCreateKernel("erodeKernel", NULL);
@ -446,7 +446,7 @@ void DilateStepOperation::deinitExecution()
this->m_inputProgram = NULL;
}
void DilateStepOperation::deinitializeTileData(rcti *rect, void *data)
void DilateStepOperation::deinitializeTileData(rcti * /*rect*/, void *data)
{
tile_info *tile = (tile_info *)data;
MEM_freeN(tile->buffer);

@ -66,7 +66,7 @@ void DirectionalBlurOperation::initExecution()
}
void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void *data)
void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
const int iterations = pow(2.0f, this->m_data->iter);
float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
@ -104,7 +104,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void
void DirectionalBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel directionalBlurKernel = device->COM_clCreateKernel("directionalBlurKernel", NULL);
@ -132,7 +132,7 @@ void DirectionalBlurOperation::deinitExecution()
this->m_inputProgram = NULL;
}
bool DirectionalBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool DirectionalBlurOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;

@ -49,7 +49,7 @@ void DisplaceOperation::initExecution()
this->m_height_x4 = this->getHeight() * 4;
}
void DisplaceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void DisplaceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float xy[2] = { x, y };
float uv[2], deriv[2][2];

@ -1237,7 +1237,7 @@ DoubleEdgeMaskOperation::DoubleEdgeMaskOperation() : NodeOperation()
this->setComplex(true);
}
bool DoubleEdgeMaskOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool DoubleEdgeMaskOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
if (this->m_cachedInstance == NULL) {
rcti newInput;

@ -37,7 +37,7 @@ void FastGaussianBlurOperation::executePixel(float output[4], int x, int y, void
newData->read(output, x, y);
}
bool FastGaussianBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool FastGaussianBlurOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
rcti sizeInput;
@ -257,7 +257,7 @@ void FastGaussianBlurValueOperation::executePixel(float output[4], int x, int y,
newData->read(output, x, y);
}
bool FastGaussianBlurValueOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool FastGaussianBlurValueOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;

@ -36,7 +36,7 @@ GaussianAlphaXBlurOperation::GaussianAlphaXBlurOperation() : BlurBaseOperation(C
this->m_falloff = -1; /* intentionally invalid, so we can detect uninitialized values */
}
void *GaussianAlphaXBlurOperation::initializeTileData(rcti *rect)
void *GaussianAlphaXBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {

@ -36,7 +36,7 @@ GaussianAlphaYBlurOperation::GaussianAlphaYBlurOperation() : BlurBaseOperation(C
this->m_falloff = -1; /* intentionally invalid, so we can detect uninitialized values */
}
void *GaussianAlphaYBlurOperation::initializeTileData(rcti *rect)
void *GaussianAlphaYBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {

@ -32,7 +32,7 @@ GaussianBokehBlurOperation::GaussianBokehBlurOperation() : BlurBaseOperation(COM
this->m_gausstab = NULL;
}
void *GaussianBokehBlurOperation::initializeTileData(rcti *rect)
void *GaussianBokehBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
@ -205,7 +205,7 @@ GaussianBlurReferenceOperation::GaussianBlurReferenceOperation() : BlurBaseOpera
this->m_maintabs = NULL;
}
void *GaussianBlurReferenceOperation::initializeTileData(rcti *rect)
void *GaussianBlurReferenceOperation::initializeTileData(rcti * /*rect*/)
{
void *buffer = getInputOperation(0)->initializeTileData(NULL);
return buffer;

@ -38,7 +38,7 @@ GaussianXBlurOperation::GaussianXBlurOperation() : BlurBaseOperation(COM_DT_COLO
this->m_filtersize = 0;
}
void *GaussianXBlurOperation::initializeTileData(rcti *rect)
void *GaussianXBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
@ -63,7 +63,6 @@ void GaussianXBlurOperation::initExecution()
this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
rad,
m_filtersize);
#endif
}
@ -79,7 +78,6 @@ void GaussianXBlurOperation::updateGauss()
this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
rad,
m_filtersize);
#endif
}
@ -128,7 +126,7 @@ void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *d
void GaussianXBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel gaussianXBlurOperationKernel = device->COM_clCreateKernel("gaussianXBlurOperationKernel", NULL);
cl_int filter_size = this->m_filtersize;

@ -38,7 +38,7 @@ GaussianYBlurOperation::GaussianYBlurOperation() : BlurBaseOperation(COM_DT_COLO
this->m_filtersize = 0;
}
void *GaussianYBlurOperation::initializeTileData(rcti *rect)
void *GaussianYBlurOperation::initializeTileData(rcti * /*rect*/)
{
lockMutex();
if (!this->m_sizeavailable) {
@ -62,7 +62,6 @@ void GaussianYBlurOperation::initExecution()
this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
rad,
m_filtersize);
#endif
}
@ -78,7 +77,6 @@ void GaussianYBlurOperation::updateGauss()
this->m_gausstab = BlurBaseOperation::make_gausstab(rad, m_filtersize);
#ifdef __SSE2__
this->m_gausstab_sse = BlurBaseOperation::convert_gausstab_sse(this->m_gausstab,
rad,
m_filtersize);
#endif
}
@ -130,7 +128,7 @@ void GaussianYBlurOperation::executePixel(float output[4], int x, int y, void *d
void GaussianYBlurOperation::executeOpenCL(OpenCLDevice *device,
MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer,
MemoryBuffer **inputMemoryBuffers, list<cl_mem> *clMemToCleanUp,
list<cl_kernel> *clKernelsToCleanUp)
list<cl_kernel> * /*clKernelsToCleanUp*/)
{
cl_kernel gaussianYBlurOperationKernel = device->COM_clCreateKernel("gaussianYBlurOperationKernel", NULL);
cl_int filter_size = this->m_filtersize;

@ -55,7 +55,7 @@ MemoryBuffer *GlareBaseOperation::createMemoryBuffer(rcti *rect2)
return result;
}
bool GlareBaseOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool GlareBaseOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
if (isCached()) {
return false;

@ -96,7 +96,7 @@ void BaseImageOperation::deinitExecution()
BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL);
}
void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
ImBuf *stackbuf = getImBuf();
@ -170,7 +170,7 @@ void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y,
}
}
void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
if (this->m_depthBuffer == NULL) {
output[0] = 0.0f;

@ -241,7 +241,7 @@ void *InpaintSimpleOperation::initializeTileData(rcti *rect)
return this->m_cached_buffer;
}
void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void *data)
void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void * /*data*/)
{
this->clamp_xy(x, y);
copy_v4_v4(output, this->get_pixel(x, y));
@ -268,7 +268,7 @@ void InpaintSimpleOperation::deinitExecution()
this->m_cached_buffer_ready = false;
}
bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
if (this->m_cached_buffer_ready) {
return false;

@ -267,7 +267,7 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
return tile_data;
}
void KeyingScreenOperation::deinitializeTileData(rcti *rect, void *data)
void KeyingScreenOperation::deinitializeTileData(rcti * /*rect*/, void *data)
{
TileData *tile_data = (TileData *) data;
@ -278,7 +278,7 @@ void KeyingScreenOperation::deinitializeTileData(rcti *rect, void *data)
MEM_freeN(tile_data);
}
void KeyingScreenOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void KeyingScreenOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
resolution[0] = 0;
resolution[1] = 0;

@ -41,7 +41,7 @@ void MapUVOperation::initExecution()
this->m_inputUVProgram = this->getInputSocketReader(1);
}
void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float xy[2] = { x, y };
float uv[2], deriv[2][2], alpha;

@ -1,4 +1,5 @@
/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
@ -127,7 +128,7 @@ void MaskOperation::determineResolution(unsigned int resolution[2], unsigned int
}
}
void MaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
const float xy[2] = {
(x * this->m_maskWidthInv) + this->m_mask_px_ofs[0],

@ -33,7 +33,9 @@ MovieClipAttributeOperation::MovieClipAttributeOperation() : NodeOperation()
this->m_attribute = MCA_X;
}
void MovieClipAttributeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MovieClipAttributeOperation::executePixelSampled(float output[4],
float /*x*/, float /*y*/,
PixelSampler /*sampler*/)
{
if (!this->m_valueSet) {
float loc[2], scale, angle;

@ -71,7 +71,7 @@ void MovieClipBaseOperation::deinitExecution()
}
}
void MovieClipBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void MovieClipBaseOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
resolution[0] = 0;
resolution[1] = 0;

@ -121,7 +121,7 @@ void MovieDistortionOperation::deinitExecution()
}
void MovieDistortionOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MovieDistortionOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
if (this->m_cache != NULL) {

@ -74,7 +74,7 @@ void MultilayerColorOperation::executePixelSampled(float output[4], float x, flo
}
}
void MultilayerValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MultilayerValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
if (this->m_imageFloatBuffer == NULL) {
output[0] = 0.0f;
@ -91,7 +91,7 @@ void MultilayerValueOperation::executePixelSampled(float output[4], float x, flo
}
}
void MultilayerVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void MultilayerVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
if (this->m_imageFloatBuffer == NULL) {
output[0] = 0.0f;

@ -60,7 +60,7 @@ void NormalizeOperation::deinitExecution()
NodeOperation::deinitMutex();
}
bool NormalizeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool NormalizeOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti imageInput;
if (this->m_cachedInstance) return false;
@ -118,7 +118,7 @@ void *NormalizeOperation::initializeTileData(rcti *rect)
return this->m_cachedInstance;
}
void NormalizeOperation::deinitializeTileData(rcti *rect, void *data)
void NormalizeOperation::deinitializeTileData(rcti * /*rect*/, void * /*data*/)
{
/* pass */
}

@ -118,7 +118,7 @@ void OutputSingleLayerOperation::initExecution()
this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
}
void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype);
}
@ -194,7 +194,7 @@ void OutputOpenExrMultiLayerOperation::initExecution()
}
}
void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
OutputOpenExrLayer &layer = this->m_layers[i];

@ -52,7 +52,7 @@ public:
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool rendering) const { return true; }
bool isOutputOperation(bool /*rendering*/) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
@ -91,7 +91,7 @@ public:
void add_layer(const char *name, DataType datatype, bool use_layer);
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool rendering) const { return true; }
bool isOutputOperation(bool /*rendering*/) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }

@ -100,7 +100,7 @@ void PlaneDistortWarpImageOperation::deinitExecution()
this->m_pixelReader = NULL;
}
void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float uv[2];
float deriv[2][2];
@ -194,7 +194,7 @@ void PlaneDistortMaskOperation::initExecution()
BLI_jitter_init(m_jitter, m_osa);
}
void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float point[2];
int inside_counter = 0;

@ -71,7 +71,7 @@ void PlaneTrackCommon::readCornersFromTrack(float corners[4][2], float frame)
}
}
void PlaneTrackCommon::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void PlaneTrackCommon::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
resolution[0] = 0;
resolution[1] = 0;

@ -85,7 +85,7 @@ void PreviewOperation::deinitExecution()
this->m_input = NULL;
}
void PreviewOperation::executeRegion(rcti *rect, unsigned int tileNumber)
void PreviewOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
int offset;
float color[4];

@ -45,7 +45,7 @@ public:
PreviewOperation(const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
void verifyPreview(bNodeInstanceHash *previews, bNodeInstanceKey key);
bool isOutputOperation(bool rendering) const { return !G.background; }
bool isOutputOperation(bool /*rendering*/) const { return !G.background; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const;

@ -40,7 +40,7 @@ void ProjectorLensDistortionOperation::initExecution()
this->m_inputProgram = this->getInputSocketReader(0);
}
void *ProjectorLensDistortionOperation::initializeTileData(rcti *rect)
void *ProjectorLensDistortionOperation::initializeTileData(rcti * /*rect*/)
{
updateDispersion();
void *buffer = this->m_inputProgram->initializeTileData(NULL);

@ -32,7 +32,7 @@ ReadBufferOperation::ReadBufferOperation(DataType datatype) : NodeOperation()
this->m_buffer = NULL;
}
void *ReadBufferOperation::initializeTileData(rcti *rect)
void *ReadBufferOperation::initializeTileData(rcti * /*rect*/)
{
return m_buffer;
}

@ -179,7 +179,7 @@ void RenderLayersBaseProg::deinitExecution()
this->m_inputBuffer = NULL;
}
void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void RenderLayersBaseProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
Scene *sce = this->getScene();
Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
@ -269,7 +269,7 @@ RenderLayersDepthProg::RenderLayersDepthProg() : RenderLayersBaseProg(SCE_PASS_Z
this->addOutputSocket(COM_DT_VALUE);
}
void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
int ix = x;
int iy = y;

@ -279,7 +279,7 @@ bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, Read
return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2])
{
unsigned int nr[2];
nr[0] = this->m_newWidth;

@ -70,7 +70,7 @@ void ScreenLensDistortionOperation::initExecution()
}
}
void *ScreenLensDistortionOperation::initializeTileData(rcti *rect)
void *ScreenLensDistortionOperation::initializeTileData(rcti * /*rect*/)
{
void *buffer = this->m_inputProgram->initializeTileData(NULL);
@ -208,7 +208,7 @@ void ScreenLensDistortionOperation::determineUV(float result[6], float x, float
get_delta(uv_dot, m_k4[2], uv, result + 4);
}
bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool ScreenLensDistortionOperation::determineDependingAreaOfInterest(rcti * /*input*/, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInputValue;
newInputValue.xmin = 0;

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