forked from bartvdbraak/blender
Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
The tracker description: "This patch fixes this bug: http://projects.blender.org/tracker/index.php?func=detail&aid=25487&group_id=9&atid=306 This was accomplished by making sure the KX_GameObject's object color gets set during the conversion process in the method gameobject_from_blenderobject. Otherwise all the values for object color default to 0. The reason adding an IPO worked as a work around is because it set the object color." The bug report mentioned is bug [#25487] "BGE: Object Color only works when it has a keyed frame"
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@ -1831,6 +1831,7 @@ static KX_GameObject *gameobject_from_blenderobject(
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{
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{
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gameobj->SetLayer(ob->lay);
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gameobj->SetLayer(ob->lay);
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gameobj->SetBlenderObject(ob);
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gameobj->SetBlenderObject(ob);
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gameobj->SetObjectColor(ob->col);
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/* set the visibility state based on the objects render option in the outliner */
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/* set the visibility state based on the objects render option in the outliner */
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if(ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0);
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if(ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0);
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}
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}
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