BGE fix: 3DDview not redrawing when exiting BGE

CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working.
Changing their orders fixes it.
This commit is contained in:
Dalai Felinto 2009-12-20 18:47:30 +00:00
parent 9711c16fde
commit 2b69661805

@ -1753,8 +1753,8 @@ static int game_engine_exec(bContext *C, wmOperator *unused)
/* restore context, in case it changed in the meantime, for
example by working in another window or closing it */
CTX_wm_region_set(C, prevar);
CTX_wm_area_set(C, prevsa);
CTX_wm_window_set(C, prevwin);
CTX_wm_area_set(C, prevsa);
RestoreState(C);
//XXX restore_all_scene_cfra(scene_cfra_store);