Fix T79052: Cycles new sky texture fails with sun size zero

Clamp to a minimum angle to avoid precision issues.
This commit is contained in:
Brecht Van Lommel 2020-08-17 17:48:53 +02:00
parent c7a7a38b65
commit 2b896fc481
4 changed files with 11 additions and 5 deletions

@ -137,7 +137,7 @@ ccl_device float3 sky_radiance_nishita(KernelGlobals *kg,
float sun_rotation = nishita_data[7];
float angular_diameter = nishita_data[8];
float sun_intensity = nishita_data[9];
bool sun_disc = (angular_diameter > 0.0f);
bool sun_disc = (angular_diameter >= 0.0f);
float3 xyz;
/* convert dir to spherical coordinates */
float2 direction = direction_to_spherical(dir);

@ -634,7 +634,7 @@ void LightManager::device_update_background(Device *device,
sun_direction = transform_direction(&sky_transform, sun_direction);
/* Pack sun direction and size. */
float half_angle = sky->sun_size * 0.5f;
float half_angle = sky->get_sun_size() * 0.5f;
kbackground->sun = make_float4(
sun_direction.x, sun_direction.y, sun_direction.z, half_angle);

@ -776,7 +776,7 @@ static void sky_texture_precompute_nishita(SunSky *sunsky,
sunsky->nishita_data[5] = pixel_top[2];
sunsky->nishita_data[6] = sun_elevation;
sunsky->nishita_data[7] = sun_rotation;
sunsky->nishita_data[8] = sun_disc ? sun_size : 0.0f;
sunsky->nishita_data[8] = sun_disc ? sun_size : -1.0f;
sunsky->nishita_data[9] = sun_intensity;
}
@ -834,7 +834,7 @@ void SkyTextureNode::compile(SVMCompiler &compiler)
sky_texture_precompute_nishita(&sunsky,
sun_disc,
sun_size,
get_sun_size(),
sun_intensity,
sun_elevation,
sun_rotation,
@ -930,7 +930,7 @@ void SkyTextureNode::compile(OSLCompiler &compiler)
sky_texture_precompute_nishita(&sunsky,
sun_disc,
sun_size,
get_sun_size(),
sun_intensity,
sun_elevation,
sun_rotation,

@ -179,6 +179,12 @@ class SkyTextureNode : public TextureNode {
float ozone_density;
float3 vector;
ImageHandle handle;
float get_sun_size()
{
/* Clamping for numerical precision. */
return fmaxf(sun_size, 0.0005f);
}
};
class OutputNode : public ShaderNode {