forked from bartvdbraak/blender
Fix #32943: sculpt mode draw crash with VBO and flat shaded, hidden faces.
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@ -1472,6 +1472,9 @@ void GPU_update_mesh_buffers(GPU_Buffers *buffers, MVert *mvert,
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float fmask;
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if (paint_is_face_hidden(f, mvert))
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continue;
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/* Face normal and mask */
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if (f->v4) {
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normal_quad_v3(fno,
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