forked from bartvdbraak/blender
Fix T93322: Freestyle Sinus Displacement Division by Zero Crash
This happens if the Wavelength is set to 0.0f. Not sure if we really need a do_version patch for old files, as an alternative we could also force a slight offset in the SinusDisplacementShader. This patch does not do either, just force a positive range from now on. Maniphest Tasks: T93322 Differential Revision: https://developer.blender.org/D13329
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@ -1306,8 +1306,9 @@ static void rna_def_linestyle_modifiers(BlenderRNA *brna)
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srna, "Sinus Displacement", "Add sinus displacement to stroke backbone geometry");
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rna_def_geometry_modifier(srna);
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prop = RNA_def_property(srna, "wavelength", PROP_FLOAT, PROP_NONE);
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prop = RNA_def_property(srna, "wavelength", PROP_FLOAT, PROP_UNSIGNED);
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RNA_def_property_float_sdna(prop, NULL, "wavelength");
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RNA_def_property_range(prop, 0.0001f, FLT_MAX);
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RNA_def_property_ui_text(prop, "Wavelength", "Wavelength of the sinus displacement");
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RNA_def_property_update(prop, NC_LINESTYLE, "rna_LineStyle_update");
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