forked from bartvdbraak/blender
Left extra logging print by accident.
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2cf1f1f4d6
@ -38,10 +38,8 @@ void EuclideanScaleToUnity(EuclideanReconstruction *reconstruction) {
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double max_distance = 0.0;
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for (int i = 0; i < all_cameras.size(); ++i) {
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double distance = (all_cameras[i].t - cameras_mass_center).squaredNorm();
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if (distance > max_distance) {
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if (distance > max_distance)
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max_distance = distance;
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LG << i;
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}
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}
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if (max_distance == 0.0) {
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