forked from bartvdbraak/blender
2.5 Timeline:
* Finally the header and menus are done via python. * Added RNA for sync audio. Note: This is just a basic working version in python. It needs more work and some layout changes. Joshua: Feel free to adjust this further :)
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@ -9,6 +9,7 @@ class TIME_HT_header(bpy.types.Header):
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st = context.space_data
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scene = context.scene
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rd = context.scene.render_data
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tools = context.tool_settings
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screen = context.screen
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@ -47,10 +48,11 @@ class TIME_HT_header(bpy.types.Header):
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sub = row.row()
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sub.scale_x = 2.0
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sub.itemO("screen.animation_play", text="", icon='ICON_PAUSE')
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row.item_booleanO("screen.keyframe_jump", "next", True, text="", icon='ICON_NEXT_KEYFRAME')
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row.item_booleanO("screen.frame_jump", "end", True, text="", icon='ICON_FF')
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layout.itemS()
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row = layout.row(align=True)
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row.itemR(tools, "enable_auto_key", text="", toggle=True, icon='ICON_REC')
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sub = row.row()
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@ -59,6 +61,10 @@ class TIME_HT_header(bpy.types.Header):
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layout.itemS()
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layout.itemR(rd, "sync_audio", text="", toggle=True, icon='ICON_SPEAKER')
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layout.itemS()
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row = layout.row(align=True)
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row.itemR(scene, "active_keyingset")
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row.itemO("anim.insert_keyframe", text="", icon="ICON_KEY_HLT")
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@ -270,7 +270,7 @@ static void time_main_area_listener(ARegion *ar, wmNotifier *wmn)
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/* ************************ header time area region *********************** */
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//#define PY_HEADER
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#define PY_HEADER
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/* add handlers, stuff you only do once or on area/region changes */
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static void time_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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@ -1421,6 +1421,11 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Fields Still", "Disable the time difference between fields.");
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RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
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prop= RNA_def_property(srna, "sync_audio", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "audio.flag", AUDIO_SYNC);
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RNA_def_property_ui_text(prop, "Sync Audio", "Play back and sync with audio from Sequence Editor");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "render_shadows", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SHADOW);
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RNA_def_property_ui_text(prop, "Render Shadows", "Calculate shadows while rendering.");
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