Made it that hidden bones should arnt selected armature and posemode

This commit is contained in:
Campbell Barton 2007-05-28 04:50:30 +00:00
parent 91ea74c339
commit 2d85ed24a3

@ -1234,15 +1234,15 @@ void deselectall_armature(int toggle, int doundo)
sel=0;
break;
}
}
// }
// }
}
}
else sel= toggle;
/* Set the flags */
for (eBone=G.edbo.first;eBone;eBone=eBone->next){
if (sel==1) {
if(arm->layer & eBone->layer) {
if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) {
eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
if(eBone->parent)
eBone->parent->flag |= (BONE_TIPSEL);
@ -2223,7 +2223,7 @@ void deselectall_posearmature (Object *ob, int test, int doundo)
/* Determine if we're selecting or deselecting */
if (test==1) {
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next)
if(pchan->bone->layer & arm->layer)
if(pchan->bone->layer & arm->layer && !(pchan->bone->flag & BONE_HIDDEN_P))
if(pchan->bone->flag & BONE_SELECTED)
break;
@ -2235,7 +2235,7 @@ void deselectall_posearmature (Object *ob, int test, int doundo)
/* Set the flags accordingly */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if(pchan->bone->layer & arm->layer) {
if(pchan->bone->layer & arm->layer && !(pchan->bone->flag & BONE_HIDDEN_P)) {
if(selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
else if(selectmode==1) pchan->bone->flag |= BONE_SELECTED;
else pchan->bone->flag &= ~BONE_ACTIVE;