forked from bartvdbraak/blender
Made it that hidden bones should arnt selected armature and posemode
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parent
91ea74c339
commit
2d85ed24a3
@ -1234,15 +1234,15 @@ void deselectall_armature(int toggle, int doundo)
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sel=0;
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break;
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}
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}
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// }
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// }
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}
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}
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else sel= toggle;
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/* Set the flags */
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for (eBone=G.edbo.first;eBone;eBone=eBone->next){
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if (sel==1) {
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if(arm->layer & eBone->layer) {
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if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) {
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eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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if(eBone->parent)
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eBone->parent->flag |= (BONE_TIPSEL);
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@ -2223,7 +2223,7 @@ void deselectall_posearmature (Object *ob, int test, int doundo)
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/* Determine if we're selecting or deselecting */
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if (test==1) {
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next)
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if(pchan->bone->layer & arm->layer)
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if(pchan->bone->layer & arm->layer && !(pchan->bone->flag & BONE_HIDDEN_P))
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if(pchan->bone->flag & BONE_SELECTED)
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break;
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@ -2235,7 +2235,7 @@ void deselectall_posearmature (Object *ob, int test, int doundo)
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/* Set the flags accordingly */
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for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
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if(pchan->bone->layer & arm->layer) {
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if(pchan->bone->layer & arm->layer && !(pchan->bone->flag & BONE_HIDDEN_P)) {
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if(selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
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else if(selectmode==1) pchan->bone->flag |= BONE_SELECTED;
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else pchan->bone->flag &= ~BONE_ACTIVE;
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